warzone2100/src
Per Inge Mathisen dc9eb02c34 Improve logging from assert when number of context variables don't match.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5751 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-02 21:08:50 +00:00
..
Makefile.am Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation) 2008-07-28 21:01:05 +00:00
action.c Cosmetic improvement 2008-07-11 09:42:00 +00:00
action.h Remove the limit on how long a path can be, remove the attack wall hack, and remove 2008-05-07 20:23:39 +00:00
advvis.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
advvis.h Cleanup: 2008-03-21 21:37:01 +00:00
ai.c Fix bug that made droids seemingly explode randomly during the game. The cause 2008-07-11 17:57:25 +00:00
ai.h Give enemy weapon droids more priority when looking for a target. 2008-04-21 19:58:14 +00:00
aiexperience.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
aiexperience.h Cleanup: 2008-03-21 21:37:01 +00:00
anim_id.h Cleanup: 2008-03-21 21:37:01 +00:00
astar.c patch #1064: Multi-threaded path-finding, this merges in the path-finding branch. 2008-08-02 14:37:53 +00:00
astar.h patch #1064: Multi-threaded path-finding, this merges in the path-finding branch. 2008-08-02 14:37:53 +00:00
atmos.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
atmos.h Cleanup: 2008-03-21 21:37:01 +00:00
aud.c Simplify function audio_ObjectDead(): 2008-04-22 00:59:18 +00:00
basedef.h Make function isDead const correct 2008-07-26 21:48:02 +00:00
bridge.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
bridge.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
bucket3d.c Add more doxygen markup, especially for widget code. 2008-04-24 17:06:25 +00:00
bucket3d.h Cleanup: 2008-03-21 21:37:01 +00:00
cheat.c Use ARRAY_SIZE to determine the length of the cheat-code list rather than a NULL pointer at the end of the list (as a form of NUL-termination) 2008-05-28 22:08:34 +00:00
cheat.h Cleanup: 2008-03-21 21:37:01 +00:00
clparse.c Add a new command line option: --flush-debug-stderr which causes the debug output to be flushed when used 2008-07-21 19:49:36 +00:00
clparse.h Cleanup: 2008-03-21 21:37:01 +00:00
cluster.c Don't #define DEBUG_GROUP0 in places where it cannot possibly be used 2008-07-21 00:52:33 +00:00
cluster.h Cleanup: 2008-03-21 21:37:01 +00:00
cmddroid.c * Delete unused and empty function StartTacticalScroll() 2008-04-20 17:17:50 +00:00
cmddroid.h - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
cmddroiddef.h * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
combat.c Rename function vtolDroid to isVtolDroid: 2008-07-07 10:15:00 +00:00
combat.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
component.c Prefix all propulsion types (from enum PROPULSION_TYPE) with `PROPULSION_TYPE_` to qualify these names more fully 2008-07-10 17:59:35 +00:00
component.h Cleanup: 2008-03-21 21:37:01 +00:00
configuration.c Add a new configuration option "music_enabled" which can be used to disable the ingame music with 2008-07-10 16:05:19 +00:00
configuration.h Get rid of an unnecessary extern. 2008-04-12 15:13:58 +00:00
console.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
console.h Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
data.c Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation) 2008-07-28 21:01:05 +00:00
data.h Cleanup: 2008-03-21 21:37:01 +00:00
design.c * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
design.h Scripting: 2008-05-10 13:20:23 +00:00
difficulty.c Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
difficulty.h Cleanup: 2008-03-21 21:37:01 +00:00
display.c Try to fix bug #12083: radar's frustum is drawn incorrectly, by making sure different parts 2008-08-02 15:17:22 +00:00
display.h patch #969: Rewritten minimap code. This changes the radar window, so that 2008-06-18 18:35:25 +00:00
display3d.c Remove some dead #ifdef'ed code (#ifdef ARROWS). 2008-07-24 10:13:22 +00:00
display3d.h Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
display3ddef.h Cleanup: 2008-03-21 21:37:01 +00:00
displaydef.h Remove unused code 2008-08-02 16:14:59 +00:00
drive.c Try to fix bug #12083: radar's frustum is drawn incorrectly, by making sure different parts 2008-08-02 15:17:22 +00:00
drive.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
droid.c patch #1064: Multi-threaded path-finding, this merges in the path-finding branch. 2008-08-02 14:37:53 +00:00
