Roman C
bd4e86f782
Weapon Balance:
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-Tank Killer, Rail Gun, Scourge have more firepower
-Needle Gunner damage decreased
-All Super Cyborg weapons: body points doubled
-Medium Cannon: long range accuracy increased by 10%
-Heavy Cannon: long range accuracy increased by 15%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4562 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:52:35 +00:00
Per Inge Mathisen
f240da3007
Quiten the gwCheckZoneSizes warnings.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4561 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:47:03 +00:00
Per Inge Mathisen
9da6c7eb96
Netplay bugfixes from Buginator, with changes by me.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4560 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:35:53 +00:00
Roman C
87cf295898
Reset Ready status when game settings get changed.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4559 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-10 19:19:04 +00:00
Roman C
9595fd59e6
Updated ChangeLog.
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NOTE: tried to include all major changes, but I have probably overlooked some. Please double-check if someone's changes are missing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4558 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-10 16:02:48 +00:00
Roman C
98e620b2f0
Update Aivolution command list.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4557 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-10 15:59:17 +00:00
Per Inge Mathisen
ed6f0122c7
If software cursors are turned on, also use them for in-game menues, to avoid cursor
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position wrapping in fullscreen mode due to quirks in SDL. Patch by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4556 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 20:48:50 +00:00
Roman C
78f4b01231
Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4555 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 20:05:09 +00:00
Per Inge Mathisen
3c749e2ee3
Fix bug #11467 : Assert when loading a savegame in campaign. Reported by Dale Gill.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4554 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 19:54:14 +00:00
Per Inge Mathisen
0795502283
Remove some remains of the force editor.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4552 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 18:57:46 +00:00
Per Inge Mathisen
9d9f9cd747
Fix bug that would make sliders inactive when not hosting a game.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4551 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 18:56:35 +00:00
Roman C
3c7b6b4000
Aivolution AI:
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-fix the "Not enough power to build droid" for AIV too
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4550 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:25:36 +00:00
Roman C
424a8123b7
Stock AI:
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-make sure power boost is only applied to AIs, not to human players
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4549 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:21:27 +00:00
Roman C
5bf4b442ae
Stock AI:
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-make sure AI gets power boost on client's machines too, this fixed the "Not enough power to build droid" bug that appears during mp games.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4548 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:14:53 +00:00
Roman C
53d09806ea
Increased number of objects bucket sort can handle to 4000, 2000 was apparently still not enough.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4546 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-08 19:10:31 +00:00
Roman C
9d473052b8
Increased number of objects bucket sort can handle (was previously lowered in r1286), this should fix bug #11357 .
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Patch by Buginator with slight changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4544 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-08 16:55:50 +00:00
Giel van Schijndel
bf9c68617a
Add the stats-sql directory to warzone.wz as well; this should fix bug #11316
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4543 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-08 11:26:21 +00:00
Per Inge Mathisen
f64e3a8033
Fix bug in tagfile where we would not skip boolean values properly.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4542 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 20:01:56 +00:00
Per Inge Mathisen
b1000ce106
Map preview patch by Buginator in patch #1040
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4541 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 19:07:43 +00:00
Roman C
674db841fa
Fix a bug in whosResponsible() which caused execution of AI scripts on a client instead of the host in some cases.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4540 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 17:31:57 +00:00
Giel van Schijndel
72240c1958
Recreate the EditWorld project and workspace
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4539 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 14:33:53 +00:00
Giel van Schijndel
cc0639a9a6
* Remove some unused variables
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* Fix a few syntax errors
* Comment out (#if 0) a template function which MSVC doesn't seem to appreciate
* Rename some variables
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4538 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 14:27:05 +00:00
Roman C
32fc5a9884
Flamer Balance:
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-make flamers a bit less effective against tracked units
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4537 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 18:35:45 +00:00
Roman C
24f5ada031
Hardpoint Balance;
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-slightly reduce hit-points for hardpoints and walls
-make anti-tank weapons slightly more effective vs hardpoints
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4536 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 18:34:11 +00:00
Giel van Schijndel
021a866db5
Don't wrap the ASSERTs in droidCheckReferences in #ifdef DEBUG sections as ASSERT won't bail out on NDEBUG builds anyway
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4535 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 16:47:19 +00:00
