Giel van Schijndel
e399b2562c
Split out the protocol from the Game class into a separate BinaryProtocol(Protocol) class
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7088 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:23 +02:00
Giel van Schijndel
4aa8982d0a
* Save Game's data in a dictionary for easier access at some locations
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- This additionally make is possible to split out the lobby protocol into a separate class later on
* Show exception's messages when exceptions occur
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7087 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:22 +02:00
Giel van Schijndel
72d1881464
Remove trailing whitespace
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7086 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:22 +02:00
Buginator
562ade5d29
Use the correct version of the masterserver file
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7080 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Buginator
c2e5d2462f
Adds password support to warzone.
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Adds feedback from the lobby server.
Notes: You have to enter a password *first*, and then either host the game, or join a game.
Thanks to elio for the new icons!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Giel van Schijndel
bd04dd7378
Make the lobby server executable
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7073 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:24 +02:00
Giel van Schijndel
4beca8d487
Make the IRC bot executable
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7024 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:58 +02:00
Buginator
e1c91576c9
Game server port is now 2100
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Master server port is now 9990
Updated masterserver python program as well.
merge: r6994
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7018 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:07 +02:00
Per Inge Mathisen
c0358510d8
Add missing include
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6982 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:03 +02:00
Giel van Schijndel
cd7edf0f88
Use a more sofisticated regular expression for channel messages to ensure we only match messages that are intented for us (i.e. the lobby IRC bot)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6968 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:12 +02:00
Giel van Schijndel
74c3180bc3
Use a regular expression to extract messages intended for us (i.e. the lobby bot) instead of string manipulation with split & find
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6967 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:12 +02:00
Giel van Schijndel
9dfa15c8f1
Move the bot to #warzone2100-games and change it's real name to indicate it's Warzone 2100 origin & purpose
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6966 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:12 +02:00
Giel van Schijndel
3fea9dcbc3
Allow announcing to work properly still
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6965 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
eb27d5987e
Comment on why the endian swapping is performed (while on the protocol level it shouldn't be needed)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6964 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
693a2ab4b7
Use a contextmanager and python's with-statement to manage the socket's lifetime, this guarantees exception safety
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6963 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
05b1e21416
Externalise code specific to querying the lobby server into a separate module
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6962 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
acfa601182
Fix syntax error in lobby IRC bot
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6961 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
020b66a959
Don't use an IRC specific string representation of games
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6960 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
d02d2a01ab
Committing on behalf of and with Gerard's permission:
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The initial version of the IRC bot for Warzone's lobby with the GPLv2 added.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6959 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
1f89497235
Prevent leaking memory in mapFree by deallocating all memory we allocated
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6910 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:58 +02:00
Giel van Schijndel
40dcefc574
Remove the C++ implementation of the lobby server since it isn't used nor is it being maintained
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6907 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:57 +02:00
Gerard Krol
107f634977
Set svn:eol-style native and convert the line endings to \n.
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This is to make sure Git on Windows does not complain when autocrlf and safecrlf are set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6886 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-21 01:53:25 +01:00
Gerard Krol
3000958bca
Swap the order of the arguments when calling same_commit to check if we need to push, because only old..new seems to work correctly.
2009-03-19 00:57:29 +01:00
Gerard Krol
31d09e583c
Replace slashes by underscores for the gitsvngateway merge filename, and don't make it return a non-zero exit code when the --dry-run was successful.
2009-03-18 18:37:17 +01:00
Gerard Krol
596f6c38a1
Add a --no-fetch option to gitsvngateway to increase the speed of running it over a lot of branches.
2009-03-18 18:13:41 +01:00
Gerard Krol
4d230332a1
Add an --automatic switch to gitsvngateway, where it will not ask to merge changes but instead abort.
2009-03-18 17:58:42 +01:00
Gerard Krol
c11e05a058
Use getopt to parse options for gitsvngateway and add the --dry-run, --prefix and --remote options.
2009-03-18 17:58:33 +01:00
Gerard Krol
0abfe13c4c
Use the _gitsvngateway prefix for internally used branches.
