3ds2pie tool update. Belongs to #1553.

- Added PIE3 support.
- Conversion routine has been split into 2 parts, with intermediate PIE structure that can be used for model preview: PIE structure is filled with dump_3ds_to_pie(), PIE structure is dumped to .pie file with dump_pie_file().
- Duplicated points removal routine has been added into dump_3ds_to_pie(). "Borrowed" from simplipie tool.
- Implement 'twosided' material handler (instead of old global hack). WARNING! It's completely untested and optional.
- Command line interface is broken, most likely. Should be fixed or removed entirely.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10374 4a71c877-e1ca-e34f-864e-861f7616d084
master
i-nod 2010-03-20 14:45:54 +00:00 committed by Git SVN Gateway
parent c34cad2de3
commit 1e4ac04582
6 changed files with 615 additions and 330 deletions

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@ -1,242 +0,0 @@
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <lib3ds/file.h>
#include <lib3ds/mesh.h>
#include <lib3ds/vector.h>
#include <lib3ds/material.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#ifndef WIN32
#include <stdbool.h>
#include <limits.h>
#else
typedef int bool;
#define PATH_MAX 255
#define true 1
#define false 0
#endif
// Based on 3ds2m.c from lib3ds
// gcc -o 3ds2pie 3ds2pie.c -Wall -g -O0 `pkg-config --cflags --libs lib3ds` -Wshadow
// Make a string lower case
static void resToLower(char *pStr)
{
while (*pStr != 0)
{
*pStr = tolower(*pStr);
pStr += 1;
}
}
void dump_pie_file(Lib3dsFile *f, FILE *o, const char *page, bool swapYZ, bool invertUV, bool reverseWinding, unsigned int baseTexFlags, float scaleFactor)
{
Lib3dsMesh *m;
Lib3dsMaterial *material;
int meshIdx, j;
fprintf(o, "PIE 2\n");
fprintf(o, "TYPE 200\n");
for (j = 0, material = f->materials; material; material = material->next, j++)
{
Lib3dsTextureMap *texture = &material->texture1_map;
resToLower(texture->name);
if (j > 0)
{
fprintf(stderr, "Texture %d %s-%s: More than one texture currently not supported!\n", j, page, texture->name);
continue;
}
fprintf(o, "TEXTURE %d %s-%s 256 256\n", j, page, texture->name);
}
for (j = 0, m = f->meshes; m; m = m->next, j++);
fprintf(o, "LEVELS %d\n", j);
for (meshIdx = 0, m = f->meshes; m; m = m->next, meshIdx++)
{
unsigned int i;
if (meshIdx > 0)
{
fprintf(stderr, "Mesh %d %s: More than one frame currently not supported!\n", meshIdx, m->name);
continue;
}
fprintf(o, "LEVEL %d\n", meshIdx + 1);
fprintf(o, "POINTS %d\n", m->points);
for (i = 0; i < m->points; i++)
{
Lib3dsVector pos;
lib3ds_vector_copy(pos, m->pointL[i].pos);
if (swapYZ)
{
fprintf(o, "\t%d %d %d\n", (int)(pos[0] * scaleFactor), (int)(pos[2] * scaleFactor), (int)(pos[1] * scaleFactor));
}
else
{
fprintf(o, "\t%d %d %d\n", (int)(pos[0] * scaleFactor), (int)(pos[1] * scaleFactor), (int)(pos[2] * scaleFactor));
}
}
fprintf(o, "POLYGONS %d\n", m->faces);
for (i = 0; i < m->faces; ++i)
{
Lib3dsFace *face = &m->faceL[i];
int texel[3][2];
if (!invertUV)
{
texel[0][0] = m->texelL[face->points[0]][0] * 256.0f;
