warzone2100/src
Buginator 054ea6be3b Missed a directory to remove from search path
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7690 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:24 +02:00
..
Makefile.am Fix broken sources after 'make clean' in tarball generated by 'make dist'. Reported by 'JimPansen' in the forums. 2009-06-09 23:44:11 +02:00
action.c Make it possible to drag a line of rearm pad production similar to how walls and defenses 2009-06-05 16:21:05 +02:00
action.h Add a FIXME note to actionUpdateDroid indicating that it's in need of a major refactoring 2009-02-11 22:00:40 +00:00
advvis.c Bump copyright 2009-02-10 18:01:48 +00:00
advvis.h Bump copyright 2009-02-10 18:01:48 +00:00
ai.c Make AI ignore hostile structures for path-finding when using armed droids. This avoids a problem 2009-05-28 09:59:34 +02:00
ai.h Bump copyright 2009-02-10 18:01:48 +00:00
aiexperience.c Fix #400: 2009-04-22 13:18:34 +02:00
aiexperience.h aiexperience: 2009-02-23 01:26:18 +00:00
anim_id.h Bump copyright 2009-02-10 18:01:48 +00:00
astar.c Make AI ignore hostile structures for path-finding when using armed droids. This avoids a problem 2009-05-28 09:59:34 +02:00
astar.h Streamline the path-finding interface a bit to prepare for more data being used to evaluate paths. 2009-05-15 22:29:32 +02:00
atmos.c Bump copyright 2009-02-10 18:01:48 +00:00
atmos.h Bump copyright 2009-02-10 18:01:48 +00:00
aud.c Bump copyright 2009-02-10 18:01:48 +00:00
basedef.h Bump copyright 2009-02-10 18:01:48 +00:00
baseobject.c Bump copyright 2009-02-10 18:01:48 +00:00
baseobject.h Bump copyright 2009-02-10 18:01:48 +00:00
bridge.c Stylistic cleanup of bridge code 2009-05-06 22:29:34 +02:00
bridge.h Stylistic cleanup of bridge code 2009-05-06 22:29:34 +02:00
bucket3d.c Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
bucket3d.h Bump copyright 2009-02-10 18:01:48 +00:00
cheat.c closes ticket:37 Which had a bad case of bitrot. 2009-04-27 12:46:39 +02:00
cheat.h Bump copyright 2009-02-10 18:01:48 +00:00
clparse.c Adding crash handler testing code. (to test crash dump reports) 2009-06-05 16:21:06 +02:00
clparse.h Bump copyright 2009-02-10 18:01:48 +00:00
cluster.c Bump copyright 2009-02-10 18:01:48 +00:00
cluster.h Bump copyright 2009-02-10 18:01:48 +00:00
cmddroid.c Bump copyright 2009-02-10 18:01:48 +00:00
cmddroid.h Bump copyright 2009-02-10 18:01:48 +00:00
cmddroiddef.h Bump copyright 2009-02-10 18:01:48 +00:00
combat.c Artillery prediction fix. 2009-05-10 19:18:13 +02:00
combat.h Bump copyright 2009-02-10 18:01:48 +00:00
component.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
component.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
configuration.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
configuration.h Use static const char string[] instead of a #define 2009-04-19 23:45:25 +02:00
console.c Adds password support to warzone. 2009-04-19 23:45:25 +02:00
console.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
data.c Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth. 2009-06-05 16:21:06 +02:00
data.h Bump copyright 2009-02-10 18:01:48 +00:00
design.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:25 +02:00
design.h Bump copyright 2009-02-10 18:01:48 +00:00
difficulty.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:25 +02:00
difficulty.h Bump copyright 2009-02-10 18:01:48 +00:00
display.c Make it possible to drag a line of rearm pad production similar to how walls and defenses 2009-06-05 16:21:05 +02:00
display.h Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
display3d.c Adding crash handler testing code. (to test crash dump reports) 2009-06-05 16:21:06 +02:00
display3d.h closes ticket:37 Which had a bad case of bitrot. 2009-04-27 12:46:39 +02:00
display3ddef.h Moved some items out of effects.h, safened up map.h macros 2009-02-11 12:12:03 +00:00
displaydef.h Bump copyright 2009-02-10 18:01:48 +00:00
drive.c Bump copyright 2009-02-10 18:01:48 +00:00
drive.h Bump copyright 2009-02-10 18:01:48 +00:00
droid.c Don't allow 2x experience points in campaign games if it is supposed to be only for MP games. 2009-06-09 23:44:22 +02:00
droid.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
droiddef.h The power system is now throttle based and droids no longer accrue power. 2009-04-16 12:15:53 +02:00
e3demo.c Bump copyright 2009-02-10 18:01:48 +00:00
e3demo.h Bump copyright 2009-02-10 18:01:48 +00:00
