Update Visual C++ project and add MSVC 2005 solution file.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@517 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2006-08-04 14:01:41 +00:00
parent 2c72cfa09d
commit c8f3764834
2 changed files with 61 additions and 60 deletions

20
win32/Warzone.sln Normal file
View File

@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Warzone", "Warzone.vcproj", "{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Debug|Win32.ActiveCfg = Debug|Win32
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Debug|Win32.Build.0 = Debug|Win32
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Release|Win32.ActiveCfg = Release|Win32
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -40,8 +40,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;___WARZONE_SRC___&quot;;&quot;___DEVPKG___&quot;;&quot;___PLATFORM_SDK___&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
AdditionalIncludeDirectories="&quot;__WARZONE_SRC__&quot;;&quot;__DEVPKG__\include&quot;;&quot;__PLATFORM_SDK__\Include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -49,6 +49,7 @@
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -61,11 +62,11 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg6b.lib ogg.lib vorbis.lib vorbisfile.lib libpng13.lib libmad.lib OpenAL32.lib OpenGL32.lib GLU32.lib physfs.lib user32.lib"
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg6b.lib png13.lib ogg.lib vorbis.lib vorbisfile.lib mad.lib OpenAL32.lib OpenGL32.lib GLU32.lib physfs.lib user32.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;___DEVPKG___&quot;;&quot;___PLATFORM_SDK___&quot;"
AdditionalLibraryDirectories="&quot;__DEVPKG__\lib&quot;;&quot;__PLATFORM_SDK__\Lib&quot;"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="libcmt.lib"
IgnoreDefaultLibraryNames="msvcrt.lib, libcmt.lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
@ -120,13 +121,16 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;___WARZONE_SRC___&quot;;&quot;___DEVPKG___&quot;;&quot;___PLATFORM_SDK___&quot;"
Optimization="3"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="&quot;D:\Dokumente und Einstellungen\Admin\Desktop\Warzone&quot;;&quot;D:\Programme\Warzone-DevPkg\include&quot;;&quot;D:\Programme\Microsoft Platform SDK\Include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -139,13 +143,12 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg6b.lib ogg.lib vorbis.lib vorbisfile.lib libpng13.lib libmad.lib OpenAL32.lib OpenGL32.lib GLU32.lib physfs.lib user32.lib"
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg6b.lib ogg.lib vorbis.lib vorbisfile.lib png13.lib mad.lib OpenAL32.lib OpenGL32.lib GLU32.lib physfs.lib user32.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;___DEVPKG___&quot;;&quot;___PLATFORM_SDK___&quot;"
AdditionalLibraryDirectories="&quot;__DEVPKG__\lib&quot;;&quot;__PLATFORM_SDK__\Lib&quot;"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="libcmt.lib"
GenerateDebugInformation="true"
SubSystem="1"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
@ -207,11 +210,11 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\anim.c"
RelativePath="..\lib\gamelib\anim.c"
>
</File>
<File
RelativePath="..\lib\game..\lib\animobj.c"
RelativePath="..\lib\gamelib\animobj.c"
>
</File>
<File
@ -239,11 +242,11 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\audp_lexer.c"
RelativePath="..\lib\gamelib\audp_lexer.c"
>
</File>
<File
RelativePath="..\lib\game..\lib\audp_parser.c"
RelativePath="..\lib\gamelib\audp_parser.c"
>
</File>
<File
@ -406,10 +409,6 @@
RelativePath="..\lib\script\evntsave.c"
>
</File>
<File
RelativePath="..\lib\ivis_common\fbf.c"
>
</File>
<File
RelativePath="..\src\feature.c"
>
@ -471,11 +470,11 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\gtime.c"
RelativePath="..\lib\gamelib\gtime.c"
>
</File>
<File
RelativePath="..\lib\game..\lib\hashtabl.c"
RelativePath="..\lib\gamelib\hashtabl.c"
>
</File>
<File
@ -749,24 +748,6 @@
<File
RelativePath="..\lib\ivis_opengl\piestate.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\lib\ivis_common\piestate.c"
@ -793,7 +774,7 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\pqueue.c"
RelativePath="..\lib\gamelib\pqueue.c"
>
</File>
<File
@ -801,7 +782,7 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\ptrlist.c"
RelativePath="..\lib\gamelib\ptrlist.c"
>
</File>
<File
@ -896,6 +877,10 @@
RelativePath="..\src\scriptvals_parser.c"
>
</File>
<File
RelativePath="..\lib\framework\SDL_framerate.c"
>
</File>
<File
RelativePath="..\src\selection.c"
>
@ -1027,11 +1012,11 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\ani.h"
RelativePath="..\lib\gamelib\ani.h"
>
</File>
<File
RelativePath="..\lib\game..\lib\anim.h"
RelativePath="..\lib\gamelib\anim.h"
>
</File>
<File
@ -1039,7 +1024,7 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\animobj.h"
RelativePath="..\lib\gamelib\animobj.h"
>
</File>
<File
@ -1067,7 +1052,7 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\audp_parser.h"
RelativePath="..\lib\gamelib\audp_parser.h"
>
</File>
<File
@ -1262,10 +1247,6 @@
RelativePath="..\lib\script\evntsave.h"
>
</File>
<File
RelativePath="..\lib\ivis_common\fbf.h"
>
</File>
<File
RelativePath="..\src\feature.h"
>
@ -1363,11 +1344,11 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\gtime.h"
RelativePath="..\lib\gamelib\gtime.h"
>
</File>
<File
RelativePath="..\lib\game..\lib\hashtabl.h"
RelativePath="..\lib\gamelib\hashtabl.h"
>
</File>
<File
@ -1499,7 +1480,7 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\maxpidef.h"
RelativePath="..\lib\gamelib\maxpidef.h"
>
</File>
<File
@ -1631,7 +1612,7 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\parser.h"
RelativePath="..\lib\gamelib\parser.h"
>
</File>
<File
@ -1687,11 +1668,11 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\pqueue.h"
RelativePath="..\lib\gamelib\pqueue.h"
>
</File>
<File
RelativePath="..\lib\game..\lib\priority.h"
RelativePath="..\lib\gamelib\priority.h"
>
</File>
<File
@ -1699,7 +1680,7 @@
>
</File>
<File
RelativePath="..\lib\game..\lib\ptrlist.h"
RelativePath="..\lib\gamelib\ptrlist.h"
>
</File>
<File
@ -1794,6 +1775,10 @@
RelativePath="..\src\scriptvals_parser.h"
>
</File>
<File
RelativePath="..\lib\framework\SDL_framerate.h"
>
</File>
<File
RelativePath="..\src\selection.h"
>
@ -1956,10 +1941,6 @@
RelativePath="warzone.rc"
>
</File>
<File
RelativePath="warzone2100.ico"
>
</File>
</Filter>
</Files>
<Globals>