Place exit in last room, not first (forgot to uncomment)

master
GreenXenith 2020-04-30 00:11:55 -07:00
parent 6c0124ac6c
commit 382ef4b365
1 changed files with 1 additions and 1 deletions

View File

@ -10,7 +10,7 @@ def populate(map, generator, z):
map.set_tile(enterx, entery, z + 1, "map:stair_up")
generator.enterance = (enterx, entery)
lroom = generator.rooms[0]#len(generator.rooms) - 1] # Last room
lroom = generator.rooms[len(generator.rooms) - 1] # Last room
exitx = lroom.x + rand(2, lroom.width - 2)
exity = lroom.y + rand(2, lroom.height - 3)
map.set_tile(exitx, exity, z + 1, "map:stair_down")