However, introduces new bug, when animation is not on, interpolation function will
extrapolate into infinity, creating really funny non-animation animation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6234 4a71c877-e1ca-e34f-864e-861f7616d084
Forces window XP users to also use a software device for openAL. (already the default for the other platforms & vista). This allows 256 sources, instead of 16.
Note: *this is windows specific* and will not affect the other platforms.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6223 4a71c877-e1ca-e34f-864e-861f7616d084
* use mkstemp(3) to create a temporary file that's guaranteed not to exist already
Prevents a potential symlink attack (e.g. where /tmp/warzone2100.gdmp is symlinked by user A to a file owned by user B, then having user B crash warzone)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6214 4a71c877-e1ca-e34f-864e-861f7616d084
(Normally, it dumps only when LOG_SCRIPT is defined, but we can't determine where the script errors are when LOG_SCRIPT isn't used)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6212 4a71c877-e1ca-e34f-864e-861f7616d084
* Lets ''not'' save on the characters required to have function names make sense
* Make DeleteButtonData a static function (because it's only used in the source file where it's defined)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6203 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to stop the title loop ''before'' attempting to load a save game
* Restart the title loop only ''after'' we've determined that loading of the save game was unsuccessful
Stopping the title loop (stopTitleLoop()) causes resReleaseAllData to be called, which is required to make sure that the "frontend" (aka main menu) data doesn't conflict with the game data.
This fixes#121
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6202 4a71c877-e1ca-e34f-864e-861f7616d084
We do not exit() on a bad savegame file.
Instead, we go back to the title menu. (Since we have no easy way to make a pop-up requester with the current GUI code)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6187 4a71c877-e1ca-e34f-864e-861f7616d084
See ticket:105 for more info.
Fixes bug #12398 , bug #12443
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6186 4a71c877-e1ca-e34f-864e-861f7616d084
Prevents allowing player from having everyone on the same team.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6184 4a71c877-e1ca-e34f-864e-861f7616d084
weapon range. Patch by myself and Zarel with input from the forums. From ticket #97.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6182 4a71c877-e1ca-e34f-864e-861f7616d084
* Instead rely on setting that pointer to NULL in the client code that calls animObj_Remove in the first place
- This was already done in all but one case where animObj_Remove was called
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6180 4a71c877-e1ca-e34f-864e-861f7616d084
* Missing returns from function
* Functions that are defined in both DEBUG and NDEBUG builds but only used in DEBUG builds
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6179 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove unused parameters
* Fix several "comparison between signed and unsigned" warnings
* Move some variables into a more local scope
* Mark several unused parameters with WZ_DECL_UNUSED for callback functions
* Give some variables decent names (e.g. 'j' is ''not'' a good name for a variable holding a player number)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6170 4a71c877-e1ca-e34f-864e-861f7616d084
* Move these constants in the smallest scope where they're used
* Fix a "comparison between signed and unsigned" warning
* Move a variable into a more local scope
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6169 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't cast one operand in an expression to double only to use a float ("single") number as the other operand in the expression
* Use sstrcpy and sstrcat's return values to determine whether string truncation occurred
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6168 4a71c877-e1ca-e34f-864e-861f7616d084
- (true and false are even worse than magic numbers when they're used to represent non-boolean values, i.e. abused for the fact that they happen to be defined to 1 and 0 respectively.
* This change *will* affect the way how FMV subtitles are displayed; this could be considered a bugfix, or not...
- See the changes to seqdisp.c around line 680 and keep in mind that true = 1; and SEQ_TEXT_JUSTIFY = 2;
- Looking at the commented out code I think SEQ_TEXT_JUSTIFY is intented, though due to true being 1 we've effectively been using SEQ_TEXT_FOLLOW_ON instead since r1, see browser:trunk/game/src/seqDisp.c@1#L1121
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6166 4a71c877-e1ca-e34f-864e-861f7616d084
* Use this enum as parameter type instead of mixed SDWORD and BOOLs (BOOLs are serious abuse here!!!)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6165 4a71c877-e1ca-e34f-864e-861f7616d084