/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2013 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** @file * Functions for the messages shown in the Intelligence Map View */ #ifndef __INCLUDED_SRC_MESSAGE_H__ #define __INCLUDED_SRC_MESSAGE_H__ #include "structure.h" #include "messagedef.h" #define NO_AUDIO_MSG -1 /** The lists of messages allocated. */ extern MESSAGE *apsMessages[MAX_PLAYERS]; /** The IMD to use for the proximity messages. */ extern iIMDShape *pProximityMsgIMD; /** The list of proximity displays allocated. */ extern PROXIMITY_DISPLAY *apsProxDisp[MAX_PLAYERS]; /** Allocates the viewdata heap. */ bool initViewData(void); /** Initialise the message heaps. */ bool initMessage(void); /** Release the message heaps. */ bool messageShutdown(void); /** Add a message to the list. */ MESSAGE * addMessage(MESSAGE_TYPE msgType, bool proxPos, UDWORD player); /** Add a beacon message to the list. */ MESSAGE * addBeaconMessage(MESSAGE_TYPE msgType, bool proxPos, UDWORD player); /** Remove a message. */ void removeMessage(MESSAGE *psDel, UDWORD player); /** Remove all Messages. */ void freeMessages(void); /** Removes all the proximity displays. */ void releaseAllProxDisp(void); /** Load the view data for the messages from the file exported from the world editor. */ const char *loadViewData(const char *pViewMsgData, UDWORD bufferSize); const char *loadResearchViewData(const char* fileName); /** Get the view data that contains the text message pointer passed in. */ VIEWDATA *getViewData(const char *pTextMsg); /** Release the viewdata memory. */ void viewDataShutDown(const char *fileName); /** Looks through the players list of messages to find one with the same viewData * pointer and which is the same type of message - used in scriptFuncs. */ MESSAGE* findMessage(MSG_VIEWDATA *pViewdata, MESSAGE_TYPE type, UDWORD player); /** 'Displays' a proximity display. */ void displayProximityMessage(PROXIMITY_DISPLAY *psProxDisp); bool messageInitVars(void); #endif // __INCLUDED_SRC_MESSAGE_H__