240 lines
4.5 KiB
XML
240 lines
4.5 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="gamelib"
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ProjectGUID="{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}"
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RootNamespace="gamelib"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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<ToolFile
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RelativePath="..\..\devpkg\FlexBison.rules"
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/>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="FlexGenerator"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="BisonParser"
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Defines="true"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="FlexGenerator"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="BisonParser"
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Defines="true"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\anim.c"
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>
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</File>
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<File
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RelativePath=".\animobj.c"
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>
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</File>
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<File
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RelativePath=".\audp_lexer.lex.c"
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>
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</File>
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<File
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RelativePath=".\audp_parser.tab.c"
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>
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</File>
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<File
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RelativePath=".\gtime.c"
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>
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</File>
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<File
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RelativePath=".\hashtabl.c"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\anim.h"
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>
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</File>
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<File
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RelativePath=".\animobj.h"
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>
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</File>
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<File
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RelativePath=".\audp_parser.tab.h"
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>
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</File>
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<File
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RelativePath=".\gtime.h"
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>
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</File>
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<File
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RelativePath=".\hashtabl.h"
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>
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</File>
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<File
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RelativePath=".\parser.h"
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>
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</File>
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</Filter>
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<Filter
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Name="FlexBison"
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>
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<File
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RelativePath=".\audp_lexer.l"
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>
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</File>
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<File
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RelativePath=".\audp_parser.y"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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