warzone2100/lib/ivis_opengl
buginator 50aafb279e Don't try to render a string that is NULL. Unknown why this happens, need someone that has access to non-English systems to debug this matter more.
refs ticket:2209
refs tickts:2245
(cherry picked from commit b6952c184456b999fb4dfd51ced072ca1b206740)

Conflicts:

	lib/ivis_opengl/textdraw.c
2010-12-06 21:13:42 -05:00
..
GLee.c Move the "Mesa hack" from GLee.c into screen.c:screenInitialise() 2009-06-09 23:44:26 +02:00
GLee.diff Updates .diff file on what we changed from the 'clean' 5.4 to the version that we use. 2009-02-15 22:17:05 +00:00
GLee.h GLee: Move function pointer typedef into GLX_ARB_get_proc_address ifndef. 2009-09-28 22:21:03 +02:00
Makefile.am Add build script fixer for when renaming files from .c → .cpp, and add branch-switching hack to lib/ivis_opengl. 2010-10-08 13:16:07 +02:00
ivi.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
ivis_opengl.vcproj Update MSVC project files to compile newnet 2010-03-14 21:11:15 +01:00
makefile.win32 Fix makefile.win32 for the GLee changes in r10028. 2010-03-04 19:07:35 +01:00
pieblitfunc.c Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow. 2010-10-26 08:36:22 +02:00
piedraw.c Cache texture coordinate calculation on game start instead of doing them each frame. Do defensive structure stretching in the vertex shader. See ticket:2310 2010-12-05 16:17:26 +01:00
piefunc.c Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow. 2010-10-26 08:36:22 +02:00
piematrix.c Change connector locations and pie_TRANSLATE from floats to ints. 2010-11-20 20:44:40 +01:00
piematrix.h Change connector locations and pie_TRANSLATE from floats to ints. 2010-11-20 20:44:40 +01:00
piemode.c remove write-only variables buffer and size from iSurface 2010-10-13 22:09:31 +02:00
piepalette.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
piestate.c Cache texture coordinate calculation on game start instead of doing them each frame. Do defensive structure stretching in the vertex shader. See ticket:2310 2010-12-05 16:17:26 +01:00
rendmode.c remove write-only variables buffer and size from iSurface 2010-10-13 22:09:31 +02:00
screen.c Fix for ivis state desync, fixes menu colour bug noticed by vexed. 2010-11-22 01:02:11 -05:00
screen.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
tex.c Allow you to load textures on demand, both ordinary textures and tcmask textures.There is really no reason now to list tcmask textures in the wrf files at all. You can still put a texture in the wrf to override the usual texture loaded with a model (necessary for campaign and terrain dependent base plates). Closes ticket:2304 2010-11-12 21:31:56 +01:00
textdraw.c Don't try to render a string that is NULL. Unknown why this happens, need someone that has access to non-English systems to debug this matter more. 2010-12-06 21:13:42 -05:00