49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
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/*
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This file is part of Warzone 2100.
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Copyright (C) 2008 Freddie Witherden
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Copyright (C) 2008 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "init.h"
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#include "../../widget.h"
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#include "../../window.h"
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#include <SDL.h>
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void widgetSDLInit()
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{
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// Get information about the current surface
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SDL_Surface *surface = SDL_GetVideoSurface();
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// Set the screen size
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windowSetScreenSize(surface->w, surface->h);
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// Create an initial window vector to store windows
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windowSetWindowVector(vectorCreate());
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}
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void widgetSDLQuit()
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{
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// Get the window vector
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vector *windowVector = windowGetWindowVector();
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// Release all active windows
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vectorMapAndDestroy(windowVector, (mapCallback) widgetDestroy);
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}
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