* Using CSS files of the readme for now, may be changed in later commits
* Markup for 10/11 parts complete
* Markup for the last one will take a while (~25 to 30 DIN A4 pages)
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* Markup will be restructured in later commits
* Deleted the contents of scriptingmanual.css; will decide later if the file is needed or not
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* Compile message_parser.y ''before'' message_lexer.l and message.c, so that message_parser.tab.h is already generated when the former two start compiling
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5705 4a71c877-e1ca-e34f-864e-861f7616d084
propulsion for this purpose. To test, use 'give all' cheat
before design, and the ctrl+o menu to place.
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* Include all *.slo files when parsing for translatable strings with xgettext
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* At the only place where these ID numbers where used (scrValDefSave and scrValDefLoad), use the key-string instead (e.g. "ZNULLBODY" instead of 17)
* Rename function strresGetStringByID to strresGetString
* Increment event save file version to 4 (version of savegame.es files)
* Reject loading of savegames that need to load non-NULL ST_TEXTSTRING variables from version < 4
NOTE: This may break current savegames of games that use scripts with variables of type TEXTSTRING in them (AFAIK currently only ''some'' campaign and tutorial savegames have these).
This closes ticket:19
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5685 4a71c877-e1ca-e34f-864e-861f7616d084
they can drive on it. Also move a variable into more local scope.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5682 4a71c877-e1ca-e34f-864e-861f7616d084
* Called upon receiving a CALL_UNITTAKEOVER event, which is sent when handing over droids or "stealing" them using the NEXUS turret
* Prevent it from trying to add command or transporter droids to any groups, as these droids cannot be added to a group
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* This option is needed to allow retrieving of decent back traces using backtrace_symbols_fd (GNU raw back trace extension) has some symbols to work with
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5675 4a71c877-e1ca-e34f-864e-861f7616d084
Patch by Tim Baumgartner <baum> (file #4615 attached to bug #11940)
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* Don't maintain a secondary linked list of strings in strres.c
* Add the string that's tracked and it's ID number to the TREAP_NODE structure
* Let the treap code manage its own memory
* Have the treap code perform reverse lookups using either the resource string (i.e. not the "key" string) or associated ID number
NOTE: Searching a treap for anything else than the key is O(n), but that's no worse than a linked list, which is O(n) as well. Walking a treap has O(log n) as memory requirement, whereas walking a linked list has O(1) as memory requirement (stack size). So the only disadvantage is that searching the treap has a (highly remote!) possibility of stack overflows.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5666 4a71c877-e1ca-e34f-864e-861f7616d084
* Move commented out code into an #if 0 section (instead of /**/ comment)
* Use function world_coord instead of manual multiplication by TILE_UNITS
* Use the MAX macro to get the largest of two values (instead of manual comparison and selection of values)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5664 4a71c877-e1ca-e34f-864e-861f7616d084
* Replace the only use of strresGetIDString with a call to function strresGetStringByID, which will also return NULL on failure to find the given ID string
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5663 4a71c877-e1ca-e34f-864e-861f7616d084