warzone2100/src/message.h

85 lines
2.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Functions for the messages shown in the Intelligence Map View
*/
#ifndef __INCLUDED_SRC_MESSAGE_H__
#define __INCLUDED_SRC_MESSAGE_H__
#include "structure.h"
#include "messagedef.h"
#define NO_AUDIO_MSG -1
/** The lists of messages allocated. */
extern MESSAGE *apsMessages[MAX_PLAYERS];
/** The IMD to use for the proximity messages. */
extern iIMDShape *pProximityMsgIMD;
/** The list of proximity displays allocated. */
extern PROXIMITY_DISPLAY *apsProxDisp[MAX_PLAYERS];
/** Allocates the viewdata heap. */
bool initViewData(void);
/** Initialise the message heaps. */
bool initMessage(void);
/** Release the message heaps. */
bool messageShutdown(void);
/** Add a message to the list. */
MESSAGE * addMessage(MESSAGE_TYPE msgType, bool proxPos, UDWORD player);
/** Add a beacon message to the list. */
MESSAGE * addBeaconMessage(MESSAGE_TYPE msgType, bool proxPos, UDWORD player);
/** Remove a message. */
void removeMessage(MESSAGE *psDel, UDWORD player);
/** Remove all Messages. */
void freeMessages(void);
/** Removes all the proximity displays. */
void releaseAllProxDisp(void);
/** Load the view data for the messages from the file exported from the world editor. */
const char *loadViewData(const char *pViewMsgData, UDWORD bufferSize);
const char *loadResearchViewData(const char* fileName);
/** Get the view data that contains the text message pointer passed in. */
VIEWDATA *getViewData(const char *pTextMsg);
/** Release the viewdata memory. */
void viewDataShutDown(const char *fileName);
/** Looks through the players list of messages to find one with the same viewData
* pointer and which is the same type of message - used in scriptFuncs. */
MESSAGE* findMessage(MSG_VIEWDATA *pViewdata, MESSAGE_TYPE type, UDWORD player);
/** 'Displays' a proximity display. */
void displayProximityMessage(PROXIMITY_DISPLAY *psProxDisp);
bool messageInitVars(void);
#endif // __INCLUDED_SRC_MESSAGE_H__