warzone2100/lib/gamelib
Giel van Schijndel 12d2e20f47 Use the correct function prototype
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4739 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-21 23:33:59 +00:00
..
Makefile.am Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
Makefile.raw * move some pieces of gettext.h into the conditional `#if ENABLE_NLS` and provide dummies for them if NLS is disabled (the #else part of the definition), without this compiling with NLS disabled is impossible 2007-04-12 10:31:11 +00:00
anim.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
anim.h Remove unused defines, prettify animation code a bit, and use same electronic 2008-01-10 22:18:20 +00:00
animobj.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
animobj.h - Constification 2007-06-02 23:01:29 +00:00
audp_lexer.l Use the correct function prototype 2008-04-21 23:33:59 +00:00
audp_parser.y Some const correctness 2008-04-20 15:01:52 +00:00
gamelib.vcproj Get rid of unnecessary warnings when compiling release build using MSVC. 2008-04-01 15:56:39 +00:00
gtime.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
gtime.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
hashtabl.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
hashtabl.h change_int64_t_to_intptr_t.patch from patch #837 by <cybersphinx> Christian Ohm. 2007-11-08 23:11:59 +00:00
parser.h Cleanup #includes a bit 2008-03-16 12:39:08 +00:00