Per Inge Mathisen
6ba7942cb8
Remove some dead and unused DirectX code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@234 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 18:29:28 +00:00
Per Inge Mathisen
e7eead3c7a
Remove dead check for DirectX version.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@233 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 18:16:17 +00:00
Per Inge Mathisen
26afc339a4
Remove last bit of AMD 3DNow code
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@232 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 18:13:41 +00:00
Per Inge Mathisen
1c3458fe82
Remove the unused, outdated AMD 3DNow! code. Both SDL and OpenGL support 3DNow.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@231 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 18:02:21 +00:00
Victor Qamly
dc6d7963c6
Removed unneeded Alut.h include file.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@230 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-07 18:50:49 +00:00
Victor Qamly
a4f67a427c
Adding the correct way to destroy the context according to the openAL SDK docs.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@229 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-07 04:39:04 +00:00
Victor Qamly
0dfb589fa0
Fixes for .net compiler, and some other fixes in handling of wrapped variables & NOT wrapped functions that used those variables.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@228 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-06 22:49:15 +00:00
Per Inge Mathisen
a9aa16de39
New debug logging code, replacing the old code. Use command line options -debugfile and
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-debug to control debugging output. Use debug() instead of printf or DBPRINTF for debug
information.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@227 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-06 12:29:26 +00:00
Per Inge Mathisen
c5ecd8c321
Properly reinitialize network-related variables. This should solve network problems
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after the first time trying to connect which are "solved" by quitting and restarting the
game. Patch by Henri Valta <henri.valta@kemi.fi>.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@226 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-04 12:04:43 +00:00
Per Inge Mathisen
bbb9b995db
Reenable --enable-debug and make it compile. Patch by Dennis Schridde
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<devurandom@gmx.net>.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@225 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-04 11:46:10 +00:00
Per Inge Mathisen
1fb0ececc3
Finally remove annoying printf that I added for debugging, and use safer snprintf to ensure that we never again go overwriting random memory here.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@224 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 21:23:01 +00:00
Per Inge Mathisen
3346f67917
Revert previous repository revision number idea, since that could not possibly work. Put the previous work back with some changes to ensure builds are not silently broken when subversion command-line client not present.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@223 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 20:55:17 +00:00
Per Inge Mathisen
ffec634777
Remove the old revision number hack.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@222 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 18:48:53 +00:00
Per Inge Mathisen
dcaecafb4d
The keyword was case-sensitive...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@221 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 18:02:59 +00:00
Per Inge Mathisen
c6bec7cd73
Make use of revision.h to find the SVN revision number instead of a "stupid hack" (not my words) in Makefile.am that will only work in some Unix environments with svn command line client properly installed.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@220 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 18:00:07 +00:00
Per Inge Mathisen
2e02866a1e
Set the 'Revision' keyword that tells Subversion to update and expand the $REVISION$ tag.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@219 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 17:54:42 +00:00
Per Inge Mathisen
7f74704b2f
This header contains a define with the revision number of the repository, updated automatically by Subversion itself.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@218 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 17:47:28 +00:00
Per Inge Mathisen
cd4d262cbf
Reinstate check for alut (needed for autoconf compiles on mingw32 since there alut is a separate library), and only set LIBS for all but mingw32 after doing all checks, so that error reporting during autoconf runs becomes correct.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@217 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 09:46:25 +00:00
Christian Ohm
8db3abcd2e
Remove -Wno-pointer-sign from CFLAGS. Sorry, I wasn't aware that's gcc 4 only.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@216 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-29 22:26:00 +00:00
Per Inge Mathisen
30dc376b1f
Remove check for ALUT, add check for libjpeg.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@215 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-28 13:39:11 +00:00
Per Inge Mathisen
41dbf05e4b
frame.h must be included before config.h defines can be used.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@214 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-28 13:33:43 +00:00
Denis Dupeyron
86d8541521
Relase date corrected. It will be done in a few hours, which is tomorrow.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@213 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-27 16:14:09 +00:00
Denis Dupeyron
6a82c6b835
Preparing release 2.0 beta 0.2.2.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@212 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-27 16:06:34 +00:00
Denis Dupeyron
46dc176f9e
Copy of r208 to trunk, with Rodzilla's benediction.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@210 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-26 13:22:41 +00:00
Christian Ohm
c146fef270
- Prepare for using the lex/yacc files instead of the generated c files.
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Works only with the provided Makefiles. To use it, replace the
xxx_l.c/xxx_y.c lines in the Makefile with xxx_parser.y/xxx_lexer.l (the .y
file has to be first). The game compiles with all of them, but hangs on
loading a game when using script_lexer.l/parser.y, and hangs on start when
using level_lexer.l.
- Inevitably: Compiler warning fixes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@206 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-23 00:00:50 +00:00
Christian Ohm
3a9f621a38
- Fix a wrong function definition/call in multiint.c.
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- Give the lex/yacc generated code unique variable names.