droid.h Make CHECK_DROID() call a new function checkDroid() to make it more obvious 2008-07-13 11:54:41 +00:00
droiddef.h * Move type OBJECT_POSITION (and macro POSITION_OBJ to declare it) from structuredef.h to the new file positiondef.h 2008-07-13 18:15:03 +00:00
e3demo.c Prefix all propulsion types (from enum PROPULSION_TYPE) with `PROPULSION_TYPE_` to qualify these names more fully 2008-07-10 17:59:35 +00:00
e3demo.h Cleanup: 2008-03-21 21:37:01 +00:00
edit3d.c Add backend support for multiple brush sizes for internal map editor. 2008-04-21 17:14:13 +00:00
edit3d.h Add backend support for multiple brush sizes for internal map editor. 2008-04-21 17:14:13 +00:00
effects.c Fix bug #11586: crash when reaching transport destination in mission beta 7 2008-04-28 16:35:37 +00:00
effects.h Cleanup: 2008-03-21 21:37:01 +00:00
environ.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
environ.h Cleanup: 2008-03-21 21:37:01 +00:00
feature.c Return the retrieved string from strresGetIDString and allocateName and use NULL to indicate failure. 2008-07-24 16:13:03 +00:00
feature.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
featuredef.h Remove unused code 2008-05-18 13:53:43 +00:00
formation.c Don't #define DEBUG_GROUP0 in places where it cannot possibly be used 2008-07-21 00:52:33 +00:00
formation.h * Make function formationFind() return the formation it found (and NULL if none found rather than false) instead of writing it into an output parameter 2008-04-20 23:42:59 +00:00
formationdef.h * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
fpath.c Improve logging from assert when number of context variables don't match. 2008-08-02 21:08:50 +00:00
fpath.h patch #1064: Multi-threaded path-finding, this merges in the path-finding branch. 2008-08-02 14:37:53 +00:00
frend.h Add proper icons for the 'ready' buttons. Icons by elio`. 2008-05-03 17:43:55 +00:00
frontend.c Make it possible to translate Video Options 2008-07-07 15:36:55 +00:00
frontend.h patch #1018: Experimental language selection menu option. 2008-03-22 18:30:08 +00:00
function.c Return the retrieved string from strresGetIDString and allocateName and use NULL to indicate failure. 2008-07-24 16:13:03 +00:00
function.h Cleanup: 2008-03-21 21:37:01 +00:00
functiondef.h Move the definitions of structs SENSOR_STATS, ECM_STATS, REPAIR_STATS and CONSTRUCT_STATS from statsdef.h into a single definition in stats-db2.tpl 2008-07-11 19:40:49 +00:00
game.c patch #1064: Multi-threaded path-finding, this merges in the path-finding branch. 2008-08-02 14:37:53 +00:00
game.h Enhances 'map preview' screen with map maker's ordering of the players position. 2008-08-02 04:28:58 +00:00
gateway.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
gateway.h Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
gatewaydef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
geometry.c Rename function vtolDroid to isVtolDroid: 2008-07-07 10:15:00 +00:00
geometry.h Cleanup: 2008-03-21 21:37:01 +00:00
group.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
group.h Cleanup: 2008-03-21 21:37:01 +00:00
hci.c Remove unused code and fix some indentation. 2008-07-27 20:13:41 +00:00
hci.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
ingameop.c If software cursors are turned on, also use them for in-game menues, to avoid cursor 2008-04-09 20:48:50 +00:00
ingameop.h INTINGAMEOP_.* apparently enumerates values, so lets make it an enum! 2008-04-12 15:07:24 +00:00
init.c Remove some dead #ifdef'ed code (#ifdef ARROWS). 2008-07-24 10:13:22 +00:00
init.h Cleanup: 2008-03-21 21:37:01 +00:00
intdisplay.c * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
intdisplay.h patch #969: Rewritten minimap code. This changes the radar window, so that 2008-06-18 18:35:25 +00:00
intelmap.c * Delete unused and empty function StartTacticalScroll() 2008-04-20 17:17:50 +00:00
intelmap.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
intfac.h Fix bug #11911: two patrol buttons. Patrol now has a new icon, drawn by 2008-07-16 12:06:26 +00:00
intimage.c Add in support for coloured mouse cursors: 2008-03-30 15:44:50 +00:00
intimage.h Clean up GUI frame drawing and port it to PIELIGHT. 2008-01-21 16:57:00 +00:00
intorder.c Fix bug #11911: two patrol buttons. Patrol now has a new icon, drawn by 2008-07-16 12:06:26 +00:00
intorder.h Cleanup: 2008-03-21 21:37:01 +00:00
