Dennis Schridde
c64b565f14
Patch #872 by Buginator. Untested by me since in Bugs we trust. ;)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3020 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 19:10:34 +00:00
Per Inge Mathisen
53f11c391f
Add a new vector field to the PIELIGHT union, and send colours to OpenGL
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as arrays rather than as individual bytes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3019 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 17:41:00 +00:00
Per Inge Mathisen
4ee90ba9e3
Adapt radar view to PIELIGHT scheme. The radar colours have been changed a lot, and
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we probably need to massage these colours a bit before release. Radar tile colours
in all but objects only mode are a complicated blend of tile height and colour. Closes
patch #858 .
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3018 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 17:23:34 +00:00
Per Inge Mathisen
4ddd4c28af
Large PIELIGHT cleanup. Please report bad colours.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3017 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 16:09:23 +00:00
Freddie Witherden
d2c456a45d
Fix a nasty division by zero error introduced in r3015. Also fix balancing in single player as a result of changes in r3015.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3016 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 15:21:07 +00:00
Freddie Witherden
bc6a3e90de
Commit patch #878 by Coincidence with some modifications by me. This makes it so that experience gained is now linked to the 'quality' of the attacker relative to the victim.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3015 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 14:30:25 +00:00
Per Inge Mathisen
f812300a8c
Patch #877 by EvilGuru. The old health bar mode feature is gone, replaced by
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another toggle on the same key that allows you to see health bars on your
droids and/or structures all the time, if you want. The toggle is no longer saved.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 14:25:54 +00:00
Per Inge Mathisen
cf2985fb4c
Update POFILES.in with removal of arrow.c
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3013 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 13:44:58 +00:00
Freddie Witherden
6844b2e510
Update the Code::Blocks and MSVC project files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3012 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 13:33:47 +00:00
Per Inge Mathisen
63211571b0
New utility function pal_Colour() creates PIELIGHT from RGB values.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3011 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 13:11:09 +00:00
Per Inge Mathisen
7e946c4943
Remove unused function draw3dLine()
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3010 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 12:01:45 +00:00
Per Inge Mathisen
28c0cacb62
Update raw build system in regards to removal of arrow.c
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3009 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 11:59:16 +00:00
Per Inge Mathisen
c2c732510f
Remove unused, non-working arrow code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3008 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 11:58:48 +00:00
Freddie Witherden
2708cc023b
Fix a bug in the video options screen whereby if the current video mode is not available anymore the game would crash.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3007 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 11:44:46 +00:00
Per Inge Mathisen
76840b01d2
Large PIELIGHT cleanup. Also cleans up tile drawing logic somewhat.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3006 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 00:33:03 +00:00
Per Inge Mathisen
b963c15348
Clean up some ugly and unnecessary globals.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3005 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-08 17:50:38 +00:00
Per Inge Mathisen
259902ba34
Pressing the 'z' key (default keymap) will darken the terrain in areas where
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you have no sensor coverage, and therefore cannot see enemy units moving.
Patch #876 by me and cybersphinx.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3004 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-08 17:32:05 +00:00
Per Inge Mathisen
d37d94aaed
Make tileScreenInfo static, at the cost of some, hopefully temporary, ugliness.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3003 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-08 16:49:49 +00:00
Dennis Schridde
fde3e48eb1
Remove rules which could not ever be matched. The behaviour shouldn't change. If some Lex guru finds a mistake, please tell me. :)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3001 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-08 00:32:51 +00:00
Giel van Schijndel
bd1609e838
* Add two variables: CC_FOR_BUILD & CXX_FOR_BUILD to aid in building for the "build" machine when cross compiling, instead of the "host" machine
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2999 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:51:52 +00:00
Per Inge Mathisen
59db49c55e
Patch #875 . Prevent the player from clipping through the terrain so often.
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Restores the sane defaults for max zoom and angle from the original game,
and fixes the way the camera increase in height when passing over terrain.
Thanks to buginator for testing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2998 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:49:28 +00:00
Per Inge Mathisen
864e182607
Add fps counter. Type 'showfps' in cheat mode to enable. Patch originally
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by qamly, ported by buginator, style cleaned up by me. See patch #874 .