edit3d.c Make it possible to drag a line of rearm pad production similar to how walls and defenses 2009-06-05 16:21:05 +02:00
edit3d.h Bump copyright 2009-02-10 18:01:48 +00:00
effects.c Make sure we clean up allocated memory from effects to stop memory checkers from complaining. Reviewed by devurandom. 2009-05-06 22:29:39 +02:00
effects.h Make sure we clean up allocated memory from effects to stop memory checkers from complaining. Reviewed by devurandom. 2009-05-06 22:29:39 +02:00
environ.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
environ.h Bump copyright 2009-02-10 18:01:48 +00:00
feature.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:26 +02:00
feature.h Introduce ASSERT_OR_RETURN, a macro to assert on an expression, and assert() and then return if it fails, 2009-04-23 01:36:45 +02:00
featuredef.h Bump copyright 2009-02-10 18:01:48 +00:00
formation.c Bump copyright 2009-02-10 18:01:48 +00:00
formation.h Bump copyright 2009-02-10 18:01:48 +00:00
formationdef.h Bump copyright 2009-02-10 18:01:48 +00:00
fpath.c Add an O(1) path-finding check function that tells us whether it is possible 2009-05-30 19:24:48 +02:00
fpath.h Add an O(1) path-finding check function that tells us whether it is possible 2009-05-30 19:24:48 +02:00
frend.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
frontend.c Fixes issue when a person starts a MP game, and aborts out (that is, starts a MP game, but then does *not* hit 'ready' and instead, aborts back to main menu). 2009-04-12 14:12:04 +02:00
frontend.h Commit patch #291: Add option for right-click ordering. 2009-03-12 09:25:29 +00:00
function.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:26 +02:00
function.h Bump copyright 2009-02-10 18:01:48 +00:00
functiondef.h Bump copyright 2009-02-10 18:01:48 +00:00
game.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
game.h Port over fix for division by zero crash in averagePing() function from netplay branch. Add some 2009-04-19 23:45:24 +02:00
gateway.c Wrap access to psGateways behind an accessor. One global down, so many to go... 2009-03-30 16:10:55 +02:00
gateway.h Wrap access to psGateways behind an accessor. One global down, so many to go... 2009-03-30 16:10:55 +02:00
geometry.c Bump copyright 2009-02-10 18:01:48 +00:00
geometry.h Bump copyright 2009-02-10 18:01:48 +00:00
group.c Bump copyright 2009-02-10 18:01:48 +00:00
group.h Bump copyright 2009-02-10 18:01:48 +00:00
hci.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
hci.h Bump copyright 2009-02-10 18:01:48 +00:00
ingameop.c Bump copyright 2009-02-10 18:01:48 +00:00
ingameop.h Bump copyright 2009-02-10 18:01:48 +00:00
init.c Missed a directory to remove from search path 2009-06-09 23:44:24 +02:00
init.h Bump copyright 2009-02-10 18:01:48 +00:00
intdisplay.c Purely cosmetic improvement to rarely touched code. 2009-06-09 23:44:09 +02:00
intdisplay.h Bump copyright 2009-02-10 18:01:48 +00:00
intelmap.c Only enable the backdrop when pausing the game for both the design screen and the intelligence screen. This fixes bug 295. 2009-03-08 12:40:42 +00:00
intelmap.h Bump copyright 2009-02-10 18:01:48 +00:00
intfac.h Properly fix intfac.img & infac.h 2009-05-10 19:18:13 +02:00
intimage.c Bump copyright 2009-02-10 18:01:48 +00:00
intimage.h Bump copyright 2009-02-10 18:01:48 +00:00
intorder.c Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
intorder.h Bump copyright 2009-02-10 18:01:48 +00:00
keybind.c Correct some not-very-important comments. Closes ticket:422, patch by stiv. 2009-04-27 21:30:41 +02:00
keybind.h closes ticket:37 Which had a bad case of bitrot. 2009-04-27 12:46:39 +02:00
keyedit.c Backport r7084 to trunk also. 2009-04-19 23:45:25 +02:00
keyedit.h Bump copyright 2009-02-10 18:01:48 +00:00
keymap.c Allow F10 to *always* be the screenshot key. 2009-03-20 21:22:47 +01:00
keymap.h Bump copyright 2009-02-10 18:01:48 +00:00
level_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
levelint.h Bump copyright 2009-02-10 18:01:48 +00:00
levels.c Bump copyright 2009-02-10 18:01:48 +00:00
levels.h Bump copyright 2009-02-10 18:01:48 +00:00
lighting.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
lighting.h Bump copyright 2009-02-10 18:01:48 +00:00
loadsave.c *Change* how many savegames we have (now a max of 36). 2009-05-28 09:59:30 +02:00
loadsave.h Bump copyright 2009-02-10 18:01:48 +00:00
loop.c *Change* how many savegames we have (now a max of 36). 2009-05-28 09:59:30 +02:00