2009-03-18 15:19:58 +01:00
Gerard Krol
e58d41d67a
gitsvngateway no longer uses a file to store its state but instead determines it by checking if certain branches exist.
2009-03-18 14:44:35 +01:00
Gerard Krol
b43712ec75
Add some checks to gitsvngateway to speed up execution when there are no changes.
2009-03-18 14:01:04 +01:00
Gerard Krol
799ce310e1
Small changes to make gitsvngateway work with Git 1.6.0.6.
2009-03-18 13:17:52 +01:00
Gerard Krol
64d4b710c2
Use a slightly more robust way of detecting merges. It still is ugly though.
2009-03-17 20:16:05 +01:00
Gerard Krol
0a3467af02
Small cleanup of gitsvngateway, the code should be more robust now.
2009-03-17 16:50:18 +01:00
Gerard Krol
bd0d42dcc0
The gitsvngateway now uses git cherry-pick instead of git merge --squash to prevent merge conflicts.
2009-03-17 16:23:45 +01:00
Gerard Krol
0f53e9ecf0
Use colour to print the messages from gitsvngateway to better separate them from the output from the Git commands.
2009-03-17 14:20:12 +01:00
Gerard Krol
f52d181826
The gitsvngateway script now allows you to check what it is about to commit. It also tries to unravel a merge and commit the individual changes to SVN.
2009-03-17 13:53:31 +01:00
Gerard Krol
1b5816f89b
Add "gitsvngateway", a script to pass commits from Git to SVN and from SVN to Git.
2009-03-17 11:20:25 +01:00
Per Inge Mathisen
da04dd5173
map2lnd: Use the right edge brush set for each tileset.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6837 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 21:30:36 +00:00
Gerard Krol
71bc279c9e
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6832 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:51:40 +00:00
Per Inge Mathisen
811bb12786
map2png: Little utility to create PNG previews from map files. Very basic at the moment.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6830 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 23:05:54 +00:00
Per Inge Mathisen
7a9da735e2
map2lnd: Fix bug in setting the number of objects in the exported map.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6818 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 17:15:14 +00:00
Per Inge Mathisen
b8268b2370
mapinfo: Correct for structure padding. Now we can parse savegame structures, too.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6817 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 17:06:11 +00:00
Per Inge Mathisen
48ff63c9d1
map2lnd: Export structures as well.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6816 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 16:52:17 +00:00
Per Inge Mathisen
eb14b8753d
map2lnd: Support exporting droids.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6815 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 15:11:54 +00:00
Per Inge Mathisen
eb8329e481
mapinfo: Read droid data for editworld maps (not savegames).
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mapinfo: Calculate number of players by checking construction droids.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6814 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 14:19:28 +00:00
Per Inge Mathisen
3fd2879d6a
mapinfo: Fix crash on some failures upon trying to close already closed file.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6803 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 21:52:34 +00:00
Per Inge Mathisen
c8dcde2182
map2lnd: Fix bug in positioning of features. Thanks again to Mysteryem for debugging help.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6797 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 18:57:41 +00:00
Per Inge Mathisen
9dbcf2dca1
Implement more robust error handling. Sanity check feature coordinates.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6796 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 18:47:07 +00:00
Per Inge Mathisen
788bd21477
map2lnd: Read tileset type and use it to determine which tileset is being exported. Also export all features.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6783 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 14:20:20 +00:00
Per Inge Mathisen
a31fe8a6ec
mapinfo: Add function to deduce a given map's tileset from the terrain type info.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6767 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-02 19:40:31 +00:00
Per Inge Mathisen
a348f2683b
map2lnd: Convert gateway information.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6766 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-02 18:53:08 +00:00
Per Inge Mathisen
17733f3946
map2lnd: Reuse physfs aux code from framework. More generic handling of partially big endian ported savegames. Initial support for features.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6757 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-01 12:44:54 +00:00
Per Inge Mathisen
8f3a5ab23d
map2lnd: Update documentation some more with info from Editworld. Clean up the messy source a bit.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6755 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-01 01:21:29 +00:00
Per Inge Mathisen
28df89817c
map2lnd: Fix documentation of map logic.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6754 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-01 00:58:41 +00:00
Per Inge Mathisen
bed64f33e9
map2lnd: Fix geometry
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6753 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-01 00:25:13 +00:00
Per Inge Mathisen
9d986d917f
map2ldn: Fix conversion error. Reported by Mysteryem.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6739 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-28 09:44:32 +00:00
Per Inge Mathisen
7b8e81ed8f
map2lnd: Tons of bugfixes thanks to some help by Mysteryem. It is hardcoded to use Arizona at the moment, though.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6731 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-27 22:24:37 +00:00
Per Inge Mathisen
09ddf35b87
mapinfo: Parse .gam file and show scroll limits.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6730 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 23:17:05 +00:00
Per Inge Mathisen
08e9bd5efa
Initial map to LND format converter from patch #787 : LND format exporter, now as a separate
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application. It has not been tested with editworld yet. Needs some TLC.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6729 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 22:10:57 +00:00
Per Inge Mathisen
58546965b7
Delete commented out references to non-existent files from gamedesc.lev
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Delete two unused and broken map files that either belongs to an expand mission or is unreferenced.
