59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* A header file that groups together all the object header files
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*/
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#ifndef __INCLUDED_SRC_OBJECTS_H__
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#define __INCLUDED_SRC_OBJECTS_H__
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#include "objectdef.h"
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#include "droid.h"
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#include "structure.h"
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#include "feature.h"
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#include "objmem.h"
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#include "ai.h"
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#include "move.h"
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#include "stats.h"
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/* Initialise the object system */
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extern bool objInitialise(void);
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/* Shutdown the object system */
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extern bool objShutdown(void);
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/*goes thru' the list passed in reversing the order so the first entry becomes
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the last and the last entry becomes the first!*/
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void reverseObjectList(BASE_OBJECT **ppsList);
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template <typename OBJECT>
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void reverseObjectList(OBJECT **ppsList)
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{
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BASE_OBJECT *baseList = *ppsList;
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reverseObjectList(&baseList);
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*ppsList = static_cast<OBJECT *>(baseList);
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}
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/** Output an informative string about this object. For debugging. */
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const char *objInfo(const BASE_OBJECT *psObj);
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#endif // __INCLUDED_SRC_OBJECTS_H__
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