69 lines
1.5 KiB
C++
69 lines
1.5 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "imd.h"
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#include "ivisdef.h"
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#include "tex.h"
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#include "pietypes.h"
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//*************************************************************************
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//*** free IMD shape memory
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//*
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//* pre shape successfully allocated
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//*
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//* params shape = pointer to IMD shape
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//*
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//******
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void iV_IMDRelease(iIMDShape *s)
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{
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unsigned int i;
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iIMDShape *d;
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if (s)
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{
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if (s->points)
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{
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free(s->points);
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}
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if (s->connectors)
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{
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free(s->connectors);
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}
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if (s->polys)
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{
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for (i = 0; i < s->npolys; i++)
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{
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if (s->polys[i].texCoord)
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{
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free(s->polys[i].texCoord);
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}
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}
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free(s->polys);
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}
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if (s->shadowEdgeList)
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{
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free(s->shadowEdgeList);
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s->shadowEdgeList = NULL;
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}
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d = s->next;
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free(s);
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iV_IMDRelease(d);
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}
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}
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