warzone2100/lib/ivis_opengl
Cyp 17d7222aa9 Change scshapes and tshapes from C std::vectors into real std::vectors. 2012-01-07 13:00:32 +01:00
..
glew Fix VS2k10 files for Qt 2011-04-17 15:42:14 -04:00
Makefile.am Bring back quesoGLC to Warzone. 2011-07-17 13:15:15 -04:00
bitimage.cpp Bump year. 2011-02-25 18:50:54 +01:00
bitimage.h Remove some surviving “extern "C"”. 2011-03-13 10:30:13 +01:00
imd.cpp Bump year. 2011-02-25 18:50:54 +01:00
imd.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
imdload.cpp Remove some unneeded code. 2011-12-11 18:12:21 +01:00
ivi.cpp Bump year. 2011-02-25 18:50:54 +01:00
ivi.h Remove some surviving “extern "C"”. 2011-03-13 10:30:13 +01:00
ivis_opengl.vcxproj Update MSVC solution for building both SDL & Qt backends. 2012-01-07 01:33:40 -05:00
ivis_opengl.vcxproj.filters Fix VS2k10 files for Qt 2011-04-17 15:42:14 -04:00
ivisdef.h Add support for normal map loading. (Note that normal map rendering is still not supported by shaders.) Patch reviewed by Safety0ff. 2011-05-22 13:59:30 +02:00
jpeg_encoder.cpp Merge the ivis_common and ivis_opengl directories, only five years and two months after I originally split them apart. 2010-12-31 22:37:14 +01:00
jpeg_encoder.h Merge the ivis_common and ivis_opengl directories, only five years and two months after I originally split them apart. 2010-12-31 22:37:14 +01:00
pieblitfunc.cpp Add team-coloured blitting functions. 2011-03-18 19:18:48 +01:00
pieblitfunc.h Add team-coloured blitting functions. 2011-03-18 19:18:48 +01:00
pieclip.cpp Merge remote branch 'origin/master' into qt 2011-03-13 22:31:19 +01:00
pieclip.h Merge remote branch 'origin/master' into qt 2011-03-13 22:31:19 +01:00
piedef.h Remove unused global loopTileCount 2011-12-02 14:29:21 +01:00
piedraw.cpp Change scshapes and tshapes from C std::vectors into real std::vectors. 2012-01-07 13:00:32 +01:00
piefunc.cpp Bump year. 2011-02-25 18:50:54 +01:00
piefunc.h Remove some surviving “extern "C"”. 2011-03-13 10:30:13 +01:00
piematrix.cpp Remove now unused functions to prevent future misuse. 2011-06-12 17:33:13 +00:00
piematrix.h Remove now unused functions to prevent future misuse. 2011-06-12 17:33:13 +00:00
piemode.cpp Rename the generic wzapp_c.h to wzapp.h. 2011-12-12 00:07:02 +01:00
piemode.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
piepalette.cpp Bump year. 2011-02-25 18:50:54 +01:00
piepalette.h power: Display power needed to start production in interface. 2011-11-07 21:10:37 +01:00
piestate.cpp Add a premultiplied alpha render mode. 2012-01-07 13:00:32 +01:00
piestate.h Re-add and fix up fallback for 1.4 ≤ OpenGL < 2.0. 2011-11-26 19:48:04 +01:00
pietypes.h Add a premultiplied alpha render mode. 2012-01-07 13:00:32 +01:00
png_util.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
png_util.h Merge remote branch 'origin/master' into qt 2011-03-13 22:31:19 +01:00
rendmode.cpp Bump year. 2011-02-25 18:50:54 +01:00
rendmode.h Remove some surviving “extern "C"”. 2011-03-13 10:30:13 +01:00
screen.cpp Fullscreen toggling for SDL. 2011-12-30 14:05:28 +01:00
screen.h Fullscreen toggling for SDL. 2011-12-30 14:05:28 +01:00
tex.cpp Partial revert of 1fe2cc8f4d 2011-04-20 17:11:20 +02:00
tex.h Increase the max number of textures in the game from 128 to 255, as requested by our esteemed artists. 2011-10-13 00:09:51 -04:00
textdraw.cpp Use glcMeasureString instead of glcMeasureCountedString to avoid excessive valgrind warnings. 2011-12-02 10:58:15 +01:00
textdraw.h Bring back quesoGLC to Warzone. 2011-07-17 13:15:15 -04:00