texel[0][1] = m->texelL[face->points[0]][1] * 256.0f;
texel[1][0] = m->texelL[face->points[1]][0] * 256.0f;
texel[1][1] = m->texelL[face->points[1]][1] * 256.0f;
texel[2][0] = m->texelL[face->points[2]][0] * 256.0f;
texel[2][1] = m->texelL[face->points[2]][1] * 256.0f;
}
else
{
texel[0][0] = m->texelL[face->points[0]][0] * 256.0f;
texel[0][1] = (1.0f - m->texelL[face->points[0]][1]) * 256.0f;
texel[1][0] = m->texelL[face->points[1]][0] * 256.0f;
texel[1][1] = (1.0f - m->texelL[face->points[1]][1]) * 256.0f;
texel[2][0] = m->texelL[face->points[2]][0] * 256.0f;
texel[2][1] = (1.0f - m->texelL[face->points[2]][1]) * 256.0f;
}
if (reverseWinding)
{
fprintf(o, "\t%d 3 %d %d %d", baseTexFlags, (int)face->points[2], (int)face->points[1], (int)face->points[0]);
fprintf(o, " %d %d %d %d %d %d\n", texel[2][0], texel[2][1], texel[1][0], texel[1][1], texel[0][0], texel[0][1]);
}
else
{
fprintf(o, "\t%d 3 %d %d %d", baseTexFlags, (int)face->points[0], (int)face->points[1], (int)face->points[2]);
fprintf(o, " %d %d %d %d %d %d\n", texel[0][0], texel[0][1], texel[1][0], texel[1][1], texel[2][0], texel[2][1]);
}
}
}
}
#if !defined(WZ_3DS2PIE_GUI)
static char *input_file = "";
static char *output_file = "";
static char *page = "";
static bool swapYZ = true;
static bool reverseWinding = true;
static bool invertUV = true;
static unsigned int baseTexFlags = 200;
static float scaleFactor = 1.0f;
static void parse_args(int argc, char **argv)
{
unsigned int i = 1;
for (i = 1; argc >= 3 + i && argv[i][0] == '-'; i++)
{
if (argv[i][1] == 'y')
{
swapYZ = false; // exporting program used Y-axis as "up", like we do, don't switch
}
else if (argv[i][1] == 'i')
{
invertUV = false;
}
else if (argv[i][1] == 't')
{
baseTexFlags = 2200;
}
else if (argv[i][1] == 'r')
{
reverseWinding = false;
}
else if (argv[i][1] == 's')
{
int ret;
i++;
if (argc < i)
{
fprintf(stderr, "Missing parameter to scale option.\n");
exit(1);
}
ret = sscanf(argv[i], "%f", &scaleFactor);
if (ret != 1)
{
fprintf(stderr, "Bad parameter to scale option.\n");
exit(1);
}
}
else
{
fprintf(stderr, "Unrecognized option: %s\n", argv[i]);
exit(1);
}
}
if (argc < 3 + i)
{
fprintf(stderr, "Syntax: 3ds2m [-s] [-y] [-r] [-i] [-t] input_filename output_filename page_number\n");
fprintf(stderr, " -y Do not swap Y and Z axis. Exporter uses Y-axis as \"up\".\n");
fprintf(stderr, " -r Do not reverse winding of all polygons.\n");
fprintf(stderr, " -i Do not invert the vertical texture coordinates.\n");
fprintf(stderr, " -s N Scale model points by N before converting.\n");
fprintf(stderr, " -t Use two sided polygons (slower; deprecated).\n");
exit(1);
}
input_file = argv[i++];
output_file = argv[i++];
page = argv[i++];
}
int main(int argc, char **argv)
{
Lib3dsFile *f = NULL;
FILE *o = NULL;
parse_args(argc, argv);
f = lib3ds_file_load(input_file);
if (!f)
{
fprintf(stderr, "***ERROR***\nLoading file %s failed\n", input_file);
exit(1);
}
o = fopen(output_file, "w+");
if (!o)
{
fprintf(stderr, "***ERROR***\nCan't open %s for writing\n", output_file);
exit(1);
}
