* Add a Code::Blocks project file to aid in porting of EditWorld
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3187 4a71c877-e1ca-e34f-864e-861f7616d084master
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="EditWorld" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin\Debug\EditWorld" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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<Add option="-DDEBUG" />
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<Add option="-D__WXDEBUG__" />
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<Add directory="$(#wx)\lib\gcc_dll\mswud" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="$(#wx)\lib\gcc_dll\mswud" />
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</ResourceCompiler>
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<Linker>
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<Add library="wxmsw28ud_xrc" />
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<Add library="wxmsw28ud_html" />
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<Add library="wxmsw28ud_adv" />
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<Add library="wxbase28ud_xml" />
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<Add library="wxmsw28ud_core" />
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<Add library="wxbase28ud" />
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<Add library="wxpngd" />
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<Add library="wxzlibd" />
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<Add library="wxexpatd" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option output="bin\Release\EditWorld" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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<Add option="-g" />
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<Add option="-DNDEBUG" />
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<Add directory="$(#wx)\lib\gcc_dll\mswu" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="$(#wx)\lib\gcc_dll\mswu" />
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</ResourceCompiler>
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<Linker>
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<Add library="wxmsw28u_xrc" />
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<Add library="wxmsw28u_html" />
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<Add library="wxmsw28u_adv" />
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<Add library="wxbase28u_xml" />
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<Add library="wxmsw28u_core" />
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<Add library="wxbase28u" />
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<Add library="wxpng" />
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<Add library="wxzlib" />
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<Add library="wxexpat" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add option="-pipe" />
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<Add option="-mthreads" />
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<Add option="-fexceptions" />
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<Add option="-D__GNUWIN32__" />
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<Add option="-D__WXMSW__" />
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<Add option="-DWXUSINGDLL" />
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<Add option="-DwxUSE_UNICODE" />
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<Add option="-DWIN32" />
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<Add option="-D_WINDOWS" />
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<Add option="-D_AFXDLL" />
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<Add option="-D_MBCS" />
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<Add directory="$(#wx)\include" />
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<Add directory="$(#wx)\contrib\include" />
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<Add directory="C:\boost_1_33_1" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="$(#wx)\include" />
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</ResourceCompiler>
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<Linker>
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<Add library="kernel32" />
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<Add library="user32" />
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<Add library="gdi32" />
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<Add library="winspool" />
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<Add library="comdlg32" />
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<Add library="advapi32" />
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<Add library="shell32" />
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<Add library="ole32" />
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<Add library="oleaut32" />
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<Add library="uuid" />
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<Add library="comctl32" />
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<Add library="wsock32" />
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<Add library="odbc32" />
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<Add library="winmm" />
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<Add library="dxguid" />
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<Add library="ddraw" />
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<Add directory="$(#wx)\lib\gcc_dll" />
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</Linker>
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<Unit filename="aboutdialog.cpp" />
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<Unit filename="aboutdialog.hpp" />
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<Unit filename="aboutdialog.xrc" />
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<Unit filename="autoflagdialog.cpp" />
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<Unit filename="autoflagdialog.hpp" />
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<Unit filename="autoflagdialog.xrc" />
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<Unit filename="bmphandler.cpp" />
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<Unit filename="bmphandler.h" />
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<Unit filename="brush.cpp" />
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<Unit filename="brush.h" />
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<Unit filename="brushprop.cpp" />
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<Unit filename="brushprop.h" />
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<Unit filename="btedit.cpp" />
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<Unit filename="btedit.h" />
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<Unit filename="bteditdoc.cpp" />
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<Unit filename="bteditdoc.h" />
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<Unit filename="bteditview.cpp" />
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<Unit filename="bteditview.h" />
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<Unit filename="chnkio.cpp" />
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<Unit filename="chnkio.h" />
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<Unit filename="ddimage.cpp" />
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<Unit filename="ddimage.h" />
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<Unit filename="debugprint.cpp" />
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<Unit filename="debugprint.hpp" />
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<Unit filename="devmap.h" />
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<Unit filename="dibdraw.cpp" />
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<Unit filename="dibdraw.h" />
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<Unit filename="directx.cpp" />
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<Unit filename="directx.h" />
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<Unit filename="editworld.rc">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="expandlimitsdlg.cpp" />
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<Unit filename="expandlimitsdlg.h" />
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<Unit filename="fileparse.cpp" />
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<Unit filename="fileparse.h" />
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<Unit filename="gateway.cpp" />
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<Unit filename="gateway.h" />
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<Unit filename="gateway.hpp" />
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<Unit filename="gatewaydef.h" />
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<Unit filename="gatewaysup.cpp" />
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<Unit filename="geometry.cpp" />
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<Unit filename="geometry.h" />
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<Unit filename="grdland.cpp" />
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<Unit filename="grdland.h" />
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<Unit filename="heightmap.cpp" />
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<Unit filename="heightmap.h" />
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<Unit filename="infodialog.cpp" />
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<Unit filename="infodialog.hpp" />
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<Unit filename="infodialog.xrc" />
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<Unit filename="initiallimitsdialog.cpp" />
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<Unit filename="initiallimitsdialog.hpp" />
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<Unit filename="initiallimitsdialog.xrc" />
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<Unit filename="keyhandler.cpp" />
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<Unit filename="keyhandler.hpp" />
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<Unit filename="limitsdialog.cpp" />
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<Unit filename="limitsdialog.hpp" />
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<Unit filename="limitsdialog.xrc" />
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<Unit filename="macros.h" />
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<Unit filename="mainfrm.cpp" />
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<Unit filename="mainfrm.h" />
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<Unit filename="mapprefs.cpp" />
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<Unit filename="mapprefs.h" />
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<Unit filename="objectproperties.cpp" />
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<Unit filename="objectproperties.h" />
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<Unit filename="pasteprefs.cpp" />
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<Unit filename="pasteprefs.h" />
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<Unit filename="pcxhandler.cpp" />
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<Unit filename="pcxhandler.h" />
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<Unit filename="playermap.cpp" />
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<Unit filename="playermap.h" />
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<Unit filename="resource.h" />
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<Unit filename="savesegmentdialog.cpp" />
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<Unit filename="savesegmentdialog.hpp" />
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<Unit filename="savesegmentdialog.xrc" />
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<Unit filename="stdafx.h" />
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<Unit filename="tdview.cpp" />
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<Unit filename="tdview.h" />
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<Unit filename="textsel.cpp" />
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<Unit filename="textsel.h" />
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<Unit filename="textureprefs.cpp" />
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<Unit filename="textureprefs.h" />
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<Unit filename="textureview.cpp" />
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<Unit filename="textureview.h" />
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<Unit filename="tiletypes.cpp" />
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<Unit filename="tiletypes.h" />
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<Unit filename="typedefs.h" />
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<Unit filename="undoredo.cpp" />
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<Unit filename="undoredo.h" />
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<Unit filename="wfview.cpp" />
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<Unit filename="wfview.h" />
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<Unit filename="winstuff.h" />
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<Unit filename="wx\hyperlink.cpp" />
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<Unit filename="wx\hyperlink.h" />
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<Extensions>
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<code_completion />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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