Commit Graph

5982 Commits (72a10b7cc774aaa61a8a5ae1b43998debdf0e68b)

Author SHA1 Message Date
Buginator ccacb3aade Temporary fix for the seam issue, if user has specified a texture resolution above what the max tile texture size is. Currently that is 128x128.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7723 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:33 +02:00
Christian Ohm 50fc6a0060 No spaces in filenames
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7721 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
Buginator 79a8dbf4f4 Add #define NET_TIMEOUT_DELAY 2500 to allow for easier changing of the constant.
No real code changes.

closes ticket:613

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7719 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
Buginator c336edbcff Fix the blasted seam issue once and for all.
(For trunk, it is mainly for the decals, since we don't handle terrain the same way. For 2.2, it is terrain & decals--basically everything in the tileset)

Fixes ticket:496

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7717 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens ff4e42123a NTW Mod: deleting textures > bpp are to low.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7712 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens 601623a346 NTW Mod: deleting textures > bpp are to low.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7711 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens 8a27aa90ae NTW Mod: deleting textures > bpp are to low.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7710 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
René Jürgens 3c326ec0cf NTW Mod: deleting textures > bpp are to low.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7709 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Per Inge Mathisen 9c52d2d07f Do not add effects to the wrong map in off-world missions. Fix bug introduced in r7097.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7708 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Per Inge Mathisen 4e0fc39ebb Do not bother to process visibility for off-world mission structures, since this leads us to iterate
over tiles on the wrong map. This closes ticket:503.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7707 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Per Inge Mathisen a2ca629107 Fix crash in away mission when completing buildings. Patch by Samowar. Closes ticket:584.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7706 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Buginator 24d699f0b7 Tile fixes for C1, C2 & C3 tilesets done by Mysteryem.
A *huge* shout out to him. :)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7705 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Per Inge Mathisen d93e1751c0 Add new utility function PHYSFS_printf() to easily write text files with PhysicsFS.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7704 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:28 +02:00
Per Inge Mathisen b598cfbc6a Make scavenger option behave more like other pre-game options.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7703 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:28 +02:00
Per Inge Mathisen 95b070014e In the new netplay code, mayhem mode has been changed to a enable/disable scavengers checkbox.
This does not work yet. Attached is a hack that at least gets it sort of working. When scavengers 
are turned on, we do not change game.type and the map type to something else, we still use 
skirmish, which is far cleaner, but now scavengers won't build anything. Closes ticket:607


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7702 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:27 +02:00
Per Inge Mathisen b1c02b0e03 When AI sends massive armies to attack, they often get clogged up and stuck completely
by droids on their way back to repair, or doing other orders. This patch fixes this 
problem by introducing a hack for AI only that detects if a droid is stuck, and if so, 
resets its current order. This closes ticket:597.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7698 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:27 +02:00
Per Inge Mathisen cfbc5dec39 Don't crash if an order is cancelled and you still have a valid action related to that order with a NULL target stat.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7697 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:27 +02:00
Christian Ohm d0e023a236 Change the config directory.
It is now "Warzone 2100 Trunk" on Windows/MacOS, and ".warzone2100-trunk" on
Linux.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7696 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:27 +02:00
Christian Ohm 1dd96730f4 Fix the "Mesa" string that was wrong for testing.
Actually fixes #608.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7695 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Christian Ohm b9b1a4bac7 Move the "Mesa hack" from GLee.c into screen.c:screenInitialise()
There we can check the GL_RENDERER string for more fine control. Currently it
is enabled when the string starts with "Mesa", so it doesn't affect any other
drivers. It might need more checks if new Mesa versions break this.
Fixes #608.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7694 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen fe7b8fc515 mapconv: Fix key typos. Implement scroll limits and level name.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7693 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen ec95a12e54 Implement entire Deliverance format in new PNG/INI format. That is, the binary map format
delivered by editworld and used for skirmish and campaign maps.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7692 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen 5a5a637ecd Clean up map tools a bit. Add new tool mapconvert that converts existing maps to proposed new map format
based on INI and PNG files.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7691 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:25 +02:00
Buginator 054ea6be3b Missed a directory to remove from search path
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7690 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:24 +02:00
Buginator 51a28557b9 Make sure pointer is valid before attempting to remove it from the list.
Remove more useless abort()s.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7688 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:24 +02:00
Buginator 5a8cab42d9 Bump up timeout period to 2500ms from 1000ms for dial-up modem users.
Fixes ticket:543