Per Inge Mathisen
0f012424c3
Restrict number of buildings that can be created from cheating and network
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to building limits, and make sure they are sane also for lassat and satlink.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4534 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 16:21:50 +00:00
Roman C
ab1629285b
Fix MSVC compilation. Patch by Buginator.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4533 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 16:07:36 +00:00
Per Inge Mathisen
dfec7a2994
Fix crash if you place buildings with ctrl+o menu and buildStructure fails.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4532 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 16:06:08 +00:00
Roman C
1aee29fab5
Aivolution AI:
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-don't append "-aiv" to AI names on machines which don't run Aivolution.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4531 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 15:58:39 +00:00
Giel van Schijndel
1ae21868b3
r4529 was incomplete: turn off the coloured mouse cursor by default
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4530 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 15:26:35 +00:00
Giel van Schijndel
6aaefd1720
turn off the coloured mouse cursor by default
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4529 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 15:24:06 +00:00
Per Inge Mathisen
17dc690919
Verify that the map created in tagfile savegame is correctly written. This makes
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saving signficantly slower, but that is the cost of living on the bleeding edge ;)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4528 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 13:18:36 +00:00
Per Inge Mathisen
0edf5f08e5
Fix erronous handling of skipped group separators in the tagfile code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4527 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 13:14:12 +00:00
Per Inge Mathisen
8dca456c24
Fix bug in tagfile code. We would not properly skip groups that we did not intend to read.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4526 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 12:13:41 +00:00
Ari Johnson
685948940e
Fixed cursors16.c to work again
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4525 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 03:20:27 +00:00
Ari Johnson
c7257cab47
Updated Xcode project file
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4524 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 03:09:17 +00:00
Giel van Schijndel
86d9a901a4
make -C po update-po
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4519 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 00:26:08 +00:00
Per Inge Mathisen
741c6a9c10
Give new maps sensible defaults, and reset grid system. It is now possible to
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create new maps, populate them with units belonging to different players, and play,
all from inside the game! Well, it is possible. Do not expect much yet.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4518 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 00:23:18 +00:00
Per Inge Mathisen
1811698955
Add a pause button to ctrl+o menu which sets the game into a new 'edit pause'
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state in which most but not all game related mechanics are paused. Activate
this pause mode automatically if a new map is created.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4517 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 00:09:13 +00:00
Giel van Schijndel
624f992e62
In the Dr. MinGW exceptionhandler additionally dump:
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* The version as returned by version_getFormattedVersionString()
* Compiler name and version
* Pointer size
* Last two log lines (with `dumpLog`)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4516 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 23:54:12 +00:00
Giel van Schijndel
c93c067336
#include frame.h in src/version.h as it depends on it
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4515 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 23:47:19 +00:00
Giel van Schijndel
9c90950e4a
Add exceptionhandler to the MSVC project for r4484
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4514 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 23:44:15 +00:00
Giel van Schijndel
678edfead2
Provide an alternative `dumpLog` implementation:
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* one that works with the POSIX write() syscall on an integer file descriptor
* and one that works with WinAPI's WriteFile() function on a HANDLE
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4513 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 23:37:46 +00:00
Per Inge Mathisen
4edccfb7f9
Add button in ctrl+o menu for placing tiles on the map.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4512 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 23:09:55 +00:00
Per Inge Mathisen
5dd5f40759
Enable map new/save/load buttons by default in ctrl+o menu
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4511 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:58:33 +00:00
Per Inge Mathisen
4275ae6ff6
Remove dead code
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4510 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:42:37 +00:00
Freddie Witherden
6459f52cf2
Rename PIELIGHT.argb to PIELIGHT.rgba so that it reflects its actual format.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4509 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:33:22 +00:00
Giel van Schijndel
5bcc0ed6df
Keep track of the previous exceptionhandler and call it when we're finished in our own
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4508 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:14:16 +00:00
Per Inge Mathisen
0cfb8a1cc1
Add new function droidSetPosition() to sanely teleport droids. This hopefully
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fixes the current crashes in campaign for trunk.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4507 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:11:49 +00:00
Giel van Schijndel
85c2a8a3cf
Remove whitespace from the end of lines
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4506 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 22:06:04 +00:00