Commit Graph

149 Commits (86acf8940f9a956d66ea8ca20b71e7100e60ff4f)

Author SHA1 Message Date
Roman C 3704de1f71 Balance:
-increased reload time of EMP Cannon from 5 to 8 seconds
-EMP Cannon will now disable units in its splash radius of 2x2 tiles, with probability of 50%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2350 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-07 15:10:43 +00:00
Roman C 5c5e82301a Fixed some template names again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 12:40:18 +00:00
Giel van Schijndel 0f75801eac * fix error in raw makefiles; we want the data/locale directory in the warzone.wz file; not mp.wz
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2331 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 12:04:24 +00:00
Per Inge Mathisen e6629b123c Add transparency to water tiles. This closes bug report #9657.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2316 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-02 14:46:35 +00:00
Per Inge Mathisen 7bd7f71d8b Fix broken cam 2 and 3 texture references.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2305 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 13:38:30 +00:00
Per Inge Mathisen f999c48d46 Rewritten texture loader. The textures are reimported from the original PCX files,
since they old ones we had had scaling artifacts on the edges, and they have been
split up into one file per texture. We now also use custom mipmaps down to 16x16 
size for improved scaling and interpolation. Texture page (atlas) assembly is now
done with OpenGL rather than by shuffling pixels directly in memory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2300 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 20:16:38 +00:00
Per Inge Mathisen af3631c5f9 Get radar colours from radar text files instead of samples of the terrain tiles.
The radar files use HTML-like hex values for colours (ie FFFFFF is clear white).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2295 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 13:02:31 +00:00
Giel van Schijndel 87c955e52e * Add locale directory to raw makefile buildsystem
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2280 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 12:08:35 +00:00
Dennis Schridde f509873c0e mp-names.patch by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2276 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 00:27:33 +00:00
Per Inge Mathisen 464e580967 Roll back the latest, accidential change to this texture page.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2272 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 17:41:21 +00:00
Dennis Schridde 723f9bfaa1 Use float texture coordinates in the range 0.0-1.0.
Any fixes, if necessary, should be applied on loading.
In the image code (IMAGEDEF) this did not work, so OLD_TEXTURE_SIZE_FIX is applied during rendering.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2258 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 13:32:21 +00:00
Dennis Schridde ebb1d7a918 Translate3.patch by Martin Koller. Had to Wiggle names.txt, but it seems to have cleanly applied.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 11:35:26 +00:00
Roman C 0e4c52b890 - added some new templates for AI
- fixed some template names

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2230 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 18:19:54 +00:00
Roman C 7501f09cff 1.10 AI Update:
-before starting building a cyborg engineer, make sure it is already researched
-fixed bug #9601

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2208 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-26 15:59:07 +00:00
Per Inge Mathisen 84a6541f53 New weapon connectors on the dragon body for two weapons by Grim Moroe.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2169 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 12:17:27 +00:00
Per Inge Mathisen cc17f21df5 Remove templay related code in scripts. Sorry for breaking skirmish for a few minutes :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2157 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 16:41:53 +00:00
Roman C 8fdfad5a67 Fix the second file checking end condition from the mp folder.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2152 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 13:16:56 +00:00
Roman C 74c29b312f Fix end condition checking for the multiplayer campaign game mode.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2151 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 13:13:21 +00:00
Roman C a23b19137f Added some commander templates for the ai.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2147 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-19 19:31:03 +00:00
Dennis Schridde 84f1d476e4 strings.txt removal by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2124 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-16 17:44:42 +00:00
Roman C f0fd2363da 1.10 AI:
Make sure cyborg engineers end up in the construction group and are used for construction.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2112 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 14:33:07 +00:00
Roman C ccf43f38cb Fixed AI templates that had too many weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2110 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 13:58:42 +00:00
Roman C cd126ac034 Only bodies marked as HEAVY in body.txt are allowed to have 2 weapons. LIGHT and MEDIUM bodies can only have 1 weapon attached.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2105 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 11:01:05 +00:00
Roman C 0a9388ca0f 1.10 AI Update:
-AI will now also build cyborg engineers
-fixed bug #9503

