Per Inge Mathisen
423ac3df4f
Use chained events instead of relying on a 40 second repeat trigger for research. This
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makes the AI much faster at researching, as it eliminates long delays. Also clean up
the base expansion code and make it stop trying to expand when out of power.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9243 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:07 +01:00
Per Inge Mathisen
640f94ace4
Nudge scav script a bit to make it not crash the script interpreter.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9171 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
7125b11198
Make scavengers work in skirmish again. And they are now meaner than ever.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9170 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
b8d42bd9fe
Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9162 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Guangcong Luo
187986f92e
Fix bug #967 - templates.txt templates (namely, Truck and AI templates) were 1 power point cheaper, and had 1 less HP, than templates created in the Design screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9160 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:35 +01:00
Per Inge Mathisen
027cb31486
Make AI use event chainloading for basic structures and new trucks. This means that instead of calling
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common AI functions from several places, which can lead to the CPU spending much time doing AI stuff
that frame, or setting the object to idle and wait for a repeat event to pick it up, which can lead to
long delays, it queues up another event for the next AI frame to continue processing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9133 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
baa0ac2188
Purely stylistic changes to make it easier to read this code for mistakes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9131 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
ada555a8d0
Add two new features to challenges, 1) to enable/disable changing your own position,
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defaulting to not allowing user to change his or her position, and 2) to allow the
challenge to specify starting positions for each AI. Previously the user could freely
change starting position on all maps. Now this feature is only allowed on the "No Place
To Hide" challenge. Also move the starting AIs for "Hide Behind Me" challenge to flank
the starting player.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9056 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:23 +01:00
dak180
72ccb7c384
PNG optimization, also known as 'Crush them all!'.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9038 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:21 +01:00
Guangcong Luo
192ade3cc0
Fix bug #1361 - tutorial can be unable to be finished if user clicks through design screen too quickly.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9033 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:10 +01:00
Guangcong Luo
9b0381b14b
Remove the two Warzone logo backdrops - they're really unprofessional and tacky, especially when there's already a Warzone logo at the top of the screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8933 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:03:57 +01:00
Per Inge Mathisen
6986f8a054
Undelete droidBuiltAssign() that turned out to be quite essential. Make no
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base builds much faster yet, by making droids cooperate on more buildings.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8813 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:54 +01:00
Per Inge Mathisen
209bf40833
Remove dead or non-working code from the default skirmish AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8812 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:53 +01:00
Guangcong Luo
84ba706499
New interface images: Attack-move and unload transport images, better North pointer, and correctly-aligned checkbox.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8802 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:52 +01:00
Buginator
1a1896e3bc
Add the laser satellite to the limits screen.
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fixes ticket:1227
Patch by 13KukYNexus666
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8730 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:45 +01:00
Guangcong Luo
fbd286011c
Remove "ready" text from ready checkbox image.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8715 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:44 +01:00
Per Inge Mathisen
89679c361a
Significantly improve default AI no bases behaviour by making sure starting
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trucks cooperate on an initial factory. Implements most of and closes ticket:1171
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8704 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:43 +01:00
Thomas Barlow
dd8097da19
Update page 17 with a further improved version.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8687 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:42 +01:00
Per Inge Mathisen
11a584851d
Based on suggestion from player acidjnk, set all AI droids to 'do or die',
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and stop AI from building repair centers. This should make AI harder.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8685 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:41 +01:00
Per Inge Mathisen
e1c04d538c
Make AI build lancer towers instead of non-existent lancer bunkers. Part of ticket:1171
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8668 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:41 +01:00
Thomas Barlow
507a22d423
Update wall and hardpoint models with new versions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8664 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:40 +01:00
Per Inge Mathisen
36dd15bd0d
AI scripts: Fix parentheses in some expressions where canDroidReach was added.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8634 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:52 +01:00
Per Inge Mathisen
c5533ee514
Make AIs go for closest oil first. Closes ticket:1166
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8633 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:52 +01:00
Guangcong Luo
5ba89a0f93
Better "ready?" checkbox.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8594 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:47 +01:00
Guangcong Luo
14f2aa3b52
New water tile by Mysteryem (CC-BY-SA-3.0).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8583 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:46 +01:00
Per Inge Mathisen
877e90e0ae
Make use of the new scavenger icons. See discussion in ticket:1093
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8487 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-23 18:13:25 +01:00
Per Inge Mathisen
1b35026ffc
Add back missing connectors lost in commit r8471.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8475 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:05 +01:00
Per Inge Mathisen
014a3b484e
Pipe all PIE files through the simplipie tool to remove unused flags, and turn instances of
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the no cull flag into duplicated, inverted polygons. Remove support for the no cull flag from
the source. HOPEFULLY this does not introduce any visual defects. I did not see any. If you
see any, let me know. This is in preparation for improved object rendering.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8471 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:04 +01:00
Per Inge Mathisen
26de1676e4
Add descriptive headers to some stats files. Eventually all stats files should have a descriptive header.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8438 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:00 +01:00
Per Inge Mathisen
c6db8bfcd7
Put all palette info into an external file that can be modified by modders. It is quite sensitive
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to changes in the number of lines. The colours are in the (from CSS) familiar R,G,B,A hex format.
