warzone2100/src/objects.h

59 lines
1.7 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* A header file that groups together all the object header files
*/
#ifndef __INCLUDED_SRC_OBJECTS_H__
#define __INCLUDED_SRC_OBJECTS_H__
#include "objectdef.h"
#include "droid.h"
#include "structure.h"
#include "feature.h"
#include "objmem.h"
#include "ai.h"
#include "move.h"
#include "stats.h"
/* Initialise the object system */
extern bool objInitialise(void);
/* Shutdown the object system */
extern bool objShutdown(void);
/*goes thru' the list passed in reversing the order so the first entry becomes
the last and the last entry becomes the first!*/
void reverseObjectList(BASE_OBJECT **ppsList);
template <typename OBJECT>
void reverseObjectList(OBJECT **ppsList)
{
BASE_OBJECT *baseList = *ppsList;
reverseObjectList(&baseList);
*ppsList = static_cast<OBJECT *>(baseList);
}
/** Output an informative string about this object. For debugging. */
const char *objInfo(const BASE_OBJECT *psObj);
#endif // __INCLUDED_SRC_OBJECTS_H__