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2997 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:37:08 +00:00
Per Inge Mathisen
6c1f0aa784
Remove unused function. Remove unnecessary references to VISIBLE_X|YTILES.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2996 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:29:55 +00:00
Dennis Schridde
c540d8c070
Remove automake workarounds and require 1.10.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2995 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:09:34 +00:00
Dennis Schridde
3b84c84a68
Of course this wouldn't have worked like that... (automake depends on files, not on targets)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2994 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 20:59:44 +00:00
Dennis Schridde
4e3cdc53c6
Some fixes for autorevision buildsystem. Still doesn't work as expected...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2993 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 19:36:04 +00:00
Giel van Schijndel
ec392ef7d4
* Improve the quality of the QuesoGLC error messages produced when fonts cannot be loaded/selected
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* When we're unable to select a font face give a warning (LOG_WARNING) instead of an error (LOG_ERROR)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2992 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 19:31:19 +00:00
Dennis Schridde
2dffc94d18
Update po/ once in a while...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2991 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 19:30:43 +00:00
Dennis Schridde
b2ebf09f4f
Moving these scripts out of my way... They need to get a bit more organized, taken into a subfolder, etc. Will do that later.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2990 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 19:15:30 +00:00
Per Inge Mathisen
c7aca00f05
More map cleanup
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2989 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 22:08:19 +00:00
Per Inge Mathisen
d7f6d50a5c
Also make sure we clear droid actions that require valid targets when these
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targets are cleared out from the map.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2988 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 22:07:11 +00:00
Per Inge Mathisen
747df597fb
Map code cleanup
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2987 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 21:25:56 +00:00
Per Inge Mathisen
ed05f84188
Make sure objects that belong to defeated players that are cleared out at
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the end of a completed mission are not referenced by the player's objects.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2986 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 21:20:08 +00:00
Per Inge Mathisen
0b9521927f
Remove unused function
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2985 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 19:46:10 +00:00
Per Inge Mathisen
411b172dac
Fix problems updating texture size. Also see bug #10456 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2984 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 18:26:16 +00:00
Freddie Witherden
299d7bfcfb
Commit patch #871
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2983 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 21:56:12 +00:00
Per Inge Mathisen
8d48c5fdd1
Partial conversion from 0.0->1.0 texture coordinate range. For now only terrain
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textures are converted. Once they are done, the texture matrix hack is restored.
Thanks to devurandom and cybersphinx for help and previous efforts in this area.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2980 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 18:54:17 +00:00
Per Inge Mathisen
4519230af1
Split out CLIP_VERTEX from TERRAIN_VERTEX, since the former usages are not really
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related to terrain, and do not need all terrain fields and future changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2979 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-04 20:25:25 +00:00
Dennis Schridde
e749359794
* r2977 /branches/2.0/icons/warzone2100.desktop: Bring desktop file up to current revision of the Free Desktop Desktop Entry Specification: http://standards.freedesktop.org/desktop-entry-spec/1.0/
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2978 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-04 20:06:42 +00:00
Dennis Schridde
5dbbf0dcae
Fix sectioning in the ChangeLog
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2975 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-04 18:29:19 +00:00
Per Inge Mathisen
cd91da0caa
Add right and left scroll bars to build menu tabs. By Buginator in patch #870 with
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some cosmetic fixes by me.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2974 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:47:05 +00:00
Per Inge Mathisen
f86858109a
Fix texture size warning. It will correctly nag about missing support for 2048x2048 textures.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2973 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:29:34 +00:00
Per Inge Mathisen
d52871aadf
Fix crash bug that I introduced in r2797 in actionDroidBase when droid is attacking.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2972 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:00:01 +00:00
Dennis Schridde
2d65b95b4c
Bump to 2.0.9 instead of 2.0.8_p1
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2969 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 19:30:34 +00:00
Dennis Schridde
f599deeb6a
Import 2.0.8_p1
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2967 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 14:51:29 +00:00
Giel van Schijndel
1258e860d3
* Set svn:eol-style and svn:mime-type properties on build scripts
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2964 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 08:32:03 +00:00
Christian Ohm
e21ccef5d7
Fix some terrain tile textures which had purple fringes.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2962 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 19:13:04 +00:00
Per Inge Mathisen
6da463546f
More PIELIGHT fixes
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2961 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 16:38:21 +00:00
Giel van Schijndel
c17f0faa5c
* Remove (yes, yet another) left-over forward declaration of addText
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2960 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 14:17:00 +00:00
Giel van Schijndel
7d047b02a6
* Remove left-over forward declaration of addText
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2959 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 14:16:03 +00:00