1e4ac04582
- Added PIE3 support. - Conversion routine has been split into 2 parts, with intermediate PIE structure that can be used for model preview: PIE structure is filled with dump_3ds_to_pie(), PIE structure is dumped to .pie file with dump_pie_file(). - Duplicated points removal routine has been added into dump_3ds_to_pie(). "Borrowed" from simplipie tool. - Implement 'twosided' material handler (instead of old global hack). WARNING! It's completely untested and optional. - Command line interface is broken, most likely. Should be fixed or removed entirely. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10374 4a71c877-e1ca-e34f-864e-861f7616d084 |
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.. | ||
3ds2pie | ||
blender | ||
conversion | ||
display | ||
editworld | ||
gitsvngateway | ||
guidecode | ||
html2trac | ||
lobby | ||
map | ||
masterserver | ||
pietoaster | ||
pygments-lexers | ||
qwzm | ||
rpl2avi | ||
tech-tree-chart-generator | ||
tile_texpage2mipmap_tileset | ||
trac/plugins | ||
README |
README
************************************DRAFT*************************************** This directory (will) contain all sorts of Warzone 2100 related tools. * Each of these tools will have to be Warzone specific. * Every independend tool should have one directory of its own * No tool should depend on others for compilation or linking. * Each of these tools *must* have a "COPYING" file with it in its directory. - This file should contain the full licensing conditions applied to the entire tool. - If parts of this tool are licensed differently this *must* be made note of in this file. - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?). - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.