warzone2100/tools
Per Inge Mathisen 08e9bd5efa Initial map to LND format converter from patch #787: LND format exporter, now as a separate
application. It has not been tested with editworld yet. Needs some TLC.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6729 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 22:10:57 +00:00
..
3ds2pie Bump copyright 2009-02-10 18:01:48 +00:00
blender * Fix the Blender import & export scripts such that they're completely compatible with eachother (i.e. import->export->import == import) 2007-08-20 15:09:13 +00:00
conversion Bump copyright 2009-02-10 18:01:48 +00:00
display Bump copyright 2009-02-10 18:01:48 +00:00
editworld Bump copyright 2009-02-10 18:01:48 +00:00
html2trac Bump copyright 2009-02-10 18:01:48 +00:00
lobby Set executable bit, makes running the script a bit easier. 2007-03-21 00:39:11 +00:00
lobbyserver_cpp * Stuff SESSIONDESC.dwUser[1-4] in an array: SESSIONDESC.dwUserFlags\[4] 2008-10-14 12:58:59 +00:00
map Initial map to LND format converter from patch #787: LND format exporter, now as a separate 2009-02-26 22:10:57 +00:00
masterserver Bump copyright 2009-02-10 18:01:48 +00:00
pietoaster Bump copyright 2009-02-10 18:01:48 +00:00
pygments-lexers Update the Pygments WRF lexer for the changes done to the WRF file format in r5188:5189 2008-05-25 20:03:37 +00:00
qwzm qwzm: Make use of QGLViewer. This lets us rotate and translate the model, as well as add various 2009-02-07 18:21:06 +00:00
tile_texpage2mipmap_tileset * Fix tile_texpage2mipmap_tileset, it now makes imagemagick output zero-padded filenames up to 2 digits (like Warzone expects) 2007-10-11 22:47:13 +00:00
README Added a directory to contain tools for Warzone 2100. (E.g. modelling/texturing stuff, some map editor maybe, etc.) 2007-01-31 19:58:49 +00:00

README

************************************DRAFT***************************************

This directory (will) contain all sorts of Warzone 2100 related tools.

 * Each of these tools will have to be Warzone specific.
 * Every independend tool should have one directory of its own
 * No tool should depend on others for compilation or linking.
 * Each of these tools *must* have a "COPYING" file with it in its directory.
  - This file should contain the full licensing conditions applied to the entire tool.
  - If parts of this tool are licensed differently this *must* be made note of in this file.
  - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?).
  - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.