Commit Graph

6799 Commits (97bc6918b179fffc29d97908519d50140415b22c)

Author SHA1 Message Date
Dennis Schridde 8af39f7830 Updated ChangeLog with latest stuff (I allways forget to do it immediately)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@544 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-06 15:05:47 +00:00
Roman C 0afa375e12 -testing commit: made a softer mouse wheel zoom in/out
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@543 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-06 11:49:39 +00:00
Per Inge Mathisen 8327ec1092 Fix bug#6531, crash on saving/loading forces. Also add better logging, and
fix some similar but unrelated bugs where the PHYSFS_close() return value is
misinterpreted. Can still not select forces from the multiplayer dialog,
but I also have no idea how this is supposed to work.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@542 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-06 10:23:39 +00:00
Dennis Schridde 7fbe096407 Cleaning up the data/ dir:
- Move all maps to data/multiplay/maps
  They are still loaded from data/mp/addon.lev !!!
- Delete unused SkirmishAI



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@541 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 22:51:44 +00:00
Dennis Schridde 9703a85970 Warzone wont compile in non-debug mode since ASSERT() was enabled for it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@540 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 20:56:50 +00:00
Per Inge Mathisen 5467654a9d Add allied visibility. This is mostly untested and might need adjustment.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@539 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 20:45:37 +00:00
Dennis Schridde bfd14145bf Add DoxyGen
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@538 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 20:04:09 +00:00
Per Inge Mathisen 88fb8b7727 Forward port Qamly's additional radar modes from Berlios. This allows you
to switch terrain radar off, and allies radar on. You must delete your
old keymap file before you can use this feature.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@537 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 19:53:57 +00:00
Dennis Schridde bdd91a32d2 Revised ASSERT()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@536 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 18:05:11 +00:00
Per Inge Mathisen 40da012608 Improve error reporting for VLO files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@535 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 18:02:52 +00:00
Dennis Schridde 395f6e4bf0 Troman's revised AI (reacts faster and builds less crappy stuff)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@534 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 16:54:09 +00:00
Dennis Schridde 3d2da7ea35 Add more name strings and unit templates for multiplay AI
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@533 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 16:53:06 +00:00
Dennis Schridde ab438de9a5 Fix some typos in the vcproj file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@532 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 15:30:07 +00:00
Dennis Schridde 506ec7a531 Use the same icon on Windows as on Linux. (centered)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@531 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 15:19:26 +00:00
Dennis Schridde c976c589ae Fixed MSVC overriding the obj-code for piestate.c when compiling the 2nd of the 2 files of the same name.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@530 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 14:16:09 +00:00
Per Inge Mathisen 9cb27d8729 Remove option to limit textures to 2mb of memory, which was unused.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@529 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 13:31:28 +00:00
Per Inge Mathisen 2386a3e924 Reduce amount of memory debug log spam. Turn some into debug() calls. Make ASSERT()
really assert() when in debug mode.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@528 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 13:16:12 +00:00
Per Inge Mathisen 90da3e40c8 Comment out an ASSERT which triggers when the 'Fast Play' tutorial is run.
I think this tutorial is calling the wrong message function here, so this
is probably just a workaround. In any case, it is called to display video
we no longer have.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@527 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 12:17:58 +00:00
Per Inge Mathisen 4cc429e687 Fix assertion warning and erronous variable assignment inside an ASSERT()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@526 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 20:03:26 +00:00
Dennis Schridde fd7694dcc1 Update ChangeLog with latest changes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@525 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 19:58:28 +00:00
Per Inge Mathisen 5fce2d6c26 Add and fix a number of ASSERT() calls.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@524 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 19:52:38 +00:00
Dennis Schridde ba1eeeb37c Not finding any features of the wanted kind is not error, so dont return false.
Fixes bug #6516 where the AI stops searching for oil sources if it can't find them the first time.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@523 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 19:46:12 +00:00
Dennis Schridde af9f7f89f5 - debug.h: Let Warzone output ASSERT as debug( LOG_ERROR )
- block.c: Fix some malicious conversion from pointer to int


