Better debug output
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4386 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
40a2257a31
commit
7a688bdf45
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@ -158,13 +158,13 @@ class Game:
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# Check we can connect to the host
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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try:
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logging.debug("(%s) Checking gameserver's vitality..." % self.host)
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logging.debug("Checking %s's vitality..." % self.host)
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s.settimeout(10.0)
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s.connect((self.host, gamePort))
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s.close()
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return True
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except:
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logging.debug("(%s) Gameserver did not respond!" % self.host)
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logging.debug("%s did not respond!" % self.host)
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return False
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#
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@ -241,7 +241,7 @@ class RequestHandler(SocketServer.ThreadingMixIn, SocketServer.StreamRequestHand
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# Lock the gamelist to prevent new games while output.
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with gamedblock:
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gamesCount = len(gamedb.getGames())
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logging.debug("Gameserver list: %i game(s)" % (gamesCount))
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logging.debug("(%s) Gameserver list: %i game(s)" % (gameHost, gamesCount))
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# Transmit the length of the following list as unsigned integer (in network byte-order: big-endian).
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count = struct.pack('!I', gamesCount)
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@ -254,7 +254,7 @@ class RequestHandler(SocketServer.ThreadingMixIn, SocketServer.StreamRequestHand
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# If something unknown apperas.
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else:
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raise Exception("Recieved a unknown command: %s" % netCommand)
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raise Exception("(%s) Recieved a unknown command: %s" % (gameHost, netCommand))
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#
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################################################################################
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