Per Inge Mathisen
dfc9b624dd
Add new map 'Pyramidal' by Mysteryem.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11182 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-13 11:30:55 +02:00
Guangcong Luo
752751d4dc
Fix intermittent crash when launching a skirmish game.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10797 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-13 08:03:46 +02:00
Guangcong Luo
1a45555ebc
Make sure LasSat doesn't get identified as a fortress.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10745 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-30 12:33:20 +02:00
Per Inge Mathisen
0cb3fe603a
Add AI template for plasmite bomber
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10646 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-20 10:57:32 +02:00
Guangcong Luo
fcce862952
Fix botched merge. (Dropped some trailing linebreaks)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10540 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:42 +02:00
Guangcong Luo
43b6c72448
Forgot this file from previous commit.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10536 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
Guangcong Luo
22b5f5826e
Rebalance:
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- Remove Cobra prereq from Inferno
- Increase Plasma Cannon range to 10 and damage to 500
- Plasma Cannon and Archie can no longer fire while moving
- Increase HPV weight
- Decrease Assault Cannon/Twin Assault Cannon weight
- Increase Lancer/TK damage by 10
- Increase Bombard damage by 10
- Heavy Laser damage and reload time increased (overall slight buff)
- Heavy Cannon and Medium Cannon range increased 0.5
- Cyborgs sped up a bit
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10535 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
Per Inge Mathisen
0a51b59324
Fix spelling mistake in Mantis name. Closes ticket:1721 by Kreuvf
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10468 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
3c629ff5a9
Put the gate names back in names.txt to unbreak trunk from r10424
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10434 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen
9267292cea
Make HPV cannon no longer penetrating.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10430 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Guangcong Luo
1f7507ca04
Update `templates.txt` in accordance to r10418/r10419. Also merge in changes in `templates.txt`/`names.txt` from DyDo-AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10424 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen
f88bf76000
Add gates to the game. Model by Mysteryem. May have to be re-balanced a bit. Feedback welcome. See ticket:1179 for more info.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10407 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
i-nod
bc80e9b20f
Revert trunk .pies back to PIE2 format.
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This will allow PieSlicer to open them again without manual preparations and free PIE3 format for floating point extension.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10296 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:55 +01:00
i-nod
53d7ad84c4
Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10269 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 18:38:24 +01:00
Guangcong Luo
582962732d
Rebalance 0.7.0 - The cannon overhaul.
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Cannons and rails have their original 1.10 HP levels restored.
- Heavy Cannon was moved later-game
- Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
- Assault Cannon, Twin Assault Cannon, were made lighter
- Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
- Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + DSLDA3), and has been rebalanced accordingly.
- Hyper Velocity Cannon can now hit air.
- Cannons, rails, mortars, and howitzers have their splash damage increased.
- Ripples and Archies have been nerfed.
- Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
- Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.
("Rebalanced accordingly" means that the component price, research price, and damage have been adjusted to fit the new techlevel.)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9945 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 18:50:16 +01:00
Per Inge Mathisen
7b7aca3ce0
Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by Safety0ff.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9792 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-13 23:05:00 +01:00
Per Inge Mathisen
f903f89c1e
Reenable cyborg mechanic, thermite and grenadier.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9751 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:19 +01:00
Per Inge Mathisen
0e0d5f25fe
Fix missing cyborg transport in skirmish due to recent template changes. Closes ticket:1548
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9672 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:09 +01:00
Thomas Barlow
aa2e8fd0f5
Fix some AI unit templates which had multiple turrets, but shouldn't have.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9604 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:59 +01:00
Per Inge Mathisen
bc633df81a
Make human players have super cyborgs and cyborg engineers again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9553 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:54 +01:00
Christian Ohm
0cd52a643b
Mark a research string as no-c-format for translations.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9507 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:47 +01:00
Guangcong Luo
b6f03407dd
Add new file data/mp/stats/messages/resmessages12.rmsg - additional research descriptions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9397 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
258d65c169
Fix some unnecessarily specific numbers in weapon accuracy and pricing: 99% -> 100%, 999 -> 1000.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
4df6b05f40
Research messages more specific: "Machinegun damage +25%" instead of "Upgrades machinegun damage". Also add description for radar detector, and fix prerequisites for Flamer Autoloader Mk2.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9392 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
81e5af8e34
Rebalance 0.7.0.
