* Make formCreate and widgAddForm take their psInit parameters as const
* Make formCreate return the button it created or NULL on failure
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4199 4a71c877-e1ca-e34f-864e-861f7616d084
* Make editBoxCreate and widgAddEditBox take their psInit parameters as const
* Make editBoxCreate return the button it created or NULL on failure
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4198 4a71c877-e1ca-e34f-864e-861f7616d084
* Make labelCreate and widgAddLabel take their psInit parameters as const
* Make labelCreate return the button it created or NULL on failure
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4197 4a71c877-e1ca-e34f-864e-861f7616d084
* Make buttonCreate and widgAddButton take their psInit parameters as const
* Make buttonCreate return the button it created or NULL on failure
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4196 4a71c877-e1ca-e34f-864e-861f7616d084
* Make barGraphCreate and widgAddBarGraph take their psInit parameters as const
* Make barGraphCreate return the bar it created or NULL on failure
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4195 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't use abort() as it'll be triggered in non-debug builds as well, so stick with the ASSERT(FALSE, ...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4192 4a71c877-e1ca-e34f-864e-861f7616d084
Const correctness:
* make sliderCreate and widgAddSlider take its psInit pointers as const
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4185 4a71c877-e1ca-e34f-864e-861f7616d084
A better fix to the ctrl-o menu bug: don't check for NULL in two different places.
Patch by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4177 4a71c877-e1ca-e34f-864e-861f7616d084
understand that very steep slopes cannot be crossed, and these slopes were
not properly marked as cliffs in the map. Now droids can climb even the
steepest slope if not marked impassable, although slowly. This is the lesser
evil (compared to getting stuck droids), since stuck AI droids will clog up
path-finding for everyone.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4167 4a71c877-e1ca-e34f-864e-861f7616d084
in debug mode to prevent various bugs that may appear in them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4162 4a71c877-e1ca-e34f-864e-861f7616d084
The default key combo is LCTRL + m. You need to delete your keymap file again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4161 4a71c877-e1ca-e34f-864e-861f7616d084
wait some time before notifying allies of an idle state to prevent too rapid state changes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4160 4a71c877-e1ca-e34f-864e-861f7616d084
-AI became more talkative
-more phrases can be recognized and used as commands
-cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4158 4a71c877-e1ca-e34f-864e-861f7616d084
-don't offer to attack enemies on startup, if AIV has no units
-use player names instead of player numbers in the chat
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4151 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed a bug, which made Aivolution send its units to the initiator of the "go <player>" request instead of the enemy it was supposed to attack.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4149 4a71c877-e1ca-e34f-864e-861f7616d084
NOTE: someone more familiar with gettext might want to add those and the ones from kf_ToggleRadarTerrain() to the .po files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4121 4a71c877-e1ca-e34f-864e-861f7616d084