Those two changes now make it possible to compile the game with g++ using
the "-fpermissive" compiler flag.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@205 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-22 22:39:13 +00:00
Christian Ohm
6170f498a7
- Fix more compiler warnings.
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- For that, removed lots of unused code, mainly from the lex/yacc generated
files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@204 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-22 21:59:53 +00:00
Christian Ohm
6fdc00e9c3
Add a missing "!" so the game actually runs again (I guess that was the
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reason I couldn't sleep...).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@203 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-21 02:00:42 +00:00
Christian Ohm
4fc0c26f6d
Remove the last traces of stubs.c in both ivis directories (and thus fix
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building the software renderer with automake).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@202 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-20 23:24:44 +00:00
Christian Ohm
fd0ff3ccdb
- Fix a crash with missing videos (by devurandom, slightly modified).
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- Check if video mode could actually be set.
- Clean up the lex/yacc generated files a bit.
- Warning fixes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@201 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-20 23:01:33 +00:00
Christian Ohm
6cd530686f
Change STRING to unsigned to avoid crash with international characters.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@199 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-20 22:18:33 +00:00
Rodolphe Suescun
fef9923a01
trunk/crossplatform is the new place for stable crossplatform sources.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@198 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-18 05:29:39 +00:00
Dion Mendel
9337603e85
Merged r24:51 from branches/noid/linux. Changes improve platform
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independence. Summary follows:
* Ensure that all source files include an end of line character in the
last line of the file. Some compilers will complain otherwise.
* Fix case sensitivity of all #included filenames.
* Fix system include files e.g. <stdio.h>, not "stdio.h"
* Wrapped compiler specific asm statements inside #ifdef _MSC_VER
conditionals.
* Fixed function declarations that were inconsistent with their
definitions.
* Replaced #ifdef WIN32 with #ifndef PSX to aid in porting.
* Added #ifdef WIN32 conditionals around win32 specific code.
* Replaced MSVC++ specific &(type_cast)var feature with portable
replacement.
* Fixup inline function declarations.
* Replaced sscanf1() with portable sscanf("%n") replacement.
* Renamed global variable gamma -> gammaValue to avoid namespace
conflict.
* Added replacement macros for min/max provided by win32.
* framework/frameresources.c: use platform independent stdio functions.
* framework/input.c: Added setMouseUp() and setMouseDown() functions.
* framework/screen.c: Added platform independent pixel format accessors.
* ivis02/dglide.h: Added preprocessor conditional to prevent multiple
inclusion.
* netplay/netplay.h: Removed duplicate definition of UDWORD.
* netplay/netsupp.c: Added missing include file.
* src/multilimit.c: Corrected number of args in call to
pie_GlobalRenderBegin().
* src/csnap.c: Moved SetMousePos() to input.c
* src/frontend.c: Use setMouseUp|Down() functions instead of win32 ones.
* src/frontend.c: Use mouseX|Y() functions instead of win32 ones.
* src/intdisplay.c: Replaced itoa() with portable sprintf().
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@56 4a71c877-e1ca-e34f-864e-861f7616d084
2005-02-28 02:52:18 +00:00
Ben Russon
bccde9c643
Updated version to 1.10a
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@16 4a71c877-e1ca-e34f-864e-861f7616d084
2005-02-01 04:49:51 +00:00
Ben Russon
edbd2aa0f6
Added Troman's script functions
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@15 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-30 03:35:43 +00:00
Dion Mendel
657192d9fd
increased pie polygon and points limit from 256 to 512
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@12 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-25 05:48:25 +00:00
Dion Mendel
61748ed786
fixed wrong array index bug. Closes : #3100
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@11 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-25 05:42:37 +00:00
Ben Russon
b45f073d02
Multiplayer Unit limit now 300, Campaign unit limit still at 100 to prevent menu overload.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@10 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-23 01:42:03 +00:00
Dion Mendel
47dc78773f
debugging info is now saved to disk
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@9 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-22 17:57:15 +00:00
Ben Russon
c5c2c96875
Fixed a runtime debug error
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@8 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-22 08:36:45 +00:00
Ben Russon
75cc34124b
Release mode now compiles
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@7 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-22 03:10:32 +00:00
Ben Russon
e291f07100
Removed some unneccesary build logs and runtime generated files.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-21 15:24:35 +00:00
Ben Russon
1cc548f906
Successfully compiled in debug mode
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-20 09:14:28 +00:00
Ben Russon
065ff07084
Added Glide2x library. Did not upload glide\doc, glide\Src\tests, or glide\Src\Lib\dos
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-19 21:01:04 +00:00
Dion Mendel
577c9c4267
renamed filenames to lowercase for developer convenience
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-18 08:01:49 +00:00
Dion Mendel
278341944e
set svn:eol-style=native property on source files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-18 07:51:46 +00:00
Ben Russon
dfb2beeb28
Initial Version
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1 4a71c877-e1ca-e34f-864e-861f7616d084
2005-01-18 04:45:05 +00:00