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Flashlight: range 6-12 -> 12-12
Pulse Laser: range 8-16 -> 14-14, damage 170 -> 165
Heavy Laser: range 5-7.5 -> 16-16, damage 350 -> 240
Pulse laser tower: price 175 -> 200
Pulse laser hardpoint: price 250 -> 275
Heavy laser emplacement: price 225 -> 450
Scourge: range 5-16 -> 5-14, accuracy 70%-80% -> 50%-80%
Seraph: range 5-14 -> 7-15
Lancer: price 125 -> 150, accuracy 50%-60% -> 30%-60%, remove MRL prereq
Lancer hardpoint: price 150 -> 175
Tank killer: accuracy 50%-60% -> 30%-60%
MRL: damage 30 -> 34
MRP: accuracy 45%-45% -> 40%-45%, range 5-8 -> 4-8
Note to self: Fix the tank killer angle bug already.
Mortar/pepperpot: Splash radius 0.5 -> 1.0
Bombard/incendiary mortar: Splash radius 0.75 -> 1.25, (incen) burn radius 0.5 -> 1.25
Howitzer/hellstorm: Splash radius 1.0 -> 1.25
Ground shaker/incendiary howie: Splash radius 1.0 -> 1.5, (incen) burn radius 1.0 -> 1.5
All-rounder modifiers:
Cyborg 60% -> 65%, Wheels 120% -> 125%, HT 110% -> 115%, Tracks 100% -> 105%, Hover 100% -> 120%
Artillery modifiers:
Tracks 50% -> 40%, HT 70% -> 65%, Hover 100% -> 120%
Whirlwind site obsoletes Cyclone site
Cyclone site obsoletes Hurricane site
Whirlwind hardpoint obsoletes Cyclone hardpoint
Gauss hardpoint obsoletes Rail hardpoint
Gauss emplacement obsoletes Rail emplacement
Fixes bug #663 - Tank Killer doesn't fire.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9338 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:21 +01:00
Per Inge Mathisen
7f63c39b06
This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this
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in an attempt to fix the copycat truck bug, but it has so far managed to escape me. Closes ticket:1417
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9319 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:19 +01:00
Guangcong Luo
541d555e25
Rename Dragon from "Super Heavy Body" to "Multi Turret Body".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9195 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:00 +01:00
Per Inge Mathisen
7125b11198
Make scavengers work in skirmish again. And they are now meaner than ever.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9170 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
c0411ed819
Remove unused wrf files
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9168 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
4eaa4f9afa
Fix erroneously commented out line
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9166 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
40652f7257
Fix references to new AI scripts. Remove references to old "campaign" style resource definitions and scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9165 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
b8d42bd9fe
Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9162 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Guangcong Luo
187986f92e
Fix bug #967 - templates.txt templates (namely, Truck and AI templates) were 1 power point cheaper, and had 1 less HP, than templates created in the Design screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9160 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:35 +01:00
Guangcong Luo
fc94a37432
Fix bug #1325 - confusing research icons for some missile upgrades.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8960 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:02 +01:00
Guangcong Luo
e22246cb30
A few balance changes:
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- Update cyborg lasers to match changes to regular lasers
- Change cyborg transport research icon to cyborg transport
- Change Lancer's prereqs from HEAP Mini-Rockets to HE Mini-Rockets Mk3
- Allow only Dragon to have multi-turret; decrease its HP by 50
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8894 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:06 +01:00
Per Inge Mathisen
1b35026ffc
Add back missing connectors lost in commit r8471.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8475 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:05 +01:00
Per Inge Mathisen
014a3b484e
Pipe all PIE files through the simplipie tool to remove unused flags, and turn instances of
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the no cull flag into duplicated, inverted polygons. Remove support for the no cull flag from
the source. HOPEFULLY this does not introduce any visual defects. I did not see any. If you
see any, let me know. This is in preparation for improved object rendering.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8471 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:04 +01:00
