Successfully compiled in debug mode

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5 4a71c877-e1ca-e34f-864e-861f7616d084
master
Ben Russon 2005-01-20 09:14:28 +00:00
parent 065ff07084
commit 1cc548f906
25 changed files with 6745 additions and 0 deletions

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Build Log
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<h3>------- Build started: Project: Framework, Configuration: Debug|Win32 -------
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Command Lines
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@ -7,6 +7,7 @@
#ifndef _DXInput_h
#define _DXInput_h
#define DIRECTINPUT_VERSION 0x0700
#include <dinput.h>
// The direct input object

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<h3>------- Build started: Project: GameLib, Configuration: Debug|Win32 -------
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Command Lines
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View File

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<h3>------- Build started: Project: Ivis02, Configuration: Debug|Win32 -------
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Command Lines
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View File

@ -5,6 +5,7 @@
/***************************************************************************/
#define DIRECT3D_VERSION 0x0700
#include "d3d.h"
#include "frame.h"
#include "texd3d.h"

View File

@ -0,0 +1,881 @@
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View File

@ -19,6 +19,7 @@
#ifdef WIN32
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View File

@ -16,6 +16,7 @@
#ifdef WIN32
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View File

@ -0,0 +1,15 @@
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Build Log
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<h3>------- Build started: Project: NetPlay, Configuration: Debug|Win32 -------
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Command Lines
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View File

