warzone2100/src/wavecast.h

35 lines
1.3 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _WAVE_CAST_H_
#define _WAVE_CAST_H_
struct WavecastTile
{
int16_t dx, dy; ///< Tile coordinates.
int32_t invRadius; ///< Arbitrary constant divided by radius.
int16_t angBegin, angEnd; ///< Start and finish angles for obstruction of view. Non-linear units, for comparison purposes only.
};
// Not thread safe if someone calls with a new radius. Thread safe, otherwise.
const WavecastTile *getWavecastTable(unsigned radius, size_t *size);
#endif //_WAVE_CAST_H_