Add basic unit testing framework for testing all map files in data/base.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6728 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 19:41:25 +00:00
Per Inge Mathisen
be34651386
A simple map inspection tool
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6727 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-24 22:12:49 +00:00
Dennis Schridde
aac41748dc
Bump copyright
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Per Inge Mathisen
2d24d351e5
qwzm: Make use of QGLViewer. This lets us rotate and translate the model, as well as add various
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helpful hints to the scene. Note that you need to install QGLViewer to use qwzm now.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6592 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-07 18:21:06 +00:00
Per Inge Mathisen
90121f4920
pie2wzm: Fix spurious warning about missing connector directive in PIE model.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6590 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-07 12:35:11 +00:00
Per Inge Mathisen
d4beacb790
pie2wzm: Make sure we output a line ending after the connector directive for multi-mesh models.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6589 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-07 12:28:37 +00:00
Per Inge Mathisen
ea999b01a7
qwzm: Port over level parsing fix from pie2wzm. Fix connector parsing error.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6588 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:25:30 +00:00
Per Inge Mathisen
9b26e6c1bd
qwzm: Add missing file from way back.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6587 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:13:02 +00:00
Per Inge Mathisen
86d734598f
pie2wam: Add verbose mode. Fix parsing error in some multilevel files.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6586 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:12:05 +00:00
Giel van Schijndel
3fb2610c6c
Convert OpenDocument documents shortcuts.odt and todo.odt to reStructuredText (easier to edit and view)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6545 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-11 20:49:43 +00:00
Per Inge Mathisen
2528179e0b
pie2wzm: Support new WZM connector spec.
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qwzm: Fix tessellation bug in PIE conversion code. Fix crash.
wzm base: Detect more errors, print nicer WZM output.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6508 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-26 19:28:22 +00:00
Per Inge Mathisen
739fbcce41
qwzm: Add beginnings of connector support.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6496 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-26 00:37:11 +00:00
Per Inge Mathisen
7314ba1b29
qwzm: Add short-cut keys and some GUI prettifying.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6459 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-12 18:29:33 +00:00
Per Inge Mathisen
b63790aaba
qwzm: Forgot to commit one file
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6458 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-12 17:55:19 +00:00
Per Inge Mathisen
0d243ce82d
qwzm: Show animation frames as they are animated. Allow user to manually step through frames.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6452 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-10 21:27:42 +00:00
Per Inge Mathisen
001c5f2326
qwzm: You can now add and remove animation frames to models.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6451 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-10 20:34:08 +00:00
Per Inge Mathisen
7c477d668d
qwzm: Allow basic editing of animation frames. You can change timing, translation and rotation.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6447 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-09 21:27:19 +00:00
Per Inge Mathisen
5a98e7c029
qwzm: Add dialog to display the animation frames for each model mesh.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6446 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-09 20:59:57 +00:00
Per Inge Mathisen
541335f18e
I forgot one file...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6244 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-04 22:07:24 +00:00
Per Inge Mathisen
f714179393
qwzm: Refactor model loading functions to save code lines and remove duplicate code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6242 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 21:31:51 +00:00
Per Inge Mathisen
3d34a03813
qwzm: Move conversion functions into their own file. Add TODO messages to stdout for stuff that doesn't work.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6241 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 21:07:17 +00:00
Per Inge Mathisen
753bc5ac03
qwzm: Add import from PIE feature.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6240 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 20:52:00 +00:00
Per Inge Mathisen
28d9734e8f
pie2wzm: Remove two bad TODO items
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6239 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 20:49:26 +00:00
Per Inge Mathisen
07c1245e01
qwzm: Add 3DS import feature.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6238 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 19:50:54 +00:00
Per Inge Mathisen
632b539aea
wzmutils: Add WZM save model function.