dump_pie_file(f, o, page, swapYZ, invertUV, reverseWinding, baseTexFlags, scaleFactor);
fclose(o);
lib3ds_file_free(f);
return 0;
}
#endif

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tools/3ds2pie/3ds2pie.cpp Normal file
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/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "3ds2pie.h"
#include <lib3ds/mesh.h>
#include <lib3ds/vector.h>
#include <lib3ds/material.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#ifndef WIN32
#include <stdbool.h>
#include <limits.h>
#endif
struct WZ_FACE_PROXY {
unsigned int index[POLYGON_SIZE_3DS];
float texCoord[POLYGON_SIZE_3DS][2];
bool cull;
};
struct WZ_POSITION_PROXY {
float x, y, z;
unsigned int reindex;
bool dupe;
};
// Make a string lower case
static void resToLower(char *pStr)
{
while (*pStr != 0)
{
*pStr = tolower(*pStr);
pStr += 1;
}
}
void dump_3ds_to_pie(Lib3dsFile *f, WZ_PIE_LEVEL *pie, PIE_OPTIONS options)
{
Lib3dsMesh *m;
Lib3dsMaterial *material;
unsigned int meshIdx, i, j;
/* Materials */
for (j = 0, material = f->materials; material; material = material->next, ++j)
{
Lib3dsTextureMap *texture = &material->texture1_map;
if (j > 0)
{
fprintf(stderr, "Texture %d %s-%s: More than one texture currently not supported!\n", j, options.page, texture->name);
continue;
}
resToLower(texture->name);
pie->texName = strdup(texture->name);
}
/* Vertexes and polygons from meshes */
for (meshIdx = 0, m = f->meshes; m; m = m->next, ++meshIdx)
{
unsigned int facesCount;
WZ_FACE_PROXY *faceList;
WZ_POSITION_PROXY *posList;
if (meshIdx > 0)
{
fprintf(stderr, "Mesh %d %s: More than one frame currently not supported!\n", meshIdx, m->name);
continue;
}
/* Vertexes */
posList = (WZ_POSITION_PROXY *) malloc(sizeof(WZ_POSITION_PROXY) * m->points);
for (j = 0; j < m->points; ++j)
{
posList[j].dupe = false;
if (options.swapYZ)
{
posList[j].x = m->pointL[j].pos[0];
posList[j].y = m->pointL[j].pos[2];
posList[j].z = m->pointL[j].pos[1];
}
else
{
posList[j].x = m->pointL[j].pos[0];
posList[j].y = m->pointL[j].pos[1];
posList[j].z = m->pointL[j].pos[2];
}
}
// Remove duplicate points
for (i = 0, j = 0; j < m->points; ++j)
{
unsigned int k;
for (k = j + 1; k < m->points; ++k)
{
// if points in k are equal to points in j, replace all k with j in face list
if (!posList[k].dupe &&
posList[k].x == posList[j].x &&
posList[k].y == posList[j].y &&
posList[k].z == posList[j].z)
{
posList[k].dupe = true; // oh noes, a dupe! let's skip it when we write them out again.
posList[k].reindex = i; // rewrite face list to point here
}
}
if (!posList[j].dupe)
{
posList[j].reindex = i;
i++;
}
}
pie->posL = (WZ_POSITION *) malloc(sizeof(WZ_POSITION) * i);
pie->numVertexes = i;
for (j = 0; j < m->points; ++j)
{
if (!posList[j].dupe)
{
pie->posL[posList[j].reindex].x = posList[j].x;
pie->posL[posList[j].reindex].y = posList[j].y;
pie->posL[posList[j].reindex].z = posList[j].z;
}
}
/* Polygons */
faceList = (WZ_FACE_PROXY *) malloc(sizeof(WZ_FACE_PROXY) * m->faces);
// i controls reverseWinding dynamically in form of (i,1,2-i), do notice 1!
i = 2 * (int)options.reverseWinding;
for (j = 0; j < m->faces; ++j)
{
Lib3dsFace *face = &m->faceL[j];
if (!options.invertUV)
{
faceList[j].texCoord[i][0] = m->texelL[face->points[0]][0];
faceList[j].texCoord[i][1] = m->texelL[face->points[0]][1];
faceList[j].texCoord[1][0] = m->texelL[face->points[1]][0];
faceList[j].texCoord[1][1] = m->texelL[face->points[1]][1];
faceList[j].texCoord[2-i][0] = m->texelL[face->points[2]][0];
faceList[j].texCoord[2-i][1] = m->texelL[face->points[2]][1];
}
else
{
faceList[j].texCoord[i][0] = m->texelL[face->points[0]][0];
faceList[j].texCoord[i][1] = 1.0f - m->texelL[face->points[0]][1];
faceList[j].texCoord[1][0] = m->texelL[face->points[1]][0];
faceList[j].texCoord[1][1] = 1.0f - m->texelL[face->points[1]][1];
faceList[j].texCoord[2-i][0] = m->texelL[face->points[2]][0];
faceList[j].texCoord[2-i][1] = 1.0f - m->texelL[face->points[2]][1];
}
faceList[j].index[i] = face->points[0];
faceList[j].index[1] = face->points[1];
faceList[j].index[2-i] = face->points[2];
if (face->material[0]) {
material=lib3ds_file_material_by_name(f, face->material);
faceList[j].cull = !material->two_sided;
}
else {
faceList[j].cull = true;
}
}
// Rewrite face table with reindexed vertexes
facesCount = m->faces;
for (j = 0; j < m->faces; ++j)
{
faceList[j].index[0] = posList[faceList[j].index[0]].reindex;
faceList[j].index[1] = posList[faceList[j].index[1]].reindex;
faceList[j].index[2] = posList[faceList[j].index[2]].reindex;
if (options.twoSidedPolys && !faceList[j].cull)
++facesCount;
}
// Free vertex proxy
if (posList)
free(posList);
pie->faceL = (WZ_FACE *) malloc(sizeof(WZ_FACE) * facesCount);
pie->numFaces = facesCount;
for (i = 0, j = 0; j < m->faces; ++i, ++j)
{
pie->faceL[i].index[0] = faceList[j].index[0];
pie->faceL[i].index[1] = faceList[j].index[1];
pie->faceL[i].index[2] = faceList[j].index[2];
pie->faceL[i].texCoord[0][0] = faceList[j].texCoord[0][0];
pie->faceL[i].texCoord[0][1] = faceList[j].texCoord[0][1];
pie->faceL[i].texCoord[1][0] = faceList[j].texCoord[1][0];
pie->faceL[i].texCoord[1][1] = faceList[j].texCoord[1][1];
pie->faceL[i].texCoord[2][0] = faceList[j].texCoord[2][0];
pie->faceL[i].texCoord[2][1] = faceList[j].texCoord[2][1];
if (!faceList[j].cull)
{
++i;
pie->faceL[i].index[0] = faceList[j].index[2];
pie->faceL[i].index[1] = faceList[j].index[1];
pie->faceL[i].index[2] = faceList[j].index[0];
pie->faceL[i].texCoord[0][0] = faceList[j].texCoord[2][0];
pie->faceL[i].texCoord[0][1] = faceList[j].texCoord[2][1];
pie->faceL[i].texCoord[1][0] = faceList[j].texCoord[1][0];
pie->faceL[i].texCoord[1][1] = faceList[j].texCoord[1][1];
pie->faceL[i].texCoord[2][0] = faceList[j].texCoord[0][0];
pie->faceL[i].texCoord[2][1] = faceList[j].texCoord[0][1];
}
}
// Free face proxy
if (faceList)
free(faceList);
}
}
void dump_pie_file(WZ_PIE_LEVEL *pie, FILE *o, PIE_OPTIONS options)
{
unsigned int i, pietype = 0, levelIdx;
if (options.exportPIE3)
{
fprintf(o, "PIE 3\n");
}
else
{
fprintf(o, "PIE 2\n");
pietype |= 0x200;
}
if (options.useTCMask)
{
pietype |= 0x10000;
}
fprintf(o, "TYPE %x\n", pietype);
if (options.exportPIE3)
{
fprintf(o, "TEXTURE 0 %s-%s 0 0\n", options.page, pie->texName);
}
else
{
fprintf(o, "TEXTURE 0 %s-%s 256 256\n", options.page, pie->texName);
}
fprintf(o, "LEVELS %d\n", 1); // Should be pie.levels
for (levelIdx = 0; levelIdx < 1; ++levelIdx)
{
fprintf(o, "LEVEL %d\n", levelIdx + 1);
fprintf(o, "POINTS %d\n", pie->numVertexes);
