warzone2100/lib/betawidget/platform/sdl/init.c

49 lines
1.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 2008 Freddie Witherden
Copyright (C) 2008 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "init.h"
#include "../../widget.h"
#include "../../window.h"
#include <SDL.h>
void widgetSDLInit()
{
// Get information about the current surface
SDL_Surface *surface = SDL_GetVideoSurface();
// Set the screen size
windowSetScreenSize(surface->w, surface->h);
// Create an initial window vector to store windows
windowSetWindowVector(vectorCreate());
}
void widgetSDLQuit()
{
// Get the window vector
vector *windowVector = windowGetWindowVector();
// Release all active windows
vectorMapAndDestroy(windowVector, (mapCallback) widgetDestroy);
}