* Replace (the last) strncpy() call in nettyps.c with a strlcpy() call
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2647 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of several magic numbers
* Some const correctness
* Replace a huge amount of strcpy(), strcat(), strncpy() and strncat() calls with a strlcpy() and strlcat() calls respectively
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2635 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
- Less strict warnings in debug-mode (still unusable, because ICC warns about _a lot_)
- Explicit conversions
- Clarify parameter evaluation order
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2550 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify them slighly to use get/set functions for the package direction (instead of a global accessable to all files which forward declare it)
* Add a NETfloat to the set of primitives
* Modify NETstring to use strnlen1 instead of strnlen which is a GNU extension to the C library (strnlen1 has been copied from gettext 0.16.1 which is GPLv2+)
NB: rerun your buildsystems
NB2: Xcode requires an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2358 4a71c877-e1ca-e34f-864e-861f7616d084
* autoconf/automake buildsystem
* raw makefiles
* Code::Blocks project file
* lib/netplay/nettypes.[ch]:
* set svn:eol-style and svn:mime-type
* add a GPL header to the file
* add include guards to the header file (nettypes.h)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2245 4a71c877-e1ca-e34f-864e-861f7616d084
Also add some fallback in case server sends us a bad player number.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2160 4a71c877-e1ca-e34f-864e-861f7616d084
the most network bandwidth. Look in in the netplay.log file for this info.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2113 4a71c877-e1ca-e34f-864e-861f7616d084
* make integers unsigned at places where we never, ever use signed values for their values
* move some variables into a more local scope (i.e. the only scope where they're used)
* turn some mixed tab/spaces indentation usage into tabs-only
* remove unused (and commented out) conditional compilation macro USE_DIRECTPLAY_PROTOCOL
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1798 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove some forward declarations of deprecated, unused and undefined functions
* Remove some unused functions which only said: "return TRUE;"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1692 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove parameter `BOOL async` of NETfindGame since it wasn't used
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1628 4a71c877-e1ca-e34f-864e-861f7616d084
(This function was only used to generate a hash from the compiled Warzone executable, this hash was then used as a security value across the network. This method won't work when using different compilers, OSes, etc.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1624 4a71c877-e1ca-e34f-864e-861f7616d084
- Show hostname:port on connection errors
- Make gameserver and masterserver port configurable (as well as the masterserver name)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1512 4a71c877-e1ca-e34f-864e-861f7616d084
variables. 4. Commented out some unused sound code.
I just love Valgrind :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1390 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM_CPPFLAGS=-$(top_srcdir), which was included in nearly every Makefile, to configure.ac
- Remove -g from CFLAGS for usual builds. This should be set by the buildscripts instead
- Remove CFLAGS_OVERRIDE, which was rendered obsolete by the above change
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1332 4a71c877-e1ca-e34f-864e-861f7616d084
- make a lot of functions static
- remove unused extern declarations
- fix one function declarations () -> (void)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1254 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084