for (i = 0; i < pie->numVertexes; ++i)
{
if (options.exportPIE3)
{
fprintf(o, "\t%f %f %f\n",
pie->posL[i].x * options.scaleFactor,
pie->posL[i].y * options.scaleFactor,
pie->posL[i].z * options.scaleFactor);
}
else
{
fprintf(o, "\t%d %d %d\n",
(int)(pie->posL[i].x * options.scaleFactor),
(int)(pie->posL[i].y * options.scaleFactor),
(int)(pie->posL[i].z * options.scaleFactor));
}
}
fprintf(o, "POLYGONS %d\n", pie->numFaces);
for (i = 0; i < pie->numFaces; ++i)
{
fprintf(o, "\t%X 3 %u %u %u", 0x200,
pie->faceL[i].index[0], pie->faceL[i].index[1], pie->faceL[i].index[2]);
if (options.exportPIE3)
{
fprintf(o, " %f %f %f %f %f %f\n",
pie->faceL[i].texCoord[0][0], pie->faceL[i].texCoord[0][1],
pie->faceL[i].texCoord[1][0], pie->faceL[i].texCoord[1][1],
pie->faceL[i].texCoord[2][0], pie->faceL[i].texCoord[2][1]);
}
else
{
fprintf(o, " %d %d %d %d %d %d\n",
(int)(pie->faceL[i].texCoord[0][0] * 256),
(int)(pie->faceL[i].texCoord[0][1] * 256),
(int)(pie->faceL[i].texCoord[1][0] * 256),
(int)(pie->faceL[i].texCoord[1][1] * 256),
(int)(pie->faceL[i].texCoord[2][0] * 256),
(int)(pie->faceL[i].texCoord[2][1] * 256));
}
}
}
}
// FIXME!!! Most likely it's broken...
#if !defined(WZ_3DS2PIE_GUI)
static char *input_file = "";
static char *output_file = "";
static char *page = "";
static bool swapYZ = true;
static bool reverseWinding = true;
static bool invertUV = true;
static unsigned int baseTexFlags = 200;
static float scaleFactor = 1.0f;
static void parse_args(int argc, char **argv)
{
unsigned int i = 1;
for (i = 1; argc >= 3 + i && argv[i][0] == '-'; i++)
{
if (argv[i][1] == 'y')
{
swapYZ = false; // exporting program used Y-axis as "up", like we do, don't switch
}
else if (argv[i][1] == 'i')
{
invertUV = false;
}
else if (argv[i][1] == 't')
{
baseTexFlags = 2200;
}
else if (argv[i][1] == 'r')
{
reverseWinding = false;
}
else if (argv[i][1] == 's')
{
int ret;
i++;
if (argc < i)
{
fprintf(stderr, "Missing parameter to scale option.\n");
exit(1);
}
ret = sscanf(argv[i], "%f", &scaleFactor);
if (ret != 1)
{
fprintf(stderr, "Bad parameter to scale option.\n");
exit(1);
}
}
else
{
fprintf(stderr, "Unrecognized option: %s\n", argv[i]);
exit(1);
}
}
if (argc < 3 + i)
{
fprintf(stderr, "Syntax: 3ds2m [-s] [-y] [-r] [-i] [-t] input_filename output_filename page_number\n");
fprintf(stderr, " -y Do not swap Y and Z axis. Exporter uses Y-axis as \"up\".\n");
fprintf(stderr, " -r Do not reverse winding of all polygons.\n");
fprintf(stderr, " -i Do not invert the vertical texture coordinates.\n");
fprintf(stderr, " -s N Scale model points by N before converting.\n");
fprintf(stderr, " -t Use two sided polygons (slower; deprecated).\n");
exit(1);
}
input_file = argv[i++];
output_file = argv[i++];
page = argv[i++];
}
int main(int argc, char **argv)
{
Lib3dsFile *f = NULL;
FILE *o = NULL;
parse_args(argc, argv);
f = lib3ds_file_load(input_file);
if (!f)
{
fprintf(stderr, "***ERROR***\nLoading file %s failed\n", input_file);
exit(1);
}
o = fopen(output_file, "w+");
if (!o)
{
fprintf(stderr, "***ERROR***\nCan't open %s for writing\n", output_file);
exit(1);
}
dump_pie_file(f, o, page, swapYZ, invertUV, reverseWinding, baseTexFlags, scaleFactor);
fclose(o);
lib3ds_file_free(f);
return 0;
}
#endif

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/*
Copyright (C) Warzone 2100 Project
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this program. If not, see
<http://www.gnu.org/licenses/>.
