- Relative/Templated paths for MSVC
- Waf wscript git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@985 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
f723a42e50
commit
a43cf9bfb2
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@ -50,7 +50,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)";"D:\Dokumente und Einstellungen\Admin\Desktop\Warzone2100";"D:\Programme\DevPkg\include""
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AdditionalIncludeDirectories=""$(SolutionDir)";"$(SolutionDir)\..";"__DEVPKG__\include""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;YY_NO_UNISTD_H;VERSION=\"TRUNK\""
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -74,7 +74,7 @@
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AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg.lib png.lib zlib.lib ogg.lib vorbis.lib vorbisfile.lib mad.lib physfs.lib OpenAL32.lib OpenGL32.lib GLU32.lib shfolder.lib"
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OutputFile="$(OutDir)\$(ProjectName)-Dbg.exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""D:\Programme\DevPkg\lib""
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AdditionalLibraryDirectories=""__DEVPKG__\lib""
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IgnoreDefaultLibraryNames="msvcrt.lib libcmt.lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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@ -136,7 +136,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)";"D:\Dokumente und Einstellungen\Admin\Desktop\Warzone2100";"D:\Programme\DevPkg\include""
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AdditionalIncludeDirectories=""$(SolutionDir)";"$(SolutionDir)\..";"__DEVPKG__\include""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;YY_NO_UNISTD_H;VERSION=\"TRUNK\""
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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@ -157,7 +157,7 @@
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg.lib png.lib zlib.lib ogg.lib vorbis.lib vorbisfile.lib mad.lib physfs.lib OpenAL32.lib OpenGL32.lib GLU32.lib shfolder.lib"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""D:\Programme\DevPkg\lib""
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AdditionalLibraryDirectories=""__DEVPKG__\lib""
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IgnoreDefaultLibraryNames="libcmt.lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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@ -0,0 +1,118 @@
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#! /usr/bin/env python
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# encoding: utf-8
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# Dennis Schridde, 2006 (devurandom)
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# Warzone 2100
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# the following two variables are used by the target "waf dist"
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VERSION='TRUNK'
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APPNAME='Warzone 2100'
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# these variables are mandatory ('/' are converted automatically)
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srcdir = '.'
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blddir = '_build_'
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# make sure waf has the version we want
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import Utils
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Utils.waf_version(mini="1.0", maxi="9.9.9")
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# For DEFAULT_DATADIR and debug variant
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import Params
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def set_options(opt):
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#add option for additional/external includes and library dirs for MinGW on Windows
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opt.add_option('--debug',
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action='store_true',
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default=False,
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help='Build debug variant [Default: False]',
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dest='debug')
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def configure(conf):
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# Use either GCC or MSVC, not both (will fail)
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if not conf.check_tool('gcc'):
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conf.check_tool('msvc')
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# Check for the Lexer/Parser tools and get the checks module for checkEndian
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conf.check_tool('flex bison checks')
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# Big or little endian?
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conf.checkEndian()
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# Check for all required libs
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if not conf.check_pkg2('sdl', '1.2', 0):
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if not conf.check_cfg2('sdl', 0):
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conf.check_header('SDL/SDL.h')
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conf.check_library('SDL')
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conf.check_library('SDLmain')
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if not conf.check_pkg2('openal', '0', 0):
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conf.check_header2('AL/al.h')
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conf.check_library2('openal')
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if not conf.check_pkg2('libpng', '1.2', 0, 'PNG'):
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conf.check_header2('png.h')
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conf.check_library2('png')
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if not conf.check_pkg2('mad', '0.15', 0):
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conf.check_header2('mad.h')
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conf.check_library2('mad')
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if not conf.check_pkg2('ogg', '1.0', 0):
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conf.check_header2('ogg/ogg.h')
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conf.check_library2('ogg')
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if not conf.check_pkg2('vorbisfile', '1.0', 0):
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conf.check_header2('vorbis/vorbisfile.h')
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conf.check_library2('vorbisfile')
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conf.check_header2('SDL/SDL_net.h')
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conf.check_library2('SDL_net')
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conf.check_header2('GL/gl.h')
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conf.check_library2('GL')
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conf.check_header2('GL/glu.h')
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conf.check_library2('GLU')
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conf.check_header2('physfs.h')
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conf.check_library2('physfs')
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conf.check_header2('jconfig.h')
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conf.check_library2('jpeg')
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# Common defines
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conf.env['CCFLAGS'] += ['-Idebug/lib/framework', '-Idebug/lib/script', '-Idebug/src']
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conf.add_define('VERSION', VERSION)
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conf.add_define('DEFAULT_DATADIR', Params.g_options.prefix + 'warzone2100')
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conf.add_define('YY_STATIC', 1)
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# Split off debug variant before adding variant specific defines
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conf.set_env_name('debug', conf.env.deepcopy())
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# Configure non debug variant
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conf.env['CCFLAGS'] += ['-g0', '-O2']
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conf.add_define('NDEBUG', 1)
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conf.write_config_header()
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# Configure debug variant
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conf.setenv('debug')
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conf.env.set_variant('debug')
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conf.env['CCFLAGS'] += ['-g2', '-O0', '-Wall', '-Wextra', '-Wwrite-strings', '-Wcast-qual', '-Wmissing-declarations', '-Wstrict-prototypes', '-Wold-style-definition']
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conf.add_define('DEBUG', 1)
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conf.write_config_header()
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def build(bld):
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obj = bld.create_obj('cc', 'program')
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obj.find_sources_in_dirs('lib/framework lib/gamelib lib/netplay lib/ivis_common lib/ivis_opengl lib/script lib/sequence lib/sound lib/widget src')
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obj.uselib='PNG JPEG MAD OGG VORBISFILE GLU GL OPENAL PHYSFS SDL_NET SDL SDLMAIN'
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obj.defines='HAVE_CONFIG_H'
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obj.target='warzone2100'
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# Use debug environment when --enable-debug is given
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if Params.g_options.debug:
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obj.env = bld.env_of_name('debug')
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