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@522 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 19:42:56 +00:00
Per Inge Mathisen 31fe5565aa Fix assertion in mouse code. We checked for mouse values that
only worked pre-SDL-porting.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@521 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 18:11:44 +00:00
Per Inge Mathisen 8dc0fc2878 Remove some remaining support for saving and loading binary scripts,
used only on the PSX.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@520 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 17:19:35 +00:00
Dennis Schridde 9ac6649c35 Strip Makefile.raw build in release mode and add support for .rc files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@519 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 14:59:36 +00:00
Dennis Schridde 21bc293764 Prevent nameclash when using rc file for Makefile.raw build in the future.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@518 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 14:57:40 +00:00
Dennis Schridde c8f3764834 Update Visual C++ project and add MSVC 2005 solution file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@517 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 14:01:41 +00:00
Dennis Schridde 2c72cfa09d Should be what Troman meant how to fix bug#6464 (Wz uses wrong AI version).
Can we delete the old AI?


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@516 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-03 18:37:35 +00:00
Dennis Schridde 7cf742e5b3 Finaly fix configure.ac to export REVSION=`svnversion -n .` instead of the current revsion, so we get the correct revision on every make.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@515 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-03 09:55:24 +00:00
Dennis Schridde 937e9b243d Move all multiplayer things to mp/addon.lev, so they get marked as being multiplayer.
This should solve the wrong AI bug. (bug#6464)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@514 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-01 19:01:28 +00:00
Dennis Schridde eaff16d04d Make MinGW compile a windows app instead of a console app. (Suggested by the MinGW docs. Probably got removed by me some time ago when redoing the Makefile.raw)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@513 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-01 19:00:21 +00:00
Dennis Schridde 49df018649 - Output Version and Revision to log
- Fix a pointer warning


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@512 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-31 18:27:01 +00:00
Dennis Schridde 26143d082c - More debug() calls
- Platform dependend LDFLAGS change for Makefile.raw


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@511 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-31 17:57:06 +00:00
Dennis Schridde bb4b7e82b6 - Update versioninfo in configure.ac and warzone.rc
- Cosmetic change in debug.c (Mark begin of the log with "---")
- Fix bug where PhysFS said WriteDir "Warzone-2.0\" is insecure and refused to create it (bug#6466)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@510 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-31 17:02:45 +00:00
Dennis Schridde 83046470f2 - Updated CHANGELOG
- Makefile.raw doesn't try to link every .o to GL on Linux anymore
- Fixed PhysicsFS ignorecase to not create a Doxygen mainpage


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@509 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-30 15:58:59 +00:00
Dennis Schridde 61fc63cf13 Remove unused file fbf.[ch] (Included file management functions.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@508 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-30 15:56:11 +00:00
Per Inge Mathisen 4838aec32d Fix possible array index bug in script code. Reported by iamtheari on the rts.net forums.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@507 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-26 18:48:34 +00:00
Per Inge Mathisen 56279a0bb7 Remove more dead code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@506 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-24 20:12:36 +00:00
Per Inge Mathisen 6a42b3d07b Clean up display3d a bit, removing redundant or obsolete code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@505 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-24 19:42:30 +00:00
Per Inge Mathisen f52bebc31f Remove some dead playstation code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@504 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-24 17:52:24 +00:00
Per Inge Mathisen 9a4a6598cf Remove reference to 3dfx in the screen shot key mapping. You must delete
your key mapping file for this to take effect.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@503 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 11:52:23 +00:00
Per Inge Mathisen 2b0117a234 The new top secret password to make the game start in cheat mode is '-secret'!
To make the game enter cheat mode, start it as 'warzone -secret'.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@502 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 11:49:50 +00:00
Per Inge Mathisen ade47a9c36 Remove some now unused code used previously by software renderer only.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@501 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 11:31:51 +00:00
Per Inge Mathisen 3630fba539 Remove last remains of pie_hardware()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@500 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 11:24:54 +00:00
Per Inge Mathisen 549c97d926 Remove even more pie_hardware() related stuff
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@499 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 11:09:10 +00:00
Per Inge Mathisen c28b3b0f10 Remove some more pie_hardware() code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@498 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 11:08:14 +00:00
Per Inge Mathisen 711ca1ff01 Remove a great deal of software renderer related code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@497 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 10:35:30 +00:00
Per Inge Mathisen a196f0af47 Clean up the texture loader, and removing software renderer code paths.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@496 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-22 23:35:48 +00:00
Per Inge Mathisen 0c376b9854 Fix configure.ac - cannot remove the renderer=opengl variable just yet!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@495 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-22 23:32:49 +00:00