loop.h Bump copyright 2009-02-10 18:01:48 +00:00
main.c mod elaboration code added 2009-06-01 21:19:54 +02:00
main.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
map.c Add an O(1) path-finding check function that tells us whether it is possible 2009-05-30 19:24:48 +02:00
map.h Add an O(1) path-finding check function that tells us whether it is possible 2009-05-30 19:24:48 +02:00
mapdisplay.c Bump copyright 2009-02-10 18:01:48 +00:00
mapdisplay.h Bump copyright 2009-02-10 18:01:48 +00:00
mapgrid.c Use assert or return macro in action.c and mapgrid.c 2009-05-28 09:59:23 +02:00
mapgrid.h Bump copyright 2009-02-10 18:01:48 +00:00
mechanics.c Bump copyright 2009-02-10 18:01:48 +00:00
mechanics.h Bump copyright 2009-02-10 18:01:48 +00:00
message.c Bump copyright 2009-02-10 18:01:48 +00:00
message.h Bump copyright 2009-02-10 18:01:48 +00:00
message_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
message_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
messagedef.h Bump copyright 2009-02-10 18:01:48 +00:00
messagely.h Bump copyright 2009-02-10 18:01:48 +00:00
miscimd.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:28 +02:00
miscimd.h Bump copyright 2009-02-10 18:01:48 +00:00
mission.c *Change* how many savegames we have (now a max of 36). 2009-05-28 09:59:30 +02:00
mission.h Remove the aiUpdateMissionStructure function, and add a bool as parameter to aiUpdateStructure so that it can perform those tasks. 2009-04-16 12:15:56 +02:00
missiondef.h Remove dead mission code, and doxygenize mission.h a bit. 2009-02-19 21:37:13 +00:00
modding.h Bump copyright 2009-02-10 18:01:48 +00:00
move.c Do not shuffle VTOL droids out of the way if they are busy rearming on a rearm pad. 2009-06-05 16:21:05 +02:00
move.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
movedef.h Bump copyright 2009-02-10 18:01:48 +00:00
multibot.c Add Asserts() to catch the bad player value 2009-02-28 05:17:41 +00:00
multigifts.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multigifts.h Branch merge in oil drum fix from 2.2 in r6764. 2009-03-01 23:50:18 +00:00
multiint.c Do not make power option go away in pre-game dialog when turning scavengers on. 2009-06-09 23:44:20 +02:00
multiint.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multijoin.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multijoin.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multilimit.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multilimit.h Bump copyright 2009-02-10 18:01:48 +00:00
multimenu.c Remember player number and tech level for map selection screen 2009-05-15 22:29:31 +02:00
multimenu.h Remember player number and tech level for map selection screen 2009-05-15 22:29:31 +02:00
multiopt.c Do not strip away unused players in scavenger multiplayer mode anymore. 2009-06-09 23:44:21 +02:00
multiplay.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multiplay.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multirecv.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multistat.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multistat.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multistruct.c Add Asserts() to catch the bad player value 2009-02-28 05:17:41 +00:00
multisync.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
objectdef.h Bump copyright 2009-02-10 18:01:48 +00:00
objects.c Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
objects.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
objmem.c Bump copyright 2009-02-10 18:01:48 +00:00
objmem.h Bump copyright 2009-02-10 18:01:48 +00:00
oprint.c Bump copyright 2009-02-10 18:01:48 +00:00
oprint.h Bump copyright 2009-02-10 18:01:48 +00:00
order.c Add an O(1) path-finding check function that tells us whether it is possible 2009-05-30 19:24:48 +02:00
order.h Bump copyright 2009-02-10 18:01:48 +00:00
orderdef.h Bump copyright 2009-02-10 18:01:48 +00:00
parsetest.c Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
parsetest.h * Make sure to set psPrev to NULL at the start of the deletion loop 2008-05-12 12:33:38 +00:00
positiondef.h Bump copyright 2009-02-10 18:01:48 +00:00
power.c Fix assert when attempting to research free topics. 2009-04-27 12:46:38 +02:00
power.h Revert "Add display of the power produced, requested and efficiency to the interface." 2009-04-16 12:15:57 +02:00
projectile.c Artillery prediction fix. 2009-05-10 19:18:13 +02:00
projectile.h Artillery prediction fix. 2009-05-10 19:18:13 +02:00