Closes ticket:1062
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8435 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:59 +01:00
Buginator
a86cbc2e3c
As was discussed on the ML, removing SQL from trunk.
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Please test!!
OS X & mingw builds may be broken!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8312 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:50 +01:00
Guangcong Luo
3fbf4c8f19
Apply the hacky fix for AA targeting (make all dedicated AA homing) to campaign as well as skirmish (this is probably the first change to campaign stats in ''ages'').
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8257 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:42 +01:00
i-nod
61f2e648d7
Added some missing .wrf files that are required for StructLimiter screen ( #875 ).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8217 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-06 22:10:00 +02:00
i-nod
52c314f2f6
Pies for Multiple muzzle flashes feature #824 (part 2).
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Angel missiles, Heavy SAM, MRL plus some tune to part 1 pies.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8164 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:09 +02:00
i-nod
932fbbbe37
Some sounds were missing for super cyborgs and MG4-bunker (ticket #919 ).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8111 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:02 +02:00
Buginator
cd24361f83
revert r3270
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Bring back all the missing screams that were mistakenly removed, and also bring back the yell for help, since that will be used soon. (all removed in r3270)
Also reverts r8025 / r8030 (see ticket:830 for more info) since I didn't know the sounds were removed.
fixes ticket:830
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8097 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:01 +02:00
i-nod
b494e2f276
Pies for Multiple muzzle flashes feature #824 (part 1).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8094 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:00 +02:00
Per Inge Mathisen
f74d810240
Remove unused files and directories. See ticket:875
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8088 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:00 +02:00
Per Inge Mathisen
fdcf878005
Increased front menu loading speed. Fix limits problem in challenges.
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Closes ticket:875 and closes ticket:881, patch by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8087 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:59 +02:00
i-nod
59b735b4be
Updated Mysteryem's heavy and super heavy wheels. This closes ticket #555 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8085 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:58 +02:00
Per Inge Mathisen
67425d01a5
Make use of the new script function droidCanReach() in skirmish AI for
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construction orders. Closes ticket:838
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8073 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:56 +02:00
Per Inge Mathisen
87a687e15c
A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones
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with weapons). If structure have some target for main weapon it will show appropriate icon on the
right side of weapon reload bar/health bar. For now it can distinguish: visual contact targets,
commander targets, sensor targets, CB sensor targets, counter radar targets, air defense targets.
Closes ticket:686, patch by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8022 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:11 +02:00
Christian Ohm
773c6f7a4e
Add a north pointer for the rotating radar.
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This is i-NoD's reworked version. Closes #769 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8011 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
Christian Ohm
a35a5b2d8d
Fix some spelling errors in unit names, and change "Command turret MkII/III/IV" to "Command Turret II/III/IV" on Zarel's suggestion, since they are separate components, not upgrades as the other MkX things.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7964 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:03 +02:00
Per Inge Mathisen
dba1290112
This patch adds the beginnings of a "Challenge" single player game mode. It
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adds fixed game setups with a running timer, which becomes a game score. The
faster you can finish the challenge, the better the score. However, if you
have been unable to finish the challenge, then the higher the score is better
(you survived it longer)! Challenges are setup in INI files in a challenges/
directory. This closes ticket:778
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7954 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:02 +02:00
Guangcong Luo
495883e5e4
Workaround for alpha channel bug.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7941 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:00 +02:00
Guangcong Luo
ac21fbf178
Commit Mysteryem's new tree textures.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7932 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:57 +02:00
Per Inge Mathisen
c297877ef0
Remove some dead data from gamedesc file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7920 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:56 +02:00
Guangcong Luo
35155f3e52
Index terrain textures (~68 MB -> ~22 MB); idea suggested by i-NoD.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7891 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:50 +02:00
Guangcong Luo
1f97005b83
Restore savegame compatibility with TUTMG
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7813 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Christian Ohm
dccf60a1bf
Remove some more mentions of TUTMG
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7812 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Guangcong Luo
3ee7d16904
Remove another mention of TUTMG.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7809 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Guangcong Luo
70431dff3b
Get rid of the scourge of TUTMG once and for all (fixes bug #594 , as well as my sanity). Also get rid of useless multiplayer folder in base.wz.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7807 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Buginator
24d699f0b7
Tile fixes for C1, C2 & C3 tilesets done by Mysteryem.