Per Inge Mathisen
8b5d770fb0
Forgot to commit stats headers for MP games. Oops.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8461 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:02 +01:00
i-nod
c09cb93920
Corrected cyborg transport model by Mysteryem.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8403 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:57 +01:00
Per Inge Mathisen
b02aa1f0f4
The LasSat is now a DOOR type structure. This means it behaves like a fortress when it comes to
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where it can be placed and how it adapts to terrain. See discussion on the forum for details
(http://forums.wz2100.net/viewtopic.php?f=6&t=3992 )
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8305 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:49 +01:00
Guangcong Luo
d676290d54
I seriously hope these are all the typos.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8265 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo
8fe4e81bfb
Whoops. Typoed a few things in last commit; fixing now.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8264 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo
96e6a084d1
Rebalance 0.6.1. (Go on, accuse me of not having a detailed enough commit message. I dare you.)
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- Most projectiles 1.5x faster. Should reduce sync problems
Renames:
- Mini-Rocket Artillery renamed Mini-Rocket Array
- MRL Emplacement renamed Mini-Rocket Battery
- Angel Missile renamed Seraph Missile Array (should eliminate the "angel missile won't fire!" complaints)
- Angel Missile Battery renamed Short-Range Missile Battery
VTOL balance:
- Hurricane damage increased 40 -> 50, splash increased 10 -> 30
- Cyclone damage increased 50 -> 70, splash increased 40 -> 60
- Whirlwind damage increased 50 -> 65, splash increased 30 -> 50
- Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
- Stormy damage increased 140 -> 180
- All lasers now have 80%-80% accuracy
- Plasmite Bomb weight increased 8000 -> 12000
- Mini-pod can hit air
- Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
- Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
Late-game stalemate-busting:
- Artillery to hover multiplier decreased from 110% to 100%
- Artillery to tracks multiplier decreased from 65% to 50%
- Artillery to half-tracks multiplier decreased from 80% to 70%
- Artillery to wheels multiplier decreased from 95% to 90%
- Anti-tank to hover multiplier decreased from 100% to 90%
- AP to hard multiplier increased from 45% to 50%
- Seraph (see "Renames") range increased from 5-11 to 5-14
Truck rush prevention:
- Command Center must be built before MG tower can be researched
- Truck HP decreased 50 -> 25
- Truck weight increased 600 -> 800
Structure research price cuts:
- Inferno bunker research price 150 -> 125
- Plasmite bunker research price 150 -> 125
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8261 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
i-nod
932fbbbe37
Some sounds were missing for super cyborgs and MG4-bunker (ticket #919 ).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8111 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:02 +02:00
Per Inge Mathisen
f74d810240
Remove unused files and directories. See ticket:875
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8088 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:00 +02:00
i-nod
59b735b4be
Updated Mysteryem's heavy and super heavy wheels. This closes ticket #555 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8085 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:58 +02:00
Christian Ohm
a35a5b2d8d
Fix some spelling errors in unit names, and change "Command turret MkII/III/IV" to "Command Turret II/III/IV" on Zarel's suggestion, since they are separate components, not upgrades as the other MkX things.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7964 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:03 +02:00
Guangcong Luo
1f97005b83
Restore savegame compatibility with TUTMG
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7813 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Guangcong Luo
70431dff3b
Get rid of the scourge of TUTMG once and for all (fixes bug #594 , as well as my sanity). Also get rid of useless multiplayer folder in base.wz.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7807 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Guangcong Luo
3c18bbf28d
Fix bugs #533 , #292 , and #398 - Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7558 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00