keybind.c Try to fix bug #12083: radar's frustum is drawn incorrectly, by making sure different parts 2008-08-02 15:17:22 +00:00
keybind.h Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
keyedit.c Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings 2008-05-25 13:46:49 +00:00
keyedit.h Cleanup: 2008-03-21 21:37:01 +00:00
keymap.c Provide a more useful error message than "Weirdy action on keymap processing". 2008-07-03 14:57:18 +00:00
keymap.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
level_lexer.l Allow (warning-less) compilation with Flex 2.5.33 2008-07-27 13:34:58 +00:00
levelint.h Revert r4830: 2008-05-24 12:20:23 +00:00
levels.c * Make the level parser state enum a typedef (LEVELPARSER_STATE) 2008-06-21 17:32:03 +00:00
levels.h Add more logging, used to find previous bugfix. 2008-05-11 10:50:15 +00:00
lighting.c Correct signedness of dot product in lighting calculation. Fixes lighting 2008-06-16 15:09:08 +00:00
lighting.h Cleanup: 2008-03-21 21:37:01 +00:00
loadsave.c Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings 2008-05-25 13:46:49 +00:00
loadsave.h Cleanup: 2008-03-21 21:37:01 +00:00
loop.c Minor cleanup to minimise patch #686 2008-06-22 17:39:11 +00:00
loop.h Add a pause button to ctrl+o menu which sets the game into a new 'edit pause' 2008-04-06 00:09:13 +00:00
main.c Add the used command line to crash dump reports 2008-07-13 21:26:09 +00:00
main.h Cleanup: 2008-03-21 21:37:01 +00:00
makefile.win32 Win32 raw Makefile system: 2008-07-29 11:25:31 +00:00
map.c patch #1064: Multi-threaded path-finding, this merges in the path-finding branch. 2008-08-02 14:37:53 +00:00
map.h TILE_NOTBLOCKING -> BITS_NOTBLOCKING, and store it in tileInfoBits instead of texture 2008-07-06 13:57:03 +00:00
mapdisplay.c Remove dead code 2008-04-05 22:42:37 +00:00
mapdisplay.h Cleanup: 2008-03-21 21:37:01 +00:00
mapgrid.c Fix a typo introduced in r5665 2008-07-26 17:12:58 +00:00
mapgrid.h * Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting 2008-04-16 00:15:29 +00:00
mechanics.c Don't include astar.h if it isn't necessary 2008-04-15 21:35:19 +00:00
mechanics.h Cleanup: 2008-03-21 21:37:01 +00:00
message.c * Slight refactoring of viewDataShutDown to reduce nesting 2008-07-29 21:20:44 +00:00
message.h Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation) 2008-07-28 21:01:05 +00:00
message_lexer.l Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation) 2008-07-28 21:01:05 +00:00
message_parser.y Get rid of the `numFrames' fields that are only used by PSX code (it's only read in, but not used anywhere) 2008-07-29 21:20:31 +00:00
messagedef.h Get rid of the `numFrames' fields that are only used by PSX code (it's only read in, but not used anywhere) 2008-07-29 21:20:31 +00:00
messagely.h Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation) 2008-07-28 21:01:05 +00:00
miscimd.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
miscimd.h Cleanup: 2008-03-21 21:37:01 +00:00
mission.c patch #1075: Simplify playlist code. Thanks to Giel for patch review. 2008-06-21 15:40:56 +00:00
mission.h Mostly cosmetic cleanup of mission code. Remove dead code. 2008-04-05 21:25:00 +00:00
missiondef.h Remove unused aMapLinePoints global. 2008-05-02 21:10:08 +00:00
modding.h Cleanup: 2008-03-21 21:37:01 +00:00
move.c Remove dead code 2008-08-02 16:32:48 +00:00
move.h Add Doxygen documentation to some functions in move.[ch] 2008-04-20 22:43:14 +00:00
movedef.h Backport from path branch: Fix sMove->DestinationX|Y to use world coordinates, as they should be. 2008-06-28 15:25:58 +00:00
multibot.c - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
multigifts.c * Add a new function transporterIsEmpty to determine whether a transporter holds no droids 2008-07-27 13:38:17 +00:00
multigifts.h Enforce strict function prototypes for autoconf builds, and fix function prototype problems. 2008-04-05 15:34:55 +00:00
multiint.c Enhances 'map preview' screen with map maker's ordering of the players position. 2008-08-02 04:28:58 +00:00
multiint.h Add proper icons for the 'ready' buttons. Icons by elio`. 2008-05-03 17:43:55 +00:00
multijoin.c Print the dpid on NET_LEAVE messages as well 2008-07-13 17:36:29 +00:00
multijoin.h Cleanup: 2008-03-21 21:37:01 +00:00
multilimit.c Get rid of all references to the 'OK' button that used to start a multiplayer game. 2008-05-01 12:52:24 +00:00
multilimit.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
