wait some time before notifying allies of an idle state to prevent too rapid state changes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4160 4a71c877-e1ca-e34f-864e-861f7616d084
-AI became more talkative
-more phrases can be recognized and used as commands
-cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4158 4a71c877-e1ca-e34f-864e-861f7616d084
-don't offer to attack enemies on startup, if AIV has no units
-use player names instead of player numbers in the chat
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4151 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed a bug, which made Aivolution send its units to the initiator of the "go <player>" request instead of the enemy it was supposed to attack.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4149 4a71c877-e1ca-e34f-864e-861f7616d084
-made AIV research all tech necessary for the newly added heavy templates
-tweaked templates a bit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3887 4a71c877-e1ca-e34f-864e-861f7616d084
Ported fix to bug #11122 from Branch to Trunk (player0.slo was already fixed in r3875).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3886 4a71c877-e1ca-e34f-864e-861f7616d084
License: CC BY-SA 3.0, as allways.
The border and logo look quite good ingame, so 07-bdrop.png should get that, too.
Also: Use a highres version of 07-bdrop.png, also by Cathuria
Also: Change COPYING.README style a bit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3884 4a71c877-e1ca-e34f-864e-861f7616d084
revert changes done to player0.slo after 3841, since it reverted bug fix to bug #11085, which was applied in r3840.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3871 4a71c877-e1ca-e34f-864e-861f7616d084
This adds make warnings, which are hopefully always reacted upon as they are in my version of GNU make, so it does the correct thing and not try to replace player0.[vs]lo with itself or do other crap...
make: Circular player0.slo <- player0.slo dependency dropped.
make: Circular player0.vlo <- player0.vlo dependency dropped.
Also: Add clean target
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3851 4a71c877-e1ca-e34f-864e-861f7616d084
Also add error checking, to see wether the template parameters were replaced properly.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3850 4a71c877-e1ca-e34f-864e-861f7616d084
-files for all 8 AI players are now back into the repository.
-fixed bug #11085 (part 1/2)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3840 4a71c877-e1ca-e34f-864e-861f7616d084
Fortresses:
-raised reload rate and firepower
-rocket fortress now has 4 projectiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3836 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed a bug which prevented AI from building more than 2 different cyborg types
-added more different templates (flamers, hpv etc)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3779 4a71c877-e1ca-e34f-864e-861f7616d084
* Use this enum's values throughout the src/* code
* Replace scripting function playCDAudio(int) by playIngameCDAudio() which is equivalent to cdAudio_PlayTrack(playlist_ingame)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3687 4a71c877-e1ca-e34f-864e-861f7616d084
-increased fire power of some cyborgs to match the fire power of the weapons used for units
-decreased reload time for cyborg flamers
-increased weapon range of HPV Cyborgs
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3556 4a71c877-e1ca-e34f-864e-861f7616d084