projectiledef.h Bump copyright 2009-02-10 18:01:48 +00:00
radar.c apply a bug fix patch from travisellett which fixed a minimap / radar issue. 2009-05-28 09:59:21 +02:00
radar.h Bump copyright 2009-02-10 18:01:48 +00:00
raycast.c Bump copyright 2009-02-10 18:01:48 +00:00
raycast.h Bump copyright 2009-02-10 18:01:48 +00:00
research.c Improve error reporting in research loading code, trying to hunt down memory leak reported by valgrind. 2009-05-06 22:29:39 +02:00
research.h Bump copyright 2009-02-10 18:01:48 +00:00
researchdef.h Bump copyright 2009-02-10 18:01:48 +00:00
scores.c Fixes #258 2009-02-15 06:29:54 +00:00
scores.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptai.c Workaround for a bug in the script files that abuses the DORDER_BUILD order for demolition. 2009-05-09 23:29:54 +02:00
scriptai.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptextern.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptextern.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptfuncs.c When on a mission, and the map size changes (*scroll limits change midgame*), we need to make sure that the radar buffer gets reset to the new size of the map. 2009-05-16 16:07:14 +02:00
scriptfuncs.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptobj.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptobj.h Bump copyright 2009-02-10 18:01:48 +00:00
scripttabs.c Various fixes to be able to compile (but not yet link) Warzone with g++ 2009-03-30 16:10:58 +02:00
scripttabs.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
selection.c Bump copyright 2009-02-10 18:01:48 +00:00
selection.h Bump copyright 2009-02-10 18:01:48 +00:00
seqdisp.c Remove unnecessary SDL includes. 2009-05-06 22:29:29 +02:00
seqdisp.h Bump copyright 2009-02-10 18:01:48 +00:00
stats-db.c Bump copyright 2009-02-10 18:01:48 +00:00
stats-db.h Bump copyright 2009-02-10 18:01:48 +00:00
stats-db2.c Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.h Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.tpl Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.tpl.sql.c * Stuff the CONSTRUCT stats in the SQLite database 2008-11-16 03:43:29 +00:00
stats-db2.tpl.struct.h * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
stats.c Fix bug #541 - Uninstaller misses some files. 2009-05-28 09:59:31 +02:00
stats.h Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
statsdef.h Document the meaning and purpose of BODY_UPGRADE's member variables 2009-03-30 16:10:57 +02:00
stringdef.h Bump copyright 2009-02-10 18:01:48 +00:00
structure.c Make it possible to drag a line of rearm pad production similar to how walls and defenses 2009-06-05 16:21:05 +02:00
structure.h Remove the aiUpdateMissionStructure function, and add a bool as parameter to aiUpdateStructure so that it can perform those tasks. 2009-04-16 12:15:56 +02:00
structuredef.h Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
target.c Bump copyright 2009-02-10 18:01:48 +00:00
target.h Bump copyright 2009-02-10 18:01:48 +00:00
terrain.c Remove unnecessary SDL includes. 2009-05-06 22:29:29 +02:00
terrain.h Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
text.c Bump copyright 2009-02-10 18:01:48 +00:00
text.h Bump copyright 2009-02-10 18:01:48 +00:00
texture.c Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth. 2009-06-05 16:21:06 +02:00
texture.h Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth. 2009-06-05 16:21:06 +02:00
transporter.c Bump copyright 2009-02-10 18:01:48 +00:00
transporter.h Bump copyright 2009-02-10 18:01:48 +00:00
version.c Bump copyright 2009-02-10 18:01:48 +00:00
version.h Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code 2009-03-30 16:10:59 +02:00
visibility.c Silence valgrind warning about uninitialized local variable in visibility code. 2009-05-06 22:29:40 +02:00
visibility.h Ticket 340 - implement basic support for partial visibility and radar power that diminishes by range. 2009-03-30 16:10:57 +02:00
warcam.c Bump copyright 2009-02-10 18:01:48 +00:00
warcam.h Bump copyright 2009-02-10 18:01:48 +00:00
warzoneconfig.c Update the default configuration so that we do not pause on focus loss. 2009-04-24 14:16:07 +02:00
warzoneconfig.h Add support for Full Screen Anti-Aliasing (FSAA): 2009-04-18 17:08:19 +02:00
weapondef.h Major (but partly) cleanup of actionUpdateDroid: 2009-02-11 22:00:47 +00:00
wrappers.c Fixes ticket:421 2009-04-27 12:46:38 +02:00
wrappers.h Bump copyright 2009-02-10 18:01:48 +00:00