*/
#ifndef __3DS2PIE_H
#define __3DS2PIE_H
#define POLYGON_SIZE_3DS 3 // Should be triangles
struct WZ_FACE {
unsigned int index[POLYGON_SIZE_3DS];
float texCoord[POLYGON_SIZE_3DS][2];
};
struct WZ_POSITION {
float x, y, z;
};
struct WZ_PIE_LEVEL {
unsigned int numFaces;
WZ_FACE * faceL;
unsigned int numVertexes;
WZ_POSITION *posL;
char *texName;
};
//TODO: There should be a WZ_PIE structure with a number of levels and a level list
struct PIE_OPTIONS {
char *page;
bool swapYZ;
bool invertUV;
bool reverseWinding;
bool twoSidedPolys;
float scaleFactor;
bool exportPIE3;
bool useTCMask;
};
#include <lib3ds/file.h>
void dump_3ds_to_pie(Lib3dsFile *f, WZ_PIE_LEVEL *pie, PIE_OPTIONS options);
void dump_pie_file(WZ_PIE_LEVEL *pie, FILE *o, PIE_OPTIONS options);
#endif

View File

@ -16,6 +16,7 @@
<http://www.gnu.org/licenses/>.
*/
#include "3ds2pie_gui.h"
#include "3ds2pie.h"
#include <QFileDialog>
#include <QMessageBox>
@ -26,9 +27,6 @@
#include <lib3ds/file.h>
extern "C" void dump_pie_file(Lib3dsFile *f, FILE *o, const char *page, bool swapYZ, bool inverseUV, bool reverseWinding, int baseTexFlags, float scaleFactor);
Gui3ds2pie::Gui3ds2pie( QWidget *parent )
: QDialog(parent), Ui::Gui3ds2pie()
{
@ -62,14 +60,14 @@ void Gui3ds2pie::spinboxChanged(double value)
void Gui3ds2pie::browseInputFile()
{
QString path = QFileDialog::getOpenFileName(this, tr("Choose input file"), QString::null, QString::null);
QString path = QFileDialog::getOpenFileName(this, tr("Choose input file"), QString::null, "*.3ds");
inputFile_edit->setText(path);
}
void Gui3ds2pie::browseOutputFile()
{
QString path = QFileDialog::getSaveFileName(this, tr("Choose output file"), QString::null, QString::null);
QString path = QFileDialog::getSaveFileName(this, tr("Choose output file"), QString::null, "*.pie");
outputFile_edit->setText(path);
}
@ -104,7 +102,6 @@ void Gui3ds2pie::accept()
QString inputFile = inputFile_edit->text();
QString outputFile = outputFile_edit->text();
QString texturePage = texturePage_edit->text();
unsigned int baseTexFlags = (twoSidedPolys->isChecked() ? 2200 : 200 );
if (inputFile.isEmpty())
{
@ -135,11 +132,27 @@ void Gui3ds2pie::accept()
return;
}
dump_pie_file(f, o, texturePage.toAscii().data(), swapYZ->isChecked(), invertUV->isChecked(), reverseWinding->isChecked(), baseTexFlags, scale_spinbox->value());
PIE_OPTIONS options;
options.twoSidedPolys = twoSidedPolys->isChecked();
options.exportPIE3 = exportPIE3->isChecked();
options.invertUV = invertUV->isChecked();
options.page = strdup(texturePage.toAscii().data());
options.reverseWinding = reverseWinding->isChecked();
options.scaleFactor = scale_spinbox->value();
options.swapYZ = swapYZ->isChecked();
options.useTCMask = useTCMask->isChecked();
WZ_PIE_LEVEL pie;
dump_3ds_to_pie(f, &pie, options);
dump_pie_file(&pie, o, options);
fclose(o);
lib3ds_file_free(f);
if (options.page)
free(options.page);
QDialog::accept();
}

View File

@ -1,8 +1,9 @@
FORMS += 3ds2pie_gui.ui
SOURCES += 3ds2pie_gui.cpp \
3ds2pie.c \
3ds2pie.cpp \
main.cpp
HEADERS += 3ds2pie_gui.h
HEADERS += 3ds2pie_gui.h \
3ds2pie.h
TEMPLATE = app
CONFIG += warn_on \
qt \

View File

@ -1,184 +1,211 @@
<ui version="4.0" >
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Gui3ds2pie</class>
<widget class="QDialog" name="Gui3ds2pie" >
<property name="geometry" >
<widget class="QDialog" name="Gui3ds2pie">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>237</height>
