Buginator
901930360b
Update Mac dialog text (yet) again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10461 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
26ff5bd4d7
Update Mac dialog text again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10460 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
bcb9620a4d
Fix formatting.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10459 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
974d26025a
Use system dialogs for MAC people, thanks to stwf for the original patch!
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10458 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
806268790f
Move default form colours into external palette file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
René Jürgens
f1e1417353
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10454 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
Christian Ohm
e057810962
Update translations.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10451 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
Christian Ohm
5e09f365eb
Polish translation update.
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Closes #1347 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10443 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Christian Ohm
572c73a106
Spanish translation update by Saberuneko.
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Closes #1720 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10442 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
René Jürgens
c71a6dea0a
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10440 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen
3c629ff5a9
Put the gate names back in names.txt to unbreak trunk from r10424
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10434 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen
9267292cea
Make HPV cannon no longer penetrating.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10430 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Guangcong Luo
1f7507ca04
Update `templates.txt` in accordance to r10418/r10419. Also merge in changes in `templates.txt`/`names.txt` from DyDo-AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10424 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Christian Ohm
556671c07c
Estonian translation update by Erlando.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10421 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Christian Ohm
3bd542c0dd
Spanish translation update by Saberuneko.
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Closes #1417 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10420 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Guangcong Luo
0798533c5d
Restores compatibility with old mods; breaks compatibility with beta 10 template system; provides new format that doesn't conflict with either one; refs #1686 .
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Note: templates.txt still needs to be updated.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10419 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:27 +02:00
dak180
f7117e2ff1
Use the correct UTType of zip files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10416 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-29 09:05:14 +02:00
René Jürgens
d0b5f6b689
scavenger icon fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10415 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-29 09:05:13 +02:00
Per Inge Mathisen
1ef75c3559
VTOLs should fly over gates and not stop to wait for them to open. Closes ticket:1709
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10413 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-27 17:49:18 +01:00
i-nod
8005665c92
Frontport [8399] into trunk. Fixes error with missing keymap.map.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10412 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-27 14:40:41 +01:00
dak180
0e81296ddb
Add better error reporting to build rules.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10411 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:18 +01:00
dak180
231e973305
Better error reporting in build scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10410 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:18 +01:00
Per Inge Mathisen
1049f367a9
Do not assert fail if trying to build a gate in a wall corner. Bug found by icefire.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10409 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:18 +01:00
Per Inge Mathisen
4b7904ade7
Only activate gate open/close effect when gate is fully built. Bug found by icefire.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10408 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:18 +01:00
Per Inge Mathisen
f88bf76000
Add gates to the game. Model by Mysteryem. May have to be re-balanced a bit. Feedback welcome. See ticket:1179 for more info.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10407 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
f898bb0af7
from branch 2.3beta11a
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10406 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
d6b5e40fb5
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10404 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Dydo
35962365a0
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10403 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:16 +01:00
Dydo
0007d8a57f
DyDo-AI 2.0.8 first trunk version
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10402 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:16 +01:00
Dydo
cc11235e91
not required
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10401 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:15 +01:00
Dydo
6814a075cc
removing files which are not trunk compatible
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10400 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:13 +01:00
i-nod
8eed0037b2
Remove 'Run Warzone2100' and ' Show readme' checkboxes from NSIS installer's final page due to possible user context issues. On-site readme and offline readme(marked as outdated btw) links should be placed later in Start menu. Closes #1690 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10399 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:12 +01:00
i-nod
b818436ee1
Re-exported radardetector model to PIE3 format. Most notable change is that turret is no longer visible through sensor basement edges.
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Credit goes to elio for 'lossless' source :)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10396 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
i-nod
037039f612
Include leftmost and topmost tiles into ground type calculation ( #332 and #743 ).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
i-nod
64d6949d96
- Remove GL_ARB_shader_objects check as we are using OGL 2.0 shaders.
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- Test GLEE boolean instead of static definition in VBO check to get correct results.
- Allow 1.4 + VBO extension combination on Windows. Should help some 1.4 hardware.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10394 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
Per Inge Mathisen
f6fc5fb88c
Forward port workaround for ticket:1660 from 2.3
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10393 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:12 +01:00
Stiv
64cb35ec74
Update plugin status
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10390 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:12 +01:00
Per Inge Mathisen
40ebc7274d
To bring consistency to double-clicking units, double-clicking a truck now selects all trucks
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on screen instead of bringing up the build menu. This closes ticket:1472
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10389 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:11 +01:00
i-nod
e07812d52a
Move debug mapping line a bit down, so it can be displayed simultaneously with level name.
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Display FPS counter for debug mode, instead of usual averaged FP5S.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10388 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:11 +01:00
Per Inge Mathisen
d792fa11bb
Add more debug information and failure handling in message loading code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10387 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:10 +01:00
Per Inge Mathisen
acb1328e56
As a first step toward debugging bugs in message saving, clean up the message saving code. Apart
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from dropping support for versions < 36 (unchanged since release 2.1), this change is cosmetic only.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10385 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:10 +01:00
dak180
2b84b0317c
Squash pngs flat.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10383 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:54 +01:00
i-nod
579afa20bc
Semi-transparent production points. Closes #1700 .
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Updated graphics utilizes 8-bit alpha channel, please don't crush it accidentally.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10382 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:51 +01:00
Safety0ff
ad27f1b309
Fixed terrain drawing code that was making the iVis state invalid.
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- Added multiplicative blending mode.
- Reverted r9629.
Reviewed by i-NoD.
Closes #1692 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10381 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:51 +01:00
dak180
73cffe085e
Hopefully fix the remaining sporadic lex errors.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10380 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 00:34:31 +01:00
i-nod
1e4ac04582
3ds2pie tool update. Belongs to #1553 .
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- Added PIE3 support.
- Conversion routine has been split into 2 parts, with intermediate PIE structure that can be used for model preview: PIE structure is filled with dump_3ds_to_pie(), PIE structure is dumped to .pie file with dump_pie_file().
- Duplicated points removal routine has been added into dump_3ds_to_pie(). "Borrowed" from simplipie tool.
- Implement 'twosided' material handler (instead of old global hack). WARNING! It's completely untested and optional.
- Command line interface is broken, most likely. Should be fixed or removed entirely.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10374 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 16:17:48 +01:00
Christian Ohm
c34cad2de3
Updated Polish translation by Emdek.
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Closes #1347 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10372 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 15:39:34 +01:00
i-nod
c8e35d7a29
Fix MSVC and MinGW builds. Closes #1694 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10370 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 14:04:57 +01:00
Buginator
c0d626d790
add 'showlevelname' command to toggle on/off the levelname displayed on the screen. Default is on (to help people know what level they are on).
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Also don't make 'showfps' or 'showlevelname' require user to enter "cheat" mode to use.
2.3: r10366
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10369 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:48 +01:00
Buginator
799e10f17a
Dump out levelname as part of the screen shot name now.
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2.3: r10365
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10368 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:48 +01:00