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A *huge* shout out to him. :)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7705 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Per Inge Mathisen
274b0483f9
Fix size of flashing timer box in campaign. This closes ticket:596 "Time ends warning quad is to small".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7672 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:12 +02:00
Buginator
a76f71463a
Update tile-62 decal
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7657 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Christian Ohm
f488b0c4ee
New terrain decals by Zarel:
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* Arizona: tread tracks
* Arizona: that weird brown stuff
* Mountain: tread tracks
* Mountain: roads
* Mountain: a crater
Zarel: "I believe the decals for Arizona are done. There are probably a few
Urban and Mountain ones that still need to be done."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
Per Inge Mathisen
9ac1b1adfd
Fix 'make dist' for trunk.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7609 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Guangcong Luo
0429360f72
New Warzone logo created by Garrett Wiens-Kind <Neuralize>.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7601 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator
0c73d7516f
Partial Revert of r7447, AI scripts all reverted back.
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Will fix the issue another way. Old (skirmish) savegames from previous versions of the game will work again.
refs ticket:406
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7580 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-30 19:24:48 +02:00
Guangcong Luo
9000a57144
Fix bug #541 - Uninstaller misses some files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7544 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:31 +02:00
Guangcong Luo
2d6d0656d5
Stop AI from using player's truck (fixes bug #406 ). Comment multiTemplateSetup a bit better.
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This is a somewhat hacky fix (gives human players ConstructorDroid and computer players ConstructionDroid). The template system has too many eldritch horrors that to fix it properly requires rewriting the entire template code (did you know it loads human player templates from player 5? And so if player 5 is an AI player, it uses a ridiculously complicated workaround?)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7447 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-16 16:07:15 +02:00
Buginator
395f677099
Properly fix intfac.img & infac.h
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After a short (*cough*) delay, finally add Zarel's new icons from ticket:247. (fixes ticket:247)
Move leave / disconnect icon to top(ish) right of screen.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7380 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Guangcong Luo
ad647da647
"Player disconnected" and "Player left" icons.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7360 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo
20f0ddc547
Team selector is now labeled "TEAM" and teams are colored and lettered A-H. The original numbers were changed to letters so they can no longer be confused with player numbers.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7142 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-24 14:16:07 +02:00
Buginator
c2e5d2462f
Adds password support to warzone.
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Adds feedback from the lobby server.
Notes: You have to enter a password *first*, and then either host the game, or join a game.
Thanks to elio for the new icons!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Per Inge Mathisen
8b9ed44a6f
New radar detector turret graphics by elio
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6972 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-08 14:04:26 +02:00
Per Inge Mathisen
cfe68c3602
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
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range away. Both land and air droids can be assigned to it. See ticket #340 for more discussion.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6955 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Elio Gubser
b3d3a57b98
accidentally changed the python body pie when I commited the new wheels
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6861 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-17 11:09:28 +01:00
Per Inge Mathisen
e06f58695e
Fix SQL stats build for 'make dist'
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6855 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-15 23:42:28 +00:00
Elio Gubser
3e993b6eb8
new wheels propulsion graphics by Mysteryem. including a slight change to the texturing on the light wheels
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6845 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-14 09:20:23 +00:00
Gerard Krol
71bc279c9e
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6832 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:51:40 +00:00
Gerard Krol
73d4569733
Load the new terrain textures when going from cam1->cam2 or cam2->cam3. This fixes bug #299 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6831 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:50:55 +00:00
Per Inge Mathisen
a223d5598d
New map 4c-Urban-Chaos by Mysteryem.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6827 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 18:30:41 +00:00
Per Inge Mathisen
73ba9f3a1a
Correct water edges on little egypt map. Fix by Mysteryem. Closes gna.org bug #9658 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6826 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 18:28:17 +00:00
Guangcong Luo
ba8608f40d
Spelling corrections.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6804 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 22:03:22 +00:00
Per Inge Mathisen
cbdff3e45d
Update backdrops by cathuria with new versions. Closes ticket #287 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6798 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 19:08:26 +00:00
Per Inge Mathisen
28c7cb4abb
Add new backdrop by B. V. Edwards <cathuria>
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6768 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-02 22:57:26 +00:00
Per Inge Mathisen
58546965b7
Delete commented out references to non-existent files from gamedesc.lev
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Delete two unused and broken map files that either belongs to an expand mission or is unreferenced.
