/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2013 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _WAVE_CAST_H_ #define _WAVE_CAST_H_ struct WavecastTile { int16_t dx, dy; ///< Tile coordinates. int32_t invRadius; ///< Arbitrary constant divided by radius. int16_t angBegin, angEnd; ///< Start and finish angles for obstruction of view. Non-linear units, for comparison purposes only. }; // Not thread safe if someone calls with a new radius. Thread safe, otherwise. const WavecastTile *getWavecastTable(unsigned radius, size_t *size); #endif //_WAVE_CAST_H_