multimenu.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
multimenu.h Cleanup: 2008-03-21 21:37:01 +00:00
multiopt.c Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it. 2008-04-09 20:05:09 +00:00
multiplay.c Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings 2008-05-25 13:46:49 +00:00
multiplay.h Reset Ready status when game settings get changed. 2008-04-10 19:19:04 +00:00
multirecv.h Remove function declarations for non-implemented functions receiveWholeDroid and sendWholeDroid 2008-05-03 23:13:20 +00:00
multistat.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
multistat.h Cleanup: 2008-03-21 21:37:01 +00:00
multistruct.c Use direct initialisation, since this is easier here. 2008-05-23 11:03:03 +00:00
multisync.c Break out of the droid sync loop early if there are no more droids to sync. 2008-07-24 14:11:14 +00:00
objectdef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
objects.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
objects.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
objmem.c Make sure we release paths when we exit a map. 2008-05-08 20:10:31 +00:00
objmem.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
oprint.c * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
oprint.h make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions 2008-03-21 21:37:26 +00:00
order.c Fix bug #11911: two patrol buttons. Patrol now has a new icon, drawn by 2008-07-16 12:06:26 +00:00
order.h Fix bug #11911: two patrol buttons. Patrol now has a new icon, drawn by 2008-07-16 12:06:26 +00:00
orderdef.h Cleanup: 2008-03-21 21:37:01 +00:00
parsetest.c * Use the lexer_input framework instead of a custom YY_INPUT implementation for audp_lexer.l 2008-05-12 20:29:13 +00:00
parsetest.h * Make sure to set psPrev to NULL at the start of the deletion loop 2008-05-12 12:33:38 +00:00
positiondef.h * Move type OBJECT_POSITION (and macro POSITION_OBJ to declare it) from structuredef.h to the new file positiondef.h 2008-07-13 18:15:03 +00:00
power.c Clean up powerCheck, making the assert more informative. 2008-04-24 18:02:53 +00:00
power.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
projectile.c Mostly cosmetic cleanup of naybor functions. Inline a macro that is only used once, 2008-08-02 12:32:30 +00:00
projectile.h Indention fix and test the stats pointer, too. 2008-05-31 09:42:54 +00:00
projectiledef.h Minor documentation fixes: 2008-05-13 23:19:20 +00:00
radar.c Try to fix bug #12083: radar's frustum is drawn incorrectly, by making sure different parts 2008-08-02 15:17:22 +00:00
radar.h Try to fix bug #12083: radar's frustum is drawn incorrectly, by making sure different parts 2008-08-02 15:17:22 +00:00
raycast.c Fix bug #11828: Raycast visibility now too far 2008-06-18 22:23:06 +00:00
raycast.h Fix bug #11828: Raycast visibility now too far 2008-06-18 22:23:06 +00:00
research.c Return the retrieved string from strresGetIDString and allocateName and use NULL to indicate failure. 2008-07-24 16:13:03 +00:00
research.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
researchdef.h * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
scores.c * Change colours for some of the status bars in the mission "completion score screen" to be more "vivid" 2008-05-28 22:08:49 +00:00
scores.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptai.c Add naval propulsion, appropriating the unused 'Propellor' 2008-07-28 09:15:20 +00:00
scriptai.h Add naval propulsion, appropriating the unused 'Propellor' 2008-07-28 09:15:20 +00:00
scriptcb.c -make sure AI receives gifted droids, this fixes bug #11442. 2008-04-14 19:19:16 +00:00
scriptcb.h Prevent AI from taking over human player units when a player leaves an mp game. 2008-03-24 18:42:49 +00:00
scriptextern.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
scriptextern.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptfuncs.c Explicitly cast away constness in the script gettext functions 2008-07-29 11:26:13 +00:00
scriptfuncs.h Add these gettext "macros" to the scripting engine: N_, P_, PE_, NP_, gettext_noop and pgettext, which work just like their C counterparts 2008-07-28 02:12:59 +00:00
scriptobj.c Get rid of the ID number cruft in the string resource system: 2008-07-27 23:58:49 +00:00
scriptobj.h Scripting: 2008-05-10 13:20:23 +00:00
scripttabs.c Add these gettext "macros" to the scripting engine: N_, P_, PE_, NP_, gettext_noop and pgettext, which work just like their C counterparts 2008-07-28 02:12:59 +00:00
