* Remove rather empty file stdafx.cpp
* #define VC_EXTRALEAN before including MFC & Windows headers to exclude some unused stuff git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2447 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -222,10 +222,6 @@ SOURCE=.\savesegmentdialog.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\stdafx.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\tdview.cpp
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# End Source File
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# Begin Source File
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@ -1,30 +0,0 @@
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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$Revision$
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$Id$
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$HeadURL$
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*/
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// stdafx.cpp : source file that includes just the standard includes
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// BTEdit.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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@ -27,16 +27,14 @@
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// are changed infrequently
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//
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//#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afxwin.h> // MFC core and standard components
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#include <afxcview.h>
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#include <afxext.h> // MFC extensions
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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# include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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#include "typedefs.h"
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