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qwzm: Add more dummy GUI stubs. Implement save and save as.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6237 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 17:47:10 +00:00
Per Inge Mathisen
615520bc59
wzmviewer/qwzm: Unify animation code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6236 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 15:16:03 +00:00
Per Inge Mathisen
ecb8208534
qwzm: Brute force fix for infinitely extrapolating interpolation in no animation case.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6235 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-01 23:47:35 +00:00
Per Inge Mathisen
d7c9a522c9
qwzm: Fix animation bug due to using different timers for drawing and animating.
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However, introduces new bug, when animation is not on, interpolation function will
extrapolate into infinity, creating really funny non-animation animation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6234 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-01 23:10:10 +00:00
Per Inge Mathisen
a2031b9fd3
wzmviewer: Refactor more code for sharing with qwzm
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6233 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-01 22:24:09 +00:00
Per Inge Mathisen
232629a685
qwzm: Add more error reporting
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6232 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-01 20:57:43 +00:00
Per Inge Mathisen
b32d3eaa76
Fix valgrind warning
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6231 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-01 20:35:55 +00:00
Per Inge Mathisen
797701f42b
Add WZM editor written in Qt. Be warned that it is still buggy and incomplete.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6228 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-29 17:56:58 +00:00
Per Inge Mathisen
bc4a850c94
wzmviewer: More refactoring to ease code sharing between programs.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6226 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-29 16:33:37 +00:00
Per Inge Mathisen
3345cb2180
Refactor wzmviewer for easier code sharing with other programs.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6225 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-29 13:22:51 +00:00
Giel van Schijndel
5f5489b650
* Stuff SESSIONDESC.dwUser[1-4] in an array: SESSIONDESC.dwUserFlags\[4]
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* Rewrite NETgetGameFlagsUnjoined such that it's not hardcoded for its `flag` parameter anymore
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6150 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-14 12:58:59 +00:00
Giel van Schijndel
c5c4025eb1
Fix a syntax error in the part of html2trac that deals with <u> tags
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5969 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-08 08:43:37 +00:00
Per Inge Mathisen
1cbb4857b7
wzmviewer: Fix animation support. Add oil derrick sample WZM file for testing. Notice that I have
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inverted the rotation numbers, and done away with the multiplied by 1000 from the ANI file format.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5815 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-14 21:23:08 +00:00
Per Inge Mathisen
419e25b44f
pie2wzm: Fix wrong guesswork on import of team colours.
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wzmviewer: Clean up team colour and animation confusion. Update to latest WZM spec.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5811 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-14 20:03:35 +00:00
Per Inge Mathisen
fee5ee63c8
Add obj2pie converter by elio. Fixed some compiler warnings and style issues.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5774 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-04 17:55:57 +00:00
Dennis Schridde
571f019dbf
Fix definitions: "Note that you need a space in front of the defined term."
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5756 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-02 21:59:19 +00:00
Dennis Schridde
9b07458f0d
XHTML 1.1 to Trac Wiki converter
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Usage: ./html2trac.rb < input.xhtml > output.trac
Note that this is currently customised for the scripting manual and quite possible that you have to extend/adjust it before it works for any other file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5755 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-02 21:53:18 +00:00
Buginator
2df15ab5c6
Fixes endian issue with master server code.