scripttabs.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptvals.c Remove useless wrapper function scrvGetString, which does nothing more than to forward its call to strresGetStringByID 2008-07-27 23:51:56 +00:00
scriptvals.h Remove useless wrapper function scrvGetString, which does nothing more than to forward its call to strresGetStringByID 2008-07-27 23:51:56 +00:00
scriptvals_lexer.l Allow (warning-less) compilation with Flex 2.5.33 2008-07-27 13:34:58 +00:00
scriptvals_parser.y Get rid of the ID number cruft in the string resource system: 2008-07-27 23:58:49 +00:00
selection.c Prefix all propulsion types (from enum PROPULSION_TYPE) with `PROPULSION_TYPE_` to qualify these names more fully 2008-07-10 17:59:35 +00:00
selection.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
seqdisp.c * Make the ppTextMsg string arrays of VIEWDATA and SEQ_DISPLAY hold there strings as const references 2008-07-24 18:42:45 +00:00
seqdisp.h * Make the ppTextMsg string arrays of VIEWDATA and SEQ_DISPLAY hold there strings as const references 2008-07-24 18:42:45 +00:00
stats-db.c * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
stats-db.h #include stats-db2.h in stats-db.h, as the former is intended to eventually replace the latter 2008-07-13 21:30:15 +00:00
stats-db2.h * Move the definition of struct BRAIN_STATS from statsdef.h to stats-db2.tpl 2008-07-12 21:45:42 +00:00
stats-db2.tpl * Move the definition of struct BRAIN_STATS from statsdef.h to stats-db2.tpl 2008-07-12 21:45:42 +00:00
stats-db2.tpl.struct.h * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
stats.c Get rid of the ID number cruft in the string resource system: 2008-07-27 23:58:49 +00:00
stats.h Return the retrieved string from strresGetIDString and allocateName and use NULL to indicate failure. 2008-07-24 16:13:03 +00:00
statsdef.h * Move the definition of struct BRAIN_STATS from statsdef.h to stats-db2.tpl 2008-07-12 21:45:42 +00:00
structure.c Allow the placement of droids from ctrl+o cheat menu on water when 2008-07-27 19:57:56 +00:00
structure.h * Move type OBJECT_POSITION (and macro POSITION_OBJ to declare it) from structuredef.h to the new file positiondef.h 2008-07-13 18:15:03 +00:00
structuredef.h * Move type OBJECT_POSITION (and macro POSITION_OBJ to declare it) from structuredef.h to the new file positiondef.h 2008-07-13 18:15:03 +00:00
target.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
target.h Cleanup: 2008-03-21 21:37:01 +00:00
text.c Replace the linked list of arrays of string pointers (premature) optimisation with just a linked list of strings 2008-07-24 18:57:09 +00:00
text.h * Move the definitions of the datatypes used by the string resource system from strres.h to strres.c 2008-07-22 22:36:23 +00:00
texture.c Access OpenGL headers on Mac OSX through OpenGL/<header> instead of opengl/<header> (lower case) 2008-07-22 20:23:24 +00:00
texture.h Cleanup: 2008-03-21 21:37:01 +00:00
transporter.c * Add a new function transporterIsEmpty to determine whether a transporter holds no droids 2008-07-27 13:38:17 +00:00
transporter.h * Add a new function transporterIsEmpty to determine whether a transporter holds no droids 2008-07-27 13:38:17 +00:00
version.c Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings 2008-05-25 13:46:49 +00:00
version.h #include frame.h in src/version.h as it depends on it 2008-04-05 23:47:19 +00:00
visibility.c Fix: warning: 'static' is not at beginning of declaration 2008-06-20 14:04:10 +00:00
visibility.h Cleanup visibleObject & Co, and use new data ptr to transfer data to callback. 2008-06-18 22:23:47 +00:00
warcam.c Prefix all propulsion types (from enum PROPULSION_TYPE) with `PROPULSION_TYPE_` to qualify these names more fully 2008-07-10 17:59:35 +00:00
warcam.h Cleanup: 2008-03-21 21:37:01 +00:00
warzoneconfig.c Add a new configuration option "music_enabled" which can be used to disable the ingame music with 2008-07-10 16:05:19 +00:00
warzoneconfig.h Add a new configuration option "music_enabled" which can be used to disable the ingame music with 2008-07-10 16:05:19 +00:00
weapondef.h Remove `hitPoints` from the code as it's never used. 2008-07-09 19:02:19 +00:00
wrappers.c This patch adds a --host option (to compliment the --join option) to 2008-05-14 11:03:33 +00:00
wrappers.h Cleanup: 2008-03-21 21:37:01 +00:00