Fix sectioning in the ChangeLog

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2975 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2007-12-04 18:29:19 +00:00
parent cd91da0caa
commit 5dbbf0dcae
1 changed files with 14 additions and 11 deletions

View File

@ -58,31 +58,34 @@
* chance to hit in the blast radius: reduced from 99% to 90%
2007-12-03: Version 2.0.9
* General:
* Sound:
* Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153)
2007-12-01: Version 2.0.8
* General:
* New: Possibility to use the zero-key ('0') to assign groups to as well (patch #828)
* New: Repeat keypresses if the key is hold long enough (e.g. one press of 'A' becomes 'AAAAAAAAAA' if just held long enough)
* Change: In the "Join Game" menu you can now choose between "IP" (same as the old "Internet" option) and "Lobby" (directly proceed to the Lobbyserver)
* Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch #833)
* Change: Protocol-selection removed from "Host Game", since the only option was "Internet"
* Fix: Remove invalid references to software renderer textures (caused crashes between campaign 1-2 and 2-3) (bug #9497)
* Fix: Improve POSIX exception handler reliability (GDB could have had trouble locating the executable)
* Fix: Workaround a bug in OpenAL SI 0.0.8 GNU/Linux, which could lead to a crash
* Fix: Dead objects could be targeted when structures used commanders and counterbatteries for targeting
* Fix: Crash upon receiving invalid sound ID numbers (out of bounds array access) (bug #9694)
* Fix: Prevent divide by zero errors caused by ordering a VTOL to attack a droid at the same X & Y coordinates (bug #9704)
* Fix: Make progress bar white again
* Fix: Workaround mysterious crash when updating beacons (bug #9455)
* Fix: Textures where not properly reloaded when finishing a campaign and continueing with the next (bug #9923)
* Fix: Reduce the dark borders around the terrain tiles (patch #845)
* Fix: Slight visual improvement: Reduced flickering of ground and water tiles (patch #841)
* Fix: Crash when loading sounds without filenames (patch #855, bugs #9927 and #10142)
* Fix: Crash on game exit (bug #9927)
* Fix: Don't add/remove droids to/from groups upon selecting/deselecting them (patch #829)
* Fix: Crash where rearming VTOL would try to set a dead target (r2651)
* Multiplayer:
* Change: In the "Join Game" menu you can now choose between "IP" (same as the old "Internet" option) and "Lobby" (directly proceed to the Lobbyserver)
* Change: Protocol-selection removed from "Host Game", since the only option was "Internet"
* Sound:
* Fix: Workaround a bug in OpenAL SI 0.0.8 GNU/Linux, which could lead to a crash
* Fix: Crash upon receiving invalid sound ID numbers (out of bounds array access) (bug #9694)
* Fix: Crash when loading sounds without filenames (patch #855, bugs #9927 and #10142)
* Graphics:
* Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch #833)
* Fix: Make progress bar white again
* Fix: Textures where not properly reloaded when finishing a campaign and continueing with the next (bug #9923)
* Fix: Reduce the dark borders around the terrain tiles (patch #845)
* Fix: Slight visual improvement: Reduced flickering of ground and water tiles (patch #841)
2007-06-22: Version 2.0.7
* General: