* Add a simple resource file (editworld.rc) for the wxWidgets version of EditWorld containing two icons (aside from the default wxWidgets icons)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3211 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove mainfrm.cpp and mainfrm.h from the Code::Blocks project file (as mainframe.cpp and mainframe.h where already present)
* Add mainframe.xrc to the Code::Blocks project file
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3210 4a71c877-e1ca-e34f-864e-861f7616d084
* So now convert our MainFrame window to an XRC file
* This results in less code (as the window is now defined as an XML file rather than a huge amount of window creating code)
* Also the compile time has now drastically decreased for mainframe.cpp
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3209 4a71c877-e1ca-e34f-864e-861f7616d084
* An implementation of Help->About is already provided :-D (which is probably the easiest thing about the program...)
* Currently this window is produced through means of code generation since I can work around something that seems to be a bug in wxSmith this way (the "bug" only occurs when defining windows in XML resource files)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3207 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to add proper #include guards to every header file
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3184 4a71c877-e1ca-e34f-864e-861f7616d084
* Use a function to return the current directory as an std::string (rather than writing it into a buffer that's given along)
* #define snprintf _snprintf so we can use that as well...
* Some const correctness
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3181 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove warzone2100.png from the current directory (it was just a (cheap) copy from icons/warzone2100.png anyway)
* In aboutdialog.xrc refer to the warzone2100.png from icons/ instead...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3169 4a71c877-e1ca-e34f-864e-861f7616d084
* and especially don't use the wrong delete operator!! (delete [] String; was necessary not without the '[]')
Greater ease in porting to wxWidgets:
* Rename class CExportInfo to ExportInfo
* Pass the string to display to ExportInfo's constructor rather than funking around with its member variables (encapsulation!)
* Clean up & remove large portions of ExportInfo's (unnecessary) code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3149 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove unused bitmaps res/bitmap2.bmp res/bmp00001.bmp; also remove them from our resource file
* Don't use a magic number in editworld.rc for means of referring to res/bitmap1.bmp use IDB_BITMAP1 instead
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2453 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove some commented out functions from heightmap.cpp which where duplicated (i.e. functions with the same name and parameter prototypes existed elsewhere in the file) and used ListNode<T>
* Replace usage of ListNode<T> with std::list<T> usage; actually I replaced it with std::list<T>::iterator or std::list<T>::const_iterator since all code that still used ListNode<T> was code iterating over an instance of ListNode<T>
* Remove listtemp.h which contained template class ListNode<T>
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2451 4a71c877-e1ca-e34f-864e-861f7616d084
* #define VC_EXTRALEAN before including MFC & Windows headers to exclude some unused stuff
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2447 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove several unused windows from the resource file: IDD_EDITSTATS, IDD_HEIGHTSCALE, IDD_OBJECTTYPES, IDD_SETSTATSCHOICE, IDD_SETSTATSCOMBO and IDD_SETSTATSVALUE
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2446 4a71c877-e1ca-e34f-864e-861f7616d084
* Update EditWorld's TODO file (remove limitsdialog.cpp from the list of yet to port windows)
* Use wxWidgets' precompiled header in numtextval.hpp
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2443 4a71c877-e1ca-e34f-864e-861f7616d084
* This class uses a container of integers instead of wxArrayInt (C++ container as specified in section 23.1 of the ISO C++ standard 1998)
* Add another ported dialog: LimitsDialog; to directory wxDialogs
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2442 4a71c877-e1ca-e34f-864e-861f7616d084
* Wrap some strings in _T() macro (deals with unicode/ascii text)
* Add an header guard to limitsdialog.hpp
* Use std::deque's constructor to load data into it from two InputIterators (first & last); note: in case of MSVC6 this requires you to fix the flawed STL
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2439 4a71c877-e1ca-e34f-864e-861f7616d084
* Change the return value of functions CHeightMap::GetMapWidth and CHeightMap::GetMapHeight from "DWORD" to "unsigned int" (also don't mark these functions as inline anymore)
* Mark function CHeightMap::GetScrollLimits as const and remove the inline keyword from its declaration
* Add a template function CHeightMap::SetScrollLimits which uses std::list::assign() to copy a list of CScrollLimits from two input iterators (in MSVC6 I had to fix the STL implementation to get this to compile, GCC works fine though, newer versions of MSVC *should* work as well btw)
Greater ease in porting to wxWidgets:
* Rename class CLimitsDialog to LimitsDialog
* Add templated constructor to LimitsDialog
* This constructor initializes an std::deque<CScrollLimits> (_limitsList) with a list of scrolling limits
* This constructor depends on InputIterators (as defined by the C++ standard in section 24.1.1) for its initialization
* Put member data in a private part of LimitsDialog's class declaration
* Make sure all member functions of LimitsDialog only work on its own private data and not on other classes' data
* Instead the usercode using LimitsDialog can use the InputIterators provided by LimitsDialog::firstLimit and LimitsDialog::lastLimit to copy data over (e.g. using STL Containers' assign() member function)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2435 4a71c877-e1ca-e34f-864e-861f7616d084