<height>256</height>
</rect>
</property>
<property name="windowTitle" >
<property name="windowTitle">
<string>3ds2pie</string>
</property>
<layout class="QGridLayout" >
<item row="0" column="0" >
<layout class="QGridLayout" >
<item row="0" column="1" >
<widget class="QLineEdit" name="inputFile_edit" >
<property name="toolTip" >
<layout class="QGridLayout">
<item row="0" column="0">
<layout class="QGridLayout">
<item row="0" column="1">
<widget class="QLineEdit" name="inputFile_edit">
<property name="toolTip">
<string>Path to the 3DS file</string>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="QLineEdit" name="outputFile_edit" >
<property name="toolTip" >
<item row="1" column="1">
<widget class="QLineEdit" name="outputFile_edit">
<property name="toolTip">
<string>Path to the PIE file</string>
</property>
</widget>
</item>
<item row="2" column="1" >
<widget class="QSpinBox" name="texturePage_edit" >
<property name="toolTip" >
<item row="2" column="1">
<widget class="QSpinBox" name="texturePage_edit">
<property name="toolTip">
<string>Texture page to use</string>
</property>
<property name="prefix" >
<property name="prefix">
<string>page-</string>
</property>
<property name="minimum" >
<property name="minimum">
<number>1</number>
</property>
</widget>
</item>
<item row="3" column="1" >
<widget class="QSlider" name="scale_slider" >
<property name="toolTip" >
<item row="3" column="1">
<widget class="QSlider" name="scale_slider">
<property name="toolTip">
<string>Scale for model</string>
</property>
<property name="maximum" >
<property name="maximum">
<number>9999</number>
</property>
<property name="value" >
<property name="value">
<number>1</number>
</property>
<property name="orientation" >
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="0" column="2" >
<widget class="QPushButton" name="inputFile_browse" >
<property name="text" >
<item row="0" column="2">
<widget class="QPushButton" name="inputFile_browse">
<property name="text">
<string>Browse</string>
</property>
</widget>
</item>
<item row="1" column="2" >
<widget class="QPushButton" name="outputFile_browse" >
<property name="text" >
<item row="1" column="2">
<widget class="QPushButton" name="outputFile_browse">
<property name="text">
<string>Browse</string>
</property>
</widget>
</item>
<item row="3" column="2" >
<widget class="QDoubleSpinBox" name="scale_spinbox" >
<property name="toolTip" >
<item row="3" column="2">
<widget class="QDoubleSpinBox" name="scale_spinbox">
<property name="toolTip">
<string>Scale for model</string>
</property>
<property name="maximum" >
<property name="maximum">
<double>99.989999999999995</double>
</property>
<property name="value" >
<property name="value">
<double>1.000000000000000</double>
</property>
</widget>
</item>
<item row="0" column="0" >
<widget class="QLabel" name="inputFile" >
<property name="text" >
<item row="0" column="0">
<widget class="QLabel" name="inputFile">
<property name="text">
<string>Input file</string>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="outputFile" >
<property name="text" >
<item row="1" column="0">
<widget class="QLabel" name="outputFile">
<property name="text">
<string>Output file</string>
</property>
</widget>
</item>
<item row="2" column="0" >
<widget class="QLabel" name="texturePage" >
<property name="text" >
<item row="2" column="0">
<widget class="QLabel" name="texturePage">
<property name="text">