@ -0,0 +1,302 @@
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234
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@ -0,0 +1,320 @@
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Build Log
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
<h3>------- Build started: Project: Warzone, Configuration: Debug|Win32 -------
</h3>
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Command Lines
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "g:\Warzone2100\Warzone\src\Debug\RSP000012.rsp" with contents
[
/Od /I "..\Lib\Framework" /I "..\Lib\GameLib" /I "..\Lib\Ivis02" /I "..\Lib\NetPlay" /I "..\Lib\Script" /I "..\Lib\Sequence" /I "..\Lib\Sound" /I "..\Lib\Widget" /I "..\lib\glide\src\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "YY_STATIC" /D "__MSC__" /D "NOREGCHECK" /D "_MBCS" /FD /EHsc /RTC1 /MLd /YX"stdafx.h" /Fp".\Debug/Warzone.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug/" /W3 /c /ZI
.\drive.c
.\display3d.c
.\display.c
.\disp2d.c
.\difficulty.c
.\design.c
.\data.c
.\csnap.c
.\console.c
.\config.c
.\component.c
.\combat.c
.\cmddroid.c
.\cluster.c
.\clparse.c
.\cheat.c
.\cdspan.c
.\cdaudio.c
.\buildpos.c
.\bucket3d.c
.\bridge.c
.\audio_id.c
.\aud.c
.\atmos.c
.\astar.c
.\arrow.c
.\ani.c
.\ai.c
.\advvis.c
.\action.c
]
Creating command line "cl.exe @g:\Warzone2100\Warzone\src\Debug\RSP000012.rsp /nologo"
Creating command line "rc.exe /d "_DEBUG" /l 0x809 /fo".\Debug/deliv.res" .\deliv.rc"
Creating temporary file "g:\Warzone2100\Warzone\src\Debug\RSP000013.rsp" with contents
[
/OUT:".\Debug/Warzone.exe" /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:".\Debug/Warzone.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 ddraw.lib dsound.lib dplayx.lib dinput.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \warzone2100\warzone\lib\netplay\debug\NetPlay.lib \warzone2100\warzone\lib\framework\debug\Framework.lib \warzone2100\warzone\lib\ivis02\debug\Ivis02.lib \warzone2100\warzone\lib\gamelib\debug\GameLib.lib \warzone2100\warzone\lib\sequence\debug\Sequence.lib \warzone2100\warzone\lib\sound\debug\Sound.lib \warzone2100\warzone\lib\script\debug\Script.lib \warzone2100\warzone\lib\widget\debug\Widget.lib "\Program Files\Microsoft DirectX 9.0 SDK (October 2004)\Lib\ddraw.lib" "\Program Files\Microsoft DirectX 9.0 SDK (October 2004)\Lib\dsound.lib" "\Program Files\Microsoft DirectX 9.0 SDK (October 2004)\Lib\dplayx.lib" "\Program Files\Microsoft DirectX 9.0 SDK (October 2004)\Lib\dinput.lib" "\Program Files\Microsoft DirectX 9.0 SDK (October 2004)\Lib\dxguid.lib"
.\debug\Action.obj
.\debug\AdvVis.obj
.\debug\Ai.obj
.\debug\Ani.obj
.\debug\Arrow.obj
.\debug\AStar.obj
.\debug\Atmos.obj
.\debug\Aud.obj
.\debug\Audio_id.obj
.\debug\Bridge.obj
.\debug\Bucket3d.obj
.\debug\BuildPos.obj
.\debug\Cdaudio.obj
.\debug\CDSpan.obj
.\debug\Cheat.obj
.\debug\clParse.obj
.\debug\Cluster.obj
.\debug\CmdDroid.obj
.\debug\Combat.obj
.\debug\Component.obj
.\debug\Config.obj
.\debug\Console.obj
.\debug\Csnap.obj
.\debug\Data.obj
.\debug\deliv.res
.\debug\Design.obj
.\debug\Difficulty.obj
.\debug\Disp2D.obj
.\debug\Display.obj
.\debug\display3d.obj
.\debug\Drive.obj
.\debug\Droid.obj
.\debug\E3Demo.obj
.\debug\Edit2D.obj
.\debug\Edit3D.obj
.\debug\Effects.obj
.\debug\Environ.obj
.\debug\Feature.obj
.\debug\Findpath.obj
.\debug\Formation.obj
.\debug\FPath.obj
.\debug\FrontEnd.obj
.\debug\Function.obj
.\debug\Game.obj
.\debug\Gateway.obj
.\debug\GatewayRoute.obj
.\debug\GatewaySup.obj
.\debug\Geometry.obj
.\debug\Group.obj
.\debug\Hci.obj
.\debug\inGameOp.obj
.\debug\Init.obj
.\debug\IntDisplay.obj
.\debug\IntelMap.obj
.\debug\IntImage.obj
.\debug\IntOrder.obj
.\debug\KeyBind.obj
.\debug\Keyedit.obj
.\debug\KeyMap.obj
.\debug\Level_l.obj
.\debug\Levels.obj
.\debug\Lighting.obj
.\debug\Loadsave.obj
.\debug\Loop.obj
.\debug\Map.obj
.\debug\MapDisplay.obj
.\debug\MapGrid.obj
.\debug\Mechanics.obj
.\debug\Message.obj
.\debug\MiscImd.obj
.\debug\Mission.obj
.\debug\Move.obj
.\debug\Mpdpxtra.obj
.\debug\Mplayer.obj
.\debug\Multibot.obj
.\debug\multigifts.obj
.\debug\MultiInt.obj
.\debug\multijoin.obj
.\debug\multilimit.obj
.\debug\MultiMenu.obj
.\debug\MultiOpt.obj
.\debug\multiplay.obj
.\debug\Multistat.obj
.\debug\multistruct.obj
.\debug\MultiSync.obj
.\debug\Objects.obj
.\debug\ObjMem.obj
.\debug\oPrint.obj
.\debug\OptimisePath.obj
.\debug\Order.obj
.\debug\Player.obj
.\debug\Power.obj
.\debug\PowerCrypt.obj
.\debug\projectile.obj
.\debug\Radar.obj
.\debug\RayCast.obj
.\debug\readfiles.obj
.\debug\Research.obj
.\debug\Scores.obj
.\debug\ScriptAI.obj
.\debug\ScriptCB.obj
.\debug\ScriptExtern.obj
.\debug\ScriptFuncs.obj
.\debug\ScriptObj.obj
.\debug\ScriptTabs.obj
.\debug\ScriptVals.obj
.\debug\ScriptVals_l.obj
.\debug\ScriptVals_y.obj
.\debug\Selection.obj
.\debug\seqDisp.obj
.\debug\Stats.obj
.\debug\structure.obj
.\debug\Target.obj
.\debug\Text.obj
.\debug\Texture.obj
.\debug\Transporter.obj
.\debug\Visibility.obj
.\debug\WarCAM.obj
.\debug\warzoneConfig.obj
.\debug\Water.obj
.\debug\WinMain.obj
.\debug\Wrappers.obj
]
Creating command line "link.exe @g:\Warzone2100\Warzone\src\Debug\RSP000013.rsp"
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Output Window
