Commit Graph

7279 Commits (901930360b04151444673770853cc10cf07aca87)

Author SHA1 Message Date
Buginator 901930360b Update Mac dialog text (yet) again.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10461 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator 26ff5bd4d7 Update Mac dialog text again.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10460 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator bcb9620a4d Fix formatting.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10459 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator 974d26025a Use system dialogs for MAC people, thanks to stwf for the original patch!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10458 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen 806268790f Move default form colours into external palette file.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
René Jürgens f1e1417353 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10454 4a71c877-e1ca-e34f-864e-861f7616d084 2010-04-12 11:59:29 +02:00
Christian Ohm e057810962 Update translations.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10451 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
Christian Ohm 5e09f365eb Polish translation update.
Closes #1347.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10443 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Christian Ohm 572c73a106 Spanish translation update by Saberuneko.
Closes #1720.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10442 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
René Jürgens c71a6dea0a git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10440 4a71c877-e1ca-e34f-864e-861f7616d084 2010-04-12 11:59:28 +02:00
Per Inge Mathisen 3c629ff5a9 Put the gate names back in names.txt to unbreak trunk from r10424
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10434 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen 9267292cea Make HPV cannon no longer penetrating.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10430 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Guangcong Luo 1f7507ca04 Update `templates.txt` in accordance to r10418/r10419. Also merge in changes in `templates.txt`/`names.txt` from DyDo-AI.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10424 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Christian Ohm 556671c07c Estonian translation update by Erlando.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10421 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Christian Ohm 3bd542c0dd Spanish translation update by Saberuneko.
Closes #1417.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10420 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Guangcong Luo 0798533c5d Restores compatibility with old mods; breaks compatibility with beta 10 template system; provides new format that doesn't conflict with either one; refs #1686.
Note: templates.txt still needs to be updated.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10419 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:27 +02:00
dak180 f7117e2ff1 Use the correct UTType of zip files.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10416 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-29 09:05:14 +02:00
René Jürgens d0b5f6b689 scavenger icon fix
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10415 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-29 09:05:13 +02:00
Per Inge Mathisen 1ef75c3559 VTOLs should fly over gates and not stop to wait for them to open. Closes ticket:1709
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10413 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-27 17:49:18 +01:00
i-nod 8005665c92 Frontport [8399] into trunk. Fixes error with missing keymap.map.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10412 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-27 14:40:41 +01:00
dak180 0e81296ddb Add better error reporting to build rules.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10411 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:18 +01:00
dak180 231e973305 Better error reporting in build scripts.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10410 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:18 +01:00
Per Inge Mathisen 1049f367a9 Do not assert fail if trying to build a gate in a wall corner. Bug found by icefire.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10409 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:18 +01:00
Per Inge Mathisen 4b7904ade7 Only activate gate open/close effect when gate is fully built. Bug found by icefire.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10408 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:18 +01:00
Per Inge Mathisen f88bf76000 Add gates to the game. Model by Mysteryem. May have to be re-balanced a bit. Feedback welcome. See ticket:1179 for more info.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10407 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo f898bb0af7 from branch 2.3beta11a
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10406 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo d6b5e40fb5 not required
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10404 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo 35962365a0 not required
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10403 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:16 +01:00
Dydo 0007d8a57f DyDo-AI 2.0.8 first trunk version
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10402 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:16 +01:00
Dydo cc11235e91 not required
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10401 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:15 +01:00
Dydo 6814a075cc removing files which are not trunk compatible
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10400 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:13 +01:00
i-nod 8eed0037b2 Remove 'Run Warzone2100' and ' Show readme' checkboxes from NSIS installer's final page due to possible user context issues. On-site readme and offline readme(marked as outdated btw) links should be placed later in Start menu. Closes #1690.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10399 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:12 +01:00
i-nod b818436ee1 Re-exported radardetector model to PIE3 format. Most notable change is that turret is no longer visible through sensor basement edges.
Credit goes to elio for 'lossless' source :)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10396 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
i-nod 037039f612 Include leftmost and topmost tiles into ground type calculation (#332 and #743).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
i-nod 64d6949d96 - Remove GL_ARB_shader_objects check as we are using OGL 2.0 shaders.
- Test GLEE boolean instead of static definition in VBO check to get correct results.
- Allow 1.4 + VBO extension combination on Windows. Should help some 1.4 hardware.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10394 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
Per Inge Mathisen f6fc5fb88c Forward port workaround for ticket:1660 from 2.3
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10393 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:12 +01:00
Stiv 64cb35ec74 Update plugin status
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10390 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:12 +01:00
Per Inge Mathisen 40ebc7274d To bring consistency to double-clicking units, double-clicking a truck now selects all trucks
on screen instead of bringing up the build menu. This closes ticket:1472


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10389 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:11 +01:00
i-nod e07812d52a Move debug mapping line a bit down, so it can be displayed simultaneously with level name.
Display FPS counter for debug mode, instead of usual averaged FP5S.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10388 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:11 +01:00
Per Inge Mathisen d792fa11bb Add more debug information and failure handling in message loading code.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10387 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:10 +01:00
Per Inge Mathisen acb1328e56 As a first step toward debugging bugs in message saving, clean up the message saving code. Apart
from dropping support for versions < 36 (unchanged since release 2.1), this change is cosmetic only.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10385 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:10 +01:00
dak180 2b84b0317c Squash pngs flat.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10383 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:54 +01:00
i-nod 579afa20bc Semi-transparent production points. Closes #1700.
Updated graphics utilizes 8-bit alpha channel, please don't crush it accidentally.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10382 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:51 +01:00
Safety0ff ad27f1b309 Fixed terrain drawing code that was making the iVis state invalid.
- Added multiplicative blending mode.
- Reverted r9629.
Reviewed by i-NoD.
Closes #1692.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10381 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:51 +01:00
dak180 73cffe085e Hopefully fix the remaining sporadic lex errors.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10380 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 00:34:31 +01:00
i-nod 1e4ac04582 3ds2pie tool update. Belongs to #1553.
- Added PIE3 support.
- Conversion routine has been split into 2 parts, with intermediate PIE structure that can be used for model preview: PIE structure is filled with dump_3ds_to_pie(), PIE structure is dumped to .pie file with dump_pie_file().
- Duplicated points removal routine has been added into dump_3ds_to_pie(). "Borrowed" from simplipie tool.
- Implement 'twosided' material handler (instead of old global hack). WARNING! It's completely untested and optional.
- Command line interface is broken, most likely. Should be fixed or removed entirely.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10374 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 16:17:48 +01:00
Christian Ohm c34cad2de3 Updated Polish translation by Emdek.
Closes #1347.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10372 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 15:39:34 +01:00
i-nod c8e35d7a29 Fix MSVC and MinGW builds. Closes #1694.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10370 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 14:04:57 +01:00
Buginator c0d626d790 add 'showlevelname' command to toggle on/off the levelname displayed on the screen. Default is on (to help people know what level they are on).
Also don't make 'showfps' or 'showlevelname' require user to enter "cheat" mode to use.

2.3: r10366

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10369 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:48 +01:00
Buginator 799e10f17a Dump out levelname as part of the screen shot name now.
2.3: r10365

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10368 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:48 +01:00