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We always want the structure packed to be 'network byte order' (big-endian).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5728 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-01 18:11:00 +00:00
Giel van Schijndel
7125ab811c
Access OpenGL headers on Mac OSX through OpenGL/<header> instead of opengl/<header> (lower case)
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This fixes a compile error reported by <ruud> on IRC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5641 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-22 20:23:24 +00:00
Giel van Schijndel
fbeca90347
Modify the 'forward declaration name' of COMPONENT_TYPE for EditWorld to still match that of Warzone itself, which got changed in r5485
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5492 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-11 11:48:18 +00:00
Dennis Schridde
022315eef0
Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-10 20:10:16 +00:00
Dennis Schridde
302a557478
Rename "raw" Makefiles to "win32" Makefiles
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5402 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-06 14:29:04 +00:00
Dennis Schridde
45f23a4926
Merge commit 'HEAD@{3}'
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5347 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-28 22:32:44 +00:00
Dennis Schridde
050ec39c11
Use the (also new in this commit) relative variants of the directories almost everywhere.
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Exception is when generating the .wz files, where we need the path to the build directory and building a reverse relative path to $(srcdir) will be messy.
Also silence submake.mk a great deal.
Bug #11883 should be fixed now for the most part.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5325 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 23:41:52 +00:00
Dennis Schridde
fd2bfb0e0f
Prepare for another fix for parts of bug #11883 : Issues with the improved raw Makefiles
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- Rename Makefile.raw to lowercase
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5321 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 22:48:45 +00:00
Dennis Schridde
73b35ab8d6
Rename top_srcdir/top_builddir to abs_top_srcdir/abs_top_builddir, to make this more obvious.
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Their use is currently flawed, since it will not work in directories with spaces in them... (
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5319 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 20:19:54 +00:00
Dennis Schridde
9bd8b24921
Boost raw Makefiles
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- Use PACKAGE, PACKAGE_VERSION, remove VERSION
- Allow out-of-source-dir builds (mkdir build && cd build && make -f ../Makefile.raw)
- Move config.mk from $(top_srcdir)/makerules/config.mk to $(top_builddir)/config.mk
When keeping current behaviour (srcdir=builddir), this means: Move it from makerules into the main directory
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5308 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-23 13:54:47 +00:00
Giel van Schijndel
c8d9336618
Update the Pygments WRF lexer for the changes done to the WRF file format in r5188:5189
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5190 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 20:03:37 +00:00
Giel van Schijndel
d16f801020
Add the new LeveLexer from r4833 to the Python Egg as well
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4834 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-28 00:45:15 +00:00
Giel van Schijndel
d83e9ff749
* Add yet another Pygments lexer: LevelLexer which lexes .lev files
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* Mark the .lev files as text/x-wzlev
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4833 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-28 00:41:59 +00:00
Giel van Schijndel
cbda32117e
Add a STRRES lexer as well for Pygments
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4814 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-27 01:46:59 +00:00
Giel van Schijndel
7688f97ed3
* Add support for single line comments to the WRFLexer
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* Perform non-greedy matching to match string literals (the data type in WRF files)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4813 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-27 01:46:55 +00:00
Giel van Schijndel
c6fb031d82
Don't use a 'Whitespace' token, use 'Text' instead
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4811 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-27 00:50:54 +00:00
Giel van Schijndel
58bf1f3481
Make the WRFLexer parse text/x-wrf files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4810 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-27 00:47:56 +00:00
Giel van Schijndel
56e269d2c1
Add a lexer for Pygments (a generic syntax highlighter in Python)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4807 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-26 23:38:28 +00:00
Giel van Schijndel
72240c1958
Recreate the EditWorld project and workspace
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4539 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 14:33:53 +00:00
Giel van Schijndel
cc0639a9a6
* Remove some unused variables
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* Fix a few syntax errors
* Comment out (#if 0) a template function which MSVC doesn't seem to appreciate
* Rename some variables
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4538 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 14:27:05 +00:00
Per Inge Mathisen
cf48229cc3
Update the usage help for 3DS conversion tools.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4500 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 19:54:12 +00:00
Dennis Schridde
387fbd52d3
Typo in masterserver
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4437 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 17:30:19 +00:00
Dennis Schridde
7a688bdf45
Better debug output
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4386 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-28 12:08:13 +00:00