<string>Texture page</string>
</property>
</widget>
</item>
<item row="3" column="0" >
<widget class="QLabel" name="scale" >
<property name="text" >
<item row="3" column="0">
<widget class="QLabel" name="scale">
<property name="text">
<string>Scale</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0" >
<layout class="QGridLayout" >
<item row="0" column="0" >
<widget class="QCheckBox" name="swapYZ" >
<property name="toolTip" >
<string>Assume that 'Z' denotes "up" direction
<item row="1" column="0">
<layout class="QGridLayout">
<item row="0" column="0">
<widget class="QCheckBox" name="swapYZ">
<property name="toolTip">
<string>Assume that 'Z' denotes &quot;up&quot; direction
(Should be enabled for 3DS Max created files)</string>
</property>
<property name="text" >
<property name="text">
<string>Swap Y/Z</string>
</property>
<property name="checked" >
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="1" >
<widget class="QCheckBox" name="reverseWinding" >
<property name="toolTip" >
<item row="0" column="1">
<widget class="QCheckBox" name="reverseWinding">
<property name="toolTip">
<string>Reverse the winding of all polygon faces
(Should be enabled for 3DS Max created files)</string>
</property>
<property name="text" >
<property name="text">
<string>Reverse polygon winding</string>
</property>
<property name="checked" >
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QCheckBox" name="invertUV" >
<property name="toolTip" >
<item row="1" column="0">
<widget class="QCheckBox" name="invertUV">
<property name="toolTip">
<string>Invert the vertical point of origin for UV coordinates
(Should be enabled for 3DS Max created files)</string>
</property>
<property name="text" >
<property name="text">
<string>Invert U/V</string>
</property>
<property name="checked" >
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="QCheckBox" name="twoSidedPolys" >
<property name="toolTip" >
<item row="1" column="1">
<widget class="QCheckBox" name="twoSidedPolys">
<property name="toolTip">
<string>Use both sides of Polygons
(Not used in Warzone 2100)</string>
</property>
<property name="text" >
<property name="text">
<string>Two sided polygons</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="exportPIE3">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>Enable floating points in PIE format.</string>
</property>
<property name="text">
<string>Export PIE3</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="useTCMask">
<property name="toolTip">
<string>Use TCMask feature instead of old team coloring frames.</string>
</property>
<property name="text">
<string>Enable TCMask texture</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0" >
<widget class="QDialogButtonBox" name="buttonBox" >
<property name="orientation" >
<item row="2" column="0">
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::NoButton|QDialogButtonBox::Ok</set>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
@ -192,11 +219,11 @@
<receiver>Gui3ds2pie</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<hint type="sourcelabel">
<x>199</x>
<y>214</y>
</hint>
<hint type="destinationlabel" >
<hint type="destinationlabel">
<x>199</x>
<y>119</y>
</hint>
@ -208,11 +235,11 @@
<receiver>Gui3ds2pie</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<hint type="sourcelabel">
<x>199</x>
<y>214</y>
</hint>
<hint type="destinationlabel" >
<hint type="destinationlabel">
<x>199</x>
<y>119</y>
</hint>