2007-01-15 12:09:25 -08:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2008-03-21 14:37:01 -07:00
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/** @file
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2007-06-28 10:47:08 -07:00
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* Game world mechanics.
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*/
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2008-03-21 14:37:01 -07:00
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#ifndef __INCLUDED_SRC_MECHANICS_H__
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#define __INCLUDED_SRC_MECHANICS_H__
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2007-06-28 10:47:08 -07:00
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2006-05-27 09:37:17 -07:00
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#include "lib/framework/frame.h"
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2007-06-28 10:47:08 -07:00
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#include "combat.h"
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2006-05-27 09:37:17 -07:00
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#include "lib/gamelib/gtime.h"
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2007-06-28 10:47:08 -07:00
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#include "map.h"
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#include "mechanics.h"
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#include "move.h"
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#include "stats.h"
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#include "function.h"
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#include "research.h"
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#include "visibility.h"
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/* Shutdown the mechanics system */
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extern BOOL mechShutdown(void);
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// Allocate the list for a component
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extern BOOL allocComponentList(COMPONENT_TYPE type, SDWORD number);
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// release all the component lists
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extern void freeComponentLists(void);
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//allocate the space for the Players' structure lists
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extern BOOL allocStructLists(void);
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// release the structure lists
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extern void freeStructureLists(void);
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//TEST FUNCTION - MAKE EVERYTHING AVAILABLE
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extern void makeAllAvailable(void);
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2008-03-21 14:37:01 -07:00
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#endif // __INCLUDED_SRC_MECHANICS_H__
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