- We apparently missed a contributor in the AUTHORS file...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1023 4a71c877-e1ca-e34f-864e-861f7616d084
- Check for MAKENSIS if INSTALLER is set
- Seperate windows-support from mingw32-support
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1000 4a71c877-e1ca-e34f-864e-861f7616d084
- Load config before grabbing commandline parameters and save them right afterwards
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@998 4a71c877-e1ca-e34f-864e-861f7616d084
anyway prepare to add our own, new music tracks to the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@997 4a71c877-e1ca-e34f-864e-861f7616d084
The include changes might break other buildsystem, I'll fix that when I am back on Linux.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@983 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove (wrong) double definition of main
- Make enabling/disabling of DATA and INSTALLER easier in raw Makefiles
- Remove COMPRESS and COMPILER from raw Makefiles
- MAKENSIS is no longer mandatory for raw Makefiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@979 4a71c877-e1ca-e34f-864e-861f7616d084
* remove -fno-gnu-keywords from GCC because it seems to be only for C++/ObjectC (Doh!), and the variant for C (being -fno-asm) additionally disables inlines which we definitely don't want disabled
* remove a large function which reserves memory without it ever being used *at*all* (from hci.*, mapdisplay.* and intelmap.c), also remove a function parameter from another function in mapdisplay.c, (it was this parameter that required the other functions to reserve memory)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@971 4a71c877-e1ca-e34f-864e-861f7616d084
* change all casts using the typeof() keyword to their respective typename
* append a compiler flag for GCC (-fno-gnu-keywords) which disables GNU-specific keywords (typeof and asm only in case of C-99, inline as well if C-90 mode is used), to aid in code portability (i.e. among compilers)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@970 4a71c877-e1ca-e34f-864e-861f7616d084
* moved several #defines to the enums where they belong
* changed some datatypes on declaration
* prepended casts to malloc calls (using typeof() style)
* changed some (void*) casts to (void**) where required
* removed several #defines and there instances and then replaced them with their corresponding values from an enum
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@969 4a71c877-e1ca-e34f-864e-861f7616d084
-AI can now request help using chat messages when in trouble.
-AI can recognize other players (Humans or AIs) asking for help and react accordingly by sending units to help ally - indicate position on the map with a beacon (Alt+H) and send a chat message requesting help.
Example:
"Help"
Addresses all players sender communicates with.
Certain AIs can be addressed directly:
"Black, Red and SantaClaus help me!!!"
-"i'm fine" or similar forms understood by lexical parser will notify AIs to send its units back.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@967 4a71c877-e1ca-e34f-864e-861f7616d084
-Fixed endless recursion in one of the lexical parser rules.
-Disabled log warnings when no meaningful information could be extracted form a player chat message.
-Small update to the lexical chat parser rules.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@966 4a71c877-e1ca-e34f-864e-861f7616d084
* remove file-global var `ALfloat listenerPos[3]` and replaced with function calls to alListener{Get}{n}{fi}{v}( AL_POSITION, ... )
* modified sound_SetObjectPosition() to be better human-readable (removed some unnecessary temporary vars)
* modified sound_SetPlayerOrientation() to a more verbose writing (+Doxygen comment)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@962 4a71c877-e1ca-e34f-864e-861f7616d084
1) [FIX/ADDITION] the selection box is now filled in with a translucent shade of grey, like Pumpkin Studios intended it, but it wasn't working due to a bug. Can be disabled with the --noTranslucent command line parameter (theoretically along with all other transparency effects, but in practice it doesn't seem to affect anything else because the check for war_GetTranslucent() is not used anywhere else).
2) [FIX] the selection box now always pulses consistently inwards, no matter in which orientation you drag it (ie. from top-left to bottom-right, from bottom-left to top-right, etc.)
3) [FIX] the selection box doesn't flash/disappear momentarily sometimes when the mouse cursor is positioned at the very edge of the screen anymore
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@961 4a71c877-e1ca-e34f-864e-861f7616d084
- except for script and sound all libs can now be compiled using -Werror (means they generate no warnings) and without -fpermissive except for the files generated by flex
- netplay/netplay.c: changed variable size from unsigned to signed according to SDL spec ( http://www.libsdl.org/cgi/docwiki.cgi/SDLNet_5fTCP_5fSend )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@958 4a71c877-e1ca-e34f-864e-861f7616d084
- removed these functions and all calls to it if REALLY_DEBUG_MALLOC isn't defined, because they don't do anything currently when REALLY_DEBUG_MALLOC isn't defined
- moved the declaration of memRecReport from memint.h to mem.h where it is, together with memMemoryReport, optionally declared depending on REALLY_DEBUG_MALLOC
* fixed yet another set of signed/unsigned errors (src/seqdisp.c & textdraw.c/h)
* removed a cast from char* to char* (that's what I call unnecessary; transforming something into something it already is)
* memory system:
- added some comments to clarify what certain pieces of code actually do
- removed some redundant code (e.g. why would you ever want to overwrite memory to zero just before passing it to free()?)
- made debug-version of free() return immediately when being passed a NULL pointer (i.e. after raising an assert)
- moved some variable declarations down to the first point of usage
- *IMPORTANT*: commented the definition of MEMORY_SET out (line 38 mem.c), this might break code that expects freshly malloc'ed memory to be pre-initialized, if you experience any problems due to commenting this out please say so on the mailinglists!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@957 4a71c877-e1ca-e34f-864e-861f7616d084
* remove some unused things: variables, macros (MEMORYREPORT, MEMORYTREAP)
* fix some signing errors:
* change assignments of/comparisons with -1 to unsigned variables ((-1) directly, not through a preprocessor directive) to ~0 (left OpenAL-code alone)
* remove some casts to (SDWORD) in comparisons which actually cause signed/unsigned errors rather than fix them
* redefine some vars as unsigned
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@955 4a71c877-e1ca-e34f-864e-861f7616d084
* Set svn:ignore to:
* include files which should only occur in a working copy (e.g. makerules/config.mk which is derived from makerules/config.mk.tmpl)
* prevent files produced by the build-system (e.g. files generated by bison and flex) from showing up in `svn status'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@952 4a71c877-e1ca-e34f-864e-861f7616d084
- This patch adds some additional info (including an URL to http://wz2100.net/) to the MSW Add/Remove software section.
Some additional variable reordering by me.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@951 4a71c877-e1ca-e34f-864e-861f7616d084