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...
drive.c
g:\Warzone2100\Warzone\src\drive.c(200) : warning C4013: 'DroidIsBuilding' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\drive.c(200) : warning C4013: 'DroidGoingToBuild' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\drive.c(473) : warning C4013: 'DroidIsDemolishing' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\drive.c(777) : warning C4013: 'moveCalcDroidSpeed' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\drive.c(859) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\drive.c(915) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\drive.c(972) : warning C4018: '<' : signed/unsigned mismatch
display3d.c
g:\Warzone2100\Warzone\src\display3d.c(527) : warning C4550: expression evaluates to a function which is missing an argument list
g:\Warzone2100\Warzone\src\display3d.c(3994) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(3994) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(4001) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(4002) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(4207) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(4207) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(4299) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(4299) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(4891) : warning C4018: '>' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(4893) : warning C4018: '>' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(5148) : warning C4018: '>' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(5149) : warning C4018: '>' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(6601) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(6601) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(6602) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(6602) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(6603) : warning C4018: '<' : signed/unsigned mismatch
g:\Warzone2100\Warzone\src\display3d.c(6603) : warning C4018: '<' : signed/unsigned mismatch
g:\warzone2100\warzone\src\display3d.c(3323) : warning C4715: 'renderWallSection' : not all control paths return a value
display.c
g:\Warzone2100\Warzone\src\display.c(2780) : warning C4553: '==' : operator has no effect; did you intend '='?
disp2d.c
difficulty.c
design.c
data.c
g:\Warzone2100\Warzone\src\data.c(610) : warning C4013: 'adjustMaxDesignStats' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\data.c(883) : warning C4013: 'tpAddPIE' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\data.c(1518) : warning C4013: 'SetLastResourceHash' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\data.c(1987) : warning C4010: single-line comment contains line-continuation character
csnap.c
console.c
config.c
component.c
g:\Warzone2100\Warzone\src\component.c(181) : warning C4013: 'GetRealCameraPos' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\component.c(188) : warning C4013: 'SetBSPObjectRot' undefined; assuming extern returning int
g:\Warzone2100\Warzone\src\component.c(1039) : warning C4013: 'gamePaused' undefined; assuming extern returning int
combat.c
cmddroid.c
cluster.c
clparse.c
cheat.c
cdspan.c
g:\warzone2100\warzone\src\cdspan.c(172) : warning C4715: 'cdspan_GetCDLetter' : not all control paths return a value
cdaudio.c
buildpos.c
bucket3d.c
bridge.c
audio_id.c
aud.c
atmos.c
astar.c
arrow.c
g:\warzone2100\warzone\src\arrow.c(81) : warning C4715: 'arrowAdd' : not all control paths return a value
ani.c
ai.c
g:\Warzone2100\Warzone\src\ai.c(679) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
g:\Warzone2100\Warzone\src\ai.c(728) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
advvis.c
g:\Warzone2100\Warzone\src\advvis.c(203) : warning C4101: 'psStruct' : unreferenced local variable
action.c
g:\Warzone2100\Warzone\src\action.c(130) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
g:\Warzone2100\Warzone\src\action.c(1310) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
g:\Warzone2100\Warzone\src\action.c(1354) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
g:\Warzone2100\Warzone\src\action.c(1470) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
g:\Warzone2100\Warzone\src\action.c(1679) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
g:\Warzone2100\Warzone\src\action.c(2312) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
g:\Warzone2100\Warzone\src\action.c(2670) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
g:\Warzone2100\Warzone\src\action.c(2819) : warning C4133: 'function' : incompatible types - from 'SDWORD *' to 'SECONDARY_STATE *'
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Results
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Build log was saved at "file://g:\Warzone2100\Warzone\src\Debug\BuildLog.htm"
Warzone - 0 error(s), 49 warning(s)</pre></table><table width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
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3003
game/src/Warzone.vcproj Normal file

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game/src/warzone.suo Normal file

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