Dennis Schridde
40a2257a31
Fix NameError, Remove code duplication by using private method, Move private methods to top
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4385 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-28 12:02:37 +00:00
Dennis Schridde
9acf48f307
Check games every 100 requests
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4375 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 16:47:06 +00:00
Giel van Schijndel
bb4c6e56c2
* Mark some variables as volatile (they're shared across threads)
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* Assert proper usage of ReadWriteMutex
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4374 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 16:30:41 +00:00
Dennis Schridde
8370aa874c
Use globals
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4372 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 15:49:26 +00:00
Dennis Schridde
132c61b913
test->check + cleanup
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4371 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 15:45:59 +00:00
Dennis Schridde
88cf9281ed
Move vitality test into game class
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4370 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 14:23:46 +00:00
Dennis Schridde
227976de92
Move debug message (gamedb has its own header, no need to repeat it)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4369 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 14:22:32 +00:00
Dennis Schridde
c7824914e0
Mention client IP in debug messages
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4368 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 14:17:33 +00:00
Dennis Schridde
d85628ef27
gdb->gamedb and dont let struct.error raise over handle()
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4367 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 14:09:44 +00:00
Dennis Schridde
4108ad54fc
Fix "AttributeError: Game instance has no attribute 'requestHandler'"
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4366 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 14:03:42 +00:00
Dennis Schridde
7a08a17a6b
Indention Bug (tm)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4365 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 13:09:14 +00:00
Dennis Schridde
39a4686df7
Mistake in last commit
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4364 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 12:48:08 +00:00
Dennis Schridde
6ab996879b
Cleanup indention
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4363 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 12:45:12 +00:00
Dennis Schridde
39f34056a9
Import from __future__ has to be first in file. Additionaly let the lobby tester connect to lobby.wz2100.net
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4234 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 00:33:16 +00:00
Per Inge Mathisen
f80e30643b
pie2wzm: Handle the no-cull PIE flag by adding an extra polygon that faces
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the opposite way. This way we can enable backface culling all the time.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4026 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-12 21:26:43 +00:00
Per Inge Mathisen
a433f0c362
Add new tool: 3ds2wzm to convert from 3DS MAX to WZM format.
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3ds2pie: Fix calculation of number of levels to import.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3929 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-05 21:23:23 +00:00
Per Inge Mathisen
db3d0fc7f0
wzmviewer: Interpolate positions between frames for bone heap animation to
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make animation smooth.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3928 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-05 20:36:43 +00:00
Per Inge Mathisen
f45da9872b
Fix memory leak in WZM code
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3927 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-05 20:00:36 +00:00
Per Inge Mathisen
d632cadb8a
Add WZM -> 3DS converter.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3925 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-05 19:27:47 +00:00
Per Inge Mathisen
6bec88ac91
wzmviewer: Reorganize source code for easier maintenance and reuse.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3920 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-05 18:29:33 +00:00
Per Inge Mathisen
e042cf4ebf
wzmviewer: Bone heap animation support. Add some safety checks.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3895 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-02 22:20:16 +00:00
Per Inge Mathisen
ad5851f3bf
wzmviewer: Add support for displaying texture animations.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3891 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-02 16:39:23 +00:00
Dennis Schridde
9fec1a998e
Use QLayout instead of fixed size.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3859 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-23 12:25:37 +00:00
Dennis Schridde
2c10e37c49
Add Slider/SpinBox combination to set model scale. Closes patch #986 (but differs from it).
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Also fix minimum/maximum sizes to prevent resizing of the window.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3858 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-23 11:44:36 +00:00
Per Inge Mathisen
69e71c5778
3ds2pie: Add option to scale imported model by a given factor to correct errors
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seen in Blender 3DS export.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3853 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-22 18:47:21 +00:00
Per Inge Mathisen
37a96b2041
pie2wzm: Add option to reverse winding of polygons.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3800 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 16:32:13 +00:00
Per Inge Mathisen
52a2f9a041
wzmviewer: Fix dimension calculation.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3741 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-10 17:38:28 +00:00