* Remove now double variable filename and rename line_buf to filename
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5291 4a71c877-e1ca-e34f-864e-861f7616d084
The playlist file is no a simple list of files to play during the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5281 4a71c877-e1ca-e34f-864e-861f7616d084
* Use this enum's values throughout the src/* code
* Replace scripting function playCDAudio(int) by playIngameCDAudio() which is equivalent to cdAudio_PlayTrack(playlist_ingame)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3687 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to set '''global''' pointers to NULL when free()ing them
* Also set the "size" variables belonging to these pointers to zero
* Use a swap(a, b) style function for variable swapping (in PlayList_Shuffle()) rather than obfuscating code
* Make sure that PlayList_CurrentSong() and PlayList_NextSong() return "const char*" rather than "char*" to make sure no one touches memory he/she shouldn't
* Some general changes to conform with coding style (most notably: braces on a line of their own)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2712 4a71c877-e1ca-e34f-864e-861f7616d084
* Make PlayList_Read return a bool instead of char (using 'char' there was a perfect example of premature optimisation; to save memory most likely)
* Remove macro CURRENT_TRACK which expanded to playlist[current_track] (it did _not_ increase readability)
* Make sure to free resources from __all__ return paths from PlayList_Read
* Check realloc's return value
* Don't bitshift but multiply!
* Make sure to follow coding style (in PlayList_Read)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2709 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
- Move two global variables only used in PlayList_Read into that
function.
- Remove a useless comparison (unsigned int can never be < 0)
- Check for '\r' as well as '\n'. This should make playlists with DOS
line endings work.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@860 4a71c877-e1ca-e34f-864e-861f7616d084
Mainly explicit casts, some type changes, a few fixes.
We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2))) //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2))) //Remember where to jump back later
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
Patch marks several function & datastructures without prototypes, which aren't used outside their declaring sourcefiles as static.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@708 4a71c877-e1ca-e34f-864e-861f7616d084
Comment by him:
Patch removes the playlist prototypes from the c-file cdaudio.c and add an extra header playlist.h for them.
This is then included in both cdaudio.c and playlist.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@707 4a71c877-e1ca-e34f-864e-861f7616d084
This patch includes:
- Strongly modified way of adding mods, maps and addons
- Make nearly everything use PhysFS (just netlog and debug stay)
- Convert several DBERRORs etc. to debug()
The new modloader works like this:
For every mod supplied on the commandline ("-mod") (maximum of MAX_MODS=100) keep it in mind (char * global_mods[]).
After initializing PhysFS do scanDataDirs(), which tries to register all possible paths, global_mods[] and maps with PhysFS. Dont check wether we succeed, only at the very end check if we got a "gamedesc.lev".
When we buildMapList(), mark "gamedesc.lev" as MOD_CAMPAIGN, "addon.lev" and every user supplied map as MOD_MULTIPLAY.
When we loadMods() modify the searchPath according to the supplied mods.
Note: T1 maps like Sk-Rush come from gamedesc.lev, are marked MOD_CAMPAIGN and thus wont load any multiplay_mods[], even if the user starts a multplayer game. Instead those maps are threated as campaignmode and will only load campaign_mods[].
This patch requires the "mp" patches to be either in ProgramDir/mp, in ProgramDir/data/mp or in ProgramDir/mp.wz
This is because one cannot add warzone.wz/mp to the search path if warzone.wz is an archive.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@436 4a71c877-e1ca-e34f-864e-861f7616d084
Same as in r431, but now for lib/
- converted the sources in lib/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
(Also fixed a double slash (//) include in src/multimenu.c)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@432 4a71c877-e1ca-e34f-864e-861f7616d084
Also big amount of whitespace changes, sorry for the inconvenience...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@400 4a71c877-e1ca-e34f-864e-861f7616d084