123 lines
3.5 KiB
C
123 lines
3.5 KiB
C
/*
|
|
This file is part of Warzone 2100.
|
|
Copyright (C) 1999-2004 Eidos Interactive
|
|
Copyright (C) 2005-2007 Warzone Resurrection Project
|
|
|
|
Warzone 2100 is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Warzone 2100 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Warzone 2100; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
/***************************************************************************/
|
|
/*! \file anim.h
|
|
* \brief Animation types and function headers
|
|
*
|
|
* Gareth Jones 11/7/97
|
|
*/
|
|
/***************************************************************************/
|
|
|
|
#ifndef _ANIM_H_
|
|
#define _ANIM_H_
|
|
|
|
/***************************************************************************/
|
|
|
|
#include <physfs.h>
|
|
|
|
#include "lib/framework/types.h"
|
|
#include "lib/ivis_common/imd.h"
|
|
|
|
/***************************************************************************/
|
|
|
|
#define ANIM_MAX_STR 256
|
|
#define ANIM_DELAYED 0xFFFE
|
|
#define NO_ANIM 0xFFFD
|
|
#define NO_IMD 0xFFFC
|
|
|
|
/***************************************************************************/
|
|
|
|
typedef enum
|
|
{
|
|
ANIM_2D,
|
|
ANIM_3D_FRAMES,
|
|
ANIM_3D_TRANS
|
|
} ANIM_MODE;
|
|
|
|
/***************************************************************************/
|
|
|
|
struct ANIM_STATE;
|
|
struct BASEANIM;
|
|
|
|
#define ANIM_BASE_ELEMENTS \
|
|
char szFileName[ANIM_MAX_STR]; \
|
|
char animType; \
|
|
UWORD uwID; \
|
|
UWORD uwFrameRate; \
|
|
UWORD uwStates; \
|
|
UWORD uwObj; \
|
|
UWORD uwAnimTime; \
|
|
ANIM_MODE ubType; \
|
|
struct ANIM_STATE *psStates; \
|
|
struct BASEANIM *psNext;
|
|
|
|
/* ensure ANIM2D/3D structs same size */
|
|
#define ANIM_3D_ELEMENTS \
|
|
ANIM_BASE_ELEMENTS \
|
|
iIMDShape *psFrames; \
|
|
iIMDShape **apFrame;
|
|
|
|
/***************************************************************************/
|
|
|
|
typedef struct ANIM_STATE
|
|
{
|
|
UWORD uwFrame; /* frame to play */
|
|
Vector3i vecPos;
|
|
Vector3i vecAngle;
|
|
Vector3i vecScale;
|
|
}
|
|
ANIM_STATE;
|
|
|
|
typedef struct BASEANIM
|
|
{
|
|
ANIM_BASE_ELEMENTS
|
|
}
|
|
BASEANIM;
|
|
|
|
typedef struct ANIM3D
|
|
{
|
|
ANIM_3D_ELEMENTS
|
|
}
|
|
ANIM3D;
|
|
|
|
/***************************************************************************/
|
|
|
|
BOOL anim_Init(void);
|
|
BOOL anim_Shutdown(void);
|
|
BASEANIM * anim_LoadFromBuffer(char *pBuffer, UDWORD size);
|
|
BASEANIM * anim_LoadFromFile(PHYSFS_file* fileHandle);
|
|
void anim_ReleaseAnim(BASEANIM *psAnim);
|
|
BOOL anim_Create3D(char szPieFileName[], UWORD uwFrames, UWORD uwFrameRate, UWORD uwObj,
|
|
ANIM_MODE ubType, UWORD uwID);
|
|
void anim_BeginScript(void);
|
|
BOOL anim_EndScript(void);
|
|
BOOL anim_AddFrameToAnim(int iFrame, Vector3i vecPos, Vector3i vecRot, Vector3i vecScale);
|
|
BASEANIM * anim_GetAnim(UWORD uwAnimID);
|
|
UWORD anim_GetAnimID(char *szName);
|
|
iIMDShape * anim_GetShapeFromID(UWORD uwID);
|
|
UWORD anim_GetFrame3D(ANIM3D *psAnim, UWORD uwObj, UDWORD udwGameTime, UDWORD udwStartTime,
|
|
UDWORD udwStartDelay, Vector3i *psVecPos, Vector3i *psVecRot,
|
|
Vector3i *psVecScale);
|
|
void anim_SetVals(char szFileName[], UWORD uwAnimID);
|
|
|
|
/***************************************************************************/
|
|
|
|
#endif /* _ANIM_H_ */
|