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2099 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 18:02:30 +00:00
Roman C db66f6c053 autogame feature update: after enabling autogame feature, make ai use droids built while autogame feature was off
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2093 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 13:40:22 +00:00
Giel van Schijndel 33a8ba3a18 * Fix column description id->volume (change copied from r2059 which was a patch by Martin Koller)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2078 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:17:32 +00:00
Giel van Schijndel b10e316999 * Make all (I hope I didn't miss any) references to audio filenames lowercase (as all audio files themselves have a fully lowercase name)
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
 * Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
 * Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:11:04 +00:00
Dennis Schridde e8d00066e0 Fix column description, id->volume. Patch by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2059 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-12 17:32:33 +00:00
Giel van Schijndel b9f58a0e0b * Convert back-slashes in paths to forward-slashes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2028 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-06 11:32:56 +00:00
Giel van Schijndel 225a70c1f1 * make (save|load)MultiStats const correct (saveMultiStats: char* -> const char*), (loadMultiStats: const char* -> char*)
* remove some unused pointer typedefs LPtypename
 * modify struct PLAYERSTATS to use uint32_t instead of SDWORD (yes I know that changes the signdness, that's intentional)
 * remove padding from struct SAVEDPLAYERSTATS which only served a purpose for the encryption/decryption code (that which was removed in r1953)
 * change name of PLAYERSTATS.loses to PLAYERSTATS.losses (former was a verb in the present time, latter is a noun indicating a count which is what this number essentially is: a counter of losses)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1981 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-26 16:14:09 +00:00
Giel van Schijndel e9c31811d3 * Decrypt data/multiplay/players/test.sta to comply with the removal of the encryption/decryption code from r1953
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1980 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-26 15:24:09 +00:00
Giel van Schijndel ad89b49407 * Revert unintentionally committed changes of r1915
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1916 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-22 11:09:48 +00:00
Giel van Schijndel 1779c3f364 * Add two other Code::Blocks files (projectfile.depend, projectfile.layout) to ignore list
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1915 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-22 11:06:35 +00:00
Dennis Schridde a5f74dc850 Use violet instead of black to mark unused tiles. Useful for debugging.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1877 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 15:56:33 +00:00
Dennis Schridde 96609e273b More backdrops by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1870 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-17 00:29:34 +00:00
Dennis Schridde b7efd162b2 Another backdrop by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1869 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-16 12:31:31 +00:00
Roman C c227835d6a Increase default number of allowed power generators per player to 8, since a power generator can only have 4 oil derricks attached (30 derricks allowed).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1808 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 17:15:56 +00:00
Roman C 68a2965390 - increase default number of allowed power generators from 5 to 6 to match the default number of allowed oil derricks (30)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1801 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 18:33:51 +00:00
Roman C 16b247dd6d Balance Changes
LasSat weapon:

-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius damage: increased from 1000 to 2800
-reload time: increased from 5 mins to 8 mins
-chance to hit in the blast radius: reduced from 99% to 90%

NOTE: normal damage doesn't seem to have any effect on the LasSat weapon

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1793 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 13:09:48 +00:00
Roman C 81812b89b4 Balance Issues (better late than never):
Light Cannon:
- weapon damage raised from 25 to 37
- weapon chance hit increased from 20 to 25
- weapon radius damage increased from 5 to 7

Heavy Gunner Cyborg:
- weapon damage raised from 30 to 37

Cyborg Engineer:
- construction component cost decreased from 17 to 10
- construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
- hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)

Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
- repair component cost reduced from 50 to 35
- repair component build time decreased from 250 to 100

Heavy Repair:
- heavy repair component cost increased from 50 to 70
- heavy repair component build time increased from 250 to 300


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1778 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 16:53:17 +00:00
Roman C 2019b3f08d Aivolution Update:
- fixed a bug preventing AI from building a factory when playing with no-bases settings
- implemented minimal requirements for a base
- some clean-ups

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1777 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 14:34:08 +00:00
Roman C fd9dd2a93d Aivolution AI Update:
- fixed a bug preventing AI from locating its base
- improved base location routine

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1776 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 10:47:16 +00:00
Per Inge Mathisen e963c18731 Undo sat uplink fix because it broke lassat. Sorry :(
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1761 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:39:46 +00:00
Per Inge Mathisen 9cecbdcb0d Fix satlink bug for real this time
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1759 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:08:17 +00:00
Roman C fb6e1cbfd1 Aivolution AI:
- cleaned up debug messages

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1757 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 17:56:51 +00:00
Roman C 2e5aa11c29 1.10 AI update:
- implemented "autogame on" and "autogame off" to be used in wz debug mode
- rewrote event activation/deactivation

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1756 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 17:54:35 +00:00
Giel van Schijndel 44d4aed7d9 * Remove old resource handler "TERTILES", was both undefined and unused (this used to be the texture loader for the software renderer)
* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not make any distinction with any other kind of texture

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1751 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 16:08:08 +00:00
Roman C e3c15e4a23 Aivolution AI update:
- implemented "autogame on" and "autogame off" commands in debug mode
- cleaned up whitespaces

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1748 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 14:27:11 +00:00
Roman C c2640060d6 - added Aivolution AI to the repository
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1733 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-28 18:26:35 +00:00
Giel van Schijndel f9783ff29f * Remove unused member Version from IMAGEHEADER
* Use PHYSFS_close after we've read from the image file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1724 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 19:28:54 +00:00