Add basic unit testing framework for testing all map files in data/base.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6728 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 19:41:25 +00:00
Gerard Krol
5601741b95
Brace for impact, this is the new terrain renderer!
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6682 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:35:21 +00:00
Gerard Krol
3fa8a7e4ce
The textures for the new terrain renderer. These are committed separately to make reverting the actual code changes easier.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6681 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:32:30 +00:00
Giel van Schijndel
6e1d019403
* Update SQLite stats database
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* Fix loading of stats from the SQLite database (utilised in the campaign)
This fixes #276 and #269 .
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6670 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 21:09:37 +00:00
Guangcong Luo
c74230d192
Commit patch #77 - Anti-aliased full-sized recolored cursors
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(It's been months... We really shouldn't sit on patches with no objections for this long...)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6656 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-17 05:57:08 +00:00
Giel van Schijndel
d862f39362
Don't add a separating comma if we've already printed the last column definition
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This was done when we'd have a C-only-field.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6649 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:46:45 +00:00
Giel van Schijndel
99d6bf1529
Bring stats-db2.data.sql in sync with the stats
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6648 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:46:42 +00:00
Giel van Schijndel
4d7cb371e7
iAudioFireID and iAudioImpactID aren't stored in the CSV files, so don't store them in the database either (for now)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6647 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:32:40 +00:00
Giel van Schijndel
57de43c140
* Generate CREATE VIEW statements in the SQL schema
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* Use these VIEWs instead of rather complicated SELECT statements in the C SQLite loading code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:32:29 +00:00
Guangcong Luo
1f5ab803ed
Updated MinGW32 makefiles; fix "multiple half-tracks" bug.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6639 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 05:49:09 +00:00
Dennis Schridde
aac41748dc
Bump copyright
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Giel van Schijndel
449d93267e
* Add CSV field entries for ECM, REPAIR and BRAIN
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* Generate SQL INSERT statements from CSV data for ECM
- REPAIR and BRAIN are still "exceptional" cases requiring syntactical extensions to the DB mini/meta language
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6579 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-01 19:10:29 +00:00
Giel van Schijndel
1f4e369cf2
* Add a new struct-level qualifier: %csv-field-override
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- This qualifier allows overriding of CSV field numbers given in base classes
- This is required for the WEAPON stats because it differs from most other stats in that it doesn't have the "designable" field as the last CSV field
* Specify all CSV field numbers for the fields in struct WEAPON
* Generate SQL INSERT statements from weapons.txt
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6553 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-22 22:18:48 +00:00
Giel van Schijndel
2d569239a1
Convert MSWord document c1prox.doc to an OpenDocument Flat XML document
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6544 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-11 15:31:38 +00:00
Gerard Krol
71af833dd5
Add an urban sky and (for now) also use it for the Rockies.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6347 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-17 10:02:28 +00:00
Gerard Krol
a5128f0d6d
Rename the current skybox texture page to page-25-sky-arizona and use the entire texture, instead of only the bottom half of
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it. This will make it easier to change the sky for the different areas.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6345 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-17 08:06:49 +00:00
Giel van Schijndel
5f05dd99e6
Check for Perl in the configure script, rather than just assuming it's installed
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6343 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 19:13:39 +00:00
Giel van Schijndel
bcca523e55
Remove unused SQL files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6338 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 16:29:14 +00:00
Giel van Schijndel
3cc8d0e1a2
* Use the database-meta-language code generator to generate a new stats loading function: loadPropulsionStatsFromDB
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* Get rid of the (previous) handcrafted version for loadPropulsionStatsFromDB
* Get rid of the old (handcrafted) `propulsion` table and replace it with the autogenerated `PROPULSION` table
NOTE: Only src/data.c src/stats-db.[ch] src/stats-db2.tpl got changed manually, the other changes where generated from these
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6337 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 16:28:23 +00:00
Giel van Schijndel
27856b5de5
* Make sure to wrap the produced SQL INSERT statements in a TRANSACTION
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* At the start of a new struct's data place the name of that struct
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6333 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 16:28:12 +00:00
Giel van Schijndel
bfdc0728be
Remove unused SQL files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6332 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 16:28:09 +00:00
Giel van Schijndel
db0253a0d8
* Use the database-meta-language code generator to generate a new stats loading function: loadSensorStatsFromDB
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* Get rid of the previous (handcrafted) version for loadSensorStatsFromDB
* Get rid of the old `sensor` table in the database and replace it with the autogenerated `SENSOR` table
This addresses #2
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6327 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 03:52:34 +00:00