/* This file is part of Warzone 2100. Copyright (C) 2008 Freddie Witherden Copyright (C) 2008 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "init.h" #include "../../widget.h" #include "../../window.h" #include void widgetSDLInit() { // Get information about the current surface SDL_Surface *surface = SDL_GetVideoSurface(); // Set the screen size windowSetScreenSize(surface->w, surface->h); // Create an initial window vector to store windows windowSetWindowVector(vectorCreate()); } void widgetSDLQuit() { // Get the window vector vector *windowVector = windowGetWindowVector(); // Release all active windows vectorMapAndDestroy(windowVector, (mapCallback) widgetDestroy); }