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7687 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:24 +02:00
Buginator 0e7ef7d20c Add missing mod directories, and remove 'autoload' from trunk as well.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7686 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:23 +02:00
Buginator f2a6546000 Don't allow 2x experience points in campaign games if it is supposed to be only for MP games.
Fixes ticket:562


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7685 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:22 +02:00
Buginator 61e9a25ea2 Allow mist fog type in campaign games. (Fog type is set by user preferences)
Patch by Vermithrax

closes ticket:561


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7684 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:22 +02:00
Per Inge Mathisen eaec14b3c0 Do not strip away unused players in scavenger multiplayer mode anymore.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7683 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:21 +02:00
Per Inge Mathisen 79ed9b96e8 Do not make power option go away in pre-game dialog when turning scavengers on.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7682 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:20 +02:00
Per Inge Mathisen 8e237aefcb Fix warning reported in ticket:586.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7681 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:19 +02:00
Buginator 70ebec41b0 Fix compile issue
Thanks to stiv for the report.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7679 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:18 +02:00
Buginator cdbe56c1c5 Merge netplay (anti-dpid) branch to trunk.
netplay branch ceases to exists anymore.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7678 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:17 +02:00
René Jürgens dd412c3e95 NTW Mod: cyborg armors increased
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7675 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:15 +02:00
René Jürgens cf79203cb5 NTW Mod 1.8.6c image
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7674 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:14 +02:00
Per Inge Mathisen 274b0483f9 Fix size of flashing timer box in campaign. This closes ticket:596 "Time ends warning quad is to small".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7672 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:12 +02:00
Per Inge Mathisen 8c16a47ef0 Fix broken sources after 'make clean' in tarball generated by 'make dist'. Reported by 'JimPansen' in the forums.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7671 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:11 +02:00
René Jürgens e4e6bbf992 NTW Mod: cyborg armor upgrade fix and all cyborgs cost 20 more.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7665 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:10 +02:00
Per Inge Mathisen f3b754c4eb Purely cosmetic improvement to rarely touched code.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7662 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:09 +02:00
Buginator cbe998956a Slight cleanup of glOrtho parameters that should be double floats.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7660 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
Buginator 788f399615 Adding crash handler testing code. (to test crash dump reports)
enable it by --crash on the command line.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7659 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
Buginator bff6a7c84e Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth.
This is in response to refs ticket:578 where the wrong tertile depth is used on some tiles, causing GL drivers to crash.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7658 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
Buginator a76f71463a Update tile-62 decal
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7657 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Per Inge Mathisen bf5f17d46f Make it possible to drag a line of rearm pad production similar to how walls and defenses
can be built by dragging the production with the mouse. It also removes the obligatory 
empty tile between rearm pads. Instead, it allows units to drive over rearm pads that are 
not currently busy rearming. This closes ticket:569


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7654 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Per Inge Mathisen c6eb8163f2 Do not shuffle VTOL droids out of the way if they are busy rearming on a rearm pad.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7653 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Guangcong Luo d6e036a25d Fix compile error.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7651 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Per Inge Mathisen 24c8a256c9 Remove reference to removed SVG file
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7649 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Guangcong Luo 5f4223cbf2 Icons updated a bit - add some dithering to 32x32x16, make the other ones more readable.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7647 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
Christian Ohm f488b0c4ee New terrain decals by Zarel:
* Arizona: tread tracks
 * Arizona: that weird brown stuff
 * Mountain: tread tracks
 * Mountain: roads
 * Mountain: a crater

Zarel: "I believe the decals for Arizona are done. There are probably a few
Urban and Mountain ones that still need to be done."

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00