Commit Graph

58 Commits (51ca960ed52278dfe93b52d2e6933e8ea8eb9f9f)

Author SHA1 Message Date
Giel van Schijndel b3a3cecaed Rename fractions.h to math-help.h and remove most junk from it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3584 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-28 00:01:37 +00:00
Per Inge Mathisen 5657b38ef0 Hopefully fix bug that would lock fps setting to defaults.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3403 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-07 20:48:29 +00:00
Per Inge Mathisen eddebc7f81 Move some initialization code from src/ into lib/framework
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3353 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 13:50:34 +00:00
Per Inge Mathisen dc7a84da62 Log droid death and packet source. Beware: This will make net games incompatible
between before and after this commit.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3311 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 17:08:29 +00:00
Per Inge Mathisen 877ac6456c Add lots of doxygenized comments.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3230 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-29 22:34:41 +00:00
Freddie Witherden b73b28f191 Revert dodgy removal of trig functions. More testing required
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2904 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-29 23:10:54 +00:00
Freddie Witherden dbcb55414d Remove the pre-computed trig tables system
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2903 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-29 22:50:25 +00:00
Dennis Schridde 9cc0a628c1 Do parts of the proposed changes in "[Warzone-dev] build issues in FreeBSD system" by Yaroslav Kolomiyets from 24.10.2006:
- SDL header includes don't use SDL/ anymore (raw Makefiles and MSVC Project adapted).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2863 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 11:49:51 +00:00
Giel van Schijndel 1ee0356036 * Adapt the writeFXData and readFXData functions to use the PHYSFS big endian swapping write and read functions
* Don't write directly from the memory of the EFFECTs (since this memory doesn't always have the same size on 32vs64bit systems)
 * Guarantee to always write the IMD's hash number as if it's a uint32_t (this fixes 64bit compatibility of these functions)
 * Add functions openLoadFile and openSaveFile which perform the file opening for loadFile2 and saveFile and now readFXData and writeFXData as well

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2378 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-15 21:26:05 +00:00
Per Inge Mathisen cbada4698b Remove two excessive logging calls
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2017 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-03 20:39:34 +00:00
Dennis Schridde 714bcc5924 displayBuffer -> fileLoadBuffer, original patch by vs2k5. displayBuffer was abused to load nearly everything.
Reuse FILE_LOAD_BUFFER_SIZE macro, which was abandoned before. (That's also why fileLoadBuffer is now defined in src/init.c, even though the place is probably inappropriate.)
Make fileLoadBuffer static instead of malloced.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1992 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-01 00:28:49 +00:00
Giel van Schijndel 05156439fd * Task #5192: Audit some files for failure to set global pointers to NULL after having called free(global pointer)
* Mark some global pointers/vars for static linkage (the less global, and more local they are, the better!)
 * Add include guards to some files
 * Some code cleanup: braces on their own line
 * loadFile2 now doesn't free memory it didn't allocate itself anymore
 * Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
 * Don't assert(pointed_to_data != 0xdddddddd) since that method of detecting usage of dangling pointers only works with MSVC, while MSVC's free() probably (i.e. if it is sane) implementation does this check itself already

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1855 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-14 19:21:52 +00:00
Giel van Schijndel cc5de7ec37 * Refactor HashString and HashStringIgnoreCase to be a (very tiny) bit more readable
* Create a dedicated function for conversion of ASCII characters into upper case: upcaseASCII
 * Make HashStringIgnoreCase use upcaseASCII instead of an ugly bitmask hack which won't even work as expected on all strings!!

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1830 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-06 13:22:21 +00:00
Dennis Schridde 7812d1635a main.c : Unused variables
gamelib/ : FRACT->float and simplifications
frame.c : Indent


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1657 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 19:49:54 +00:00
Dennis Schridde 10128153aa - Comment,s comments, comments
- Move wzFPSmanager over to main.c, so the delay can be dealt with directly in the mainloop instead of the detour through frameUpdate
  - Adding the functions directly to main.c is probably not the wisest idea, but may be fixed later


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1623 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 23:41:29 +00:00
Dennis Schridde f5439cfa16 - More cleanup
- Split the mainloop into several (run) subfunctions
- start/stop functions for (de)initialization. This replaces the !Restart part
- removed necessity of several variables
- This is the last step before the event based mainloop


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1622 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 21:47:06 +00:00
Dennis Schridde 1b66305fd3 Revert r1619, because it broke campaign
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1620 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 17:58:10 +00:00
Dennis Schridde 22a7dd9dce Event based mainloop. WARNING: Is not yet fully finished and may have some flaws. Comments are appreciated.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1619 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 17:52:31 +00:00
Dennis Schridde 7c7911c92f - Fix gameloop exit, broken in r1615
- Split input event handling


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1616 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 15:54:35 +00:00
Dennis Schridde 981d56f328 active.state is a bitflag, so this should work even on Windows and still ignore the annoying focus switch on mouse-over.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1609 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 08:20:33 +00:00
Dennis Schridde a07d282350 Ignore SDL_APPMOUSEFOCUS on Linux, since it mostly happens accidentialy, while on Windows this is the only possibility to gain focus
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1607 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-10 17:55:05 +00:00
Giel van Schijndel 2e3b51d45a * We now also respond properly to loss of focus on Windows
* When receiving an SDL_ACTIVEEVENT also check for SDL_APPMOUSEFOCUS, but don't loose focus because of it, only gain focus when receiving this

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1605 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-10 10:24:56 +00:00
Giel van Schijndel b8a986228b * Warzone seems to hang when loosing focus (gets stuck into an infinite loop somewhere) on Windows
* Fix this by ignoring focus loss on Windows

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1603 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-10 08:21:42 +00:00
Dennis Schridde 0cfa9f6467 - Some more housekeeping.
- Warzone reacts on loss of focus again!


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1601 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-07 20:24:34 +00:00
Dennis Schridde ce16856887 FREE->free, MALLOC->malloc (sed+review)
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-15 10:43:05 +00:00
Gerard Krol 42ed587327 Per's removal of the memory heap system. Now MALLOC is just malloc, and not some wrapper around a wrapper that will allocate it from a specific pool.
The MSVC poject will need to be updated I guess, as some files were deleted.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1343 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 10:33:26 +00:00
Gerard Krol 8479fe1dad Bugfix: the framerate was always set to 30. Setting it via the config file now actually works.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1282 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-26 13:17:52 +00:00
Dennis Schridde 49ceba7503 Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Dennis Schridde f942dc4700 Make framerate limit configurable (through "framerate" config value).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@949 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-31 20:29:24 +00:00
Dennis Schridde 208f0b711b Patch by Christian Ohm:
030 - Better output for loadFile2


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@880 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-02 11:09:36 +00:00
Dennis Schridde c510f87ed7 Patch by Gerard Krol: Removal of debug macros
Changes several DBPx macros to debug() calls and:
I introduced 2 new categories: LOG_MOVEMENT and LOG_ATTACK
and what didn't fit in was set to LOG_NEVER.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@876 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-01 22:22:29 +00:00
Dennis Schridde 526cd5482f Patches by Christian Ohm:
013 - Cleanup environ.c-h
015 - Remove some unused code from frame.c-h
017 - Remove unused function ScanFilename()
023 - Fix more warnings, remove unnecessary functions


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@865 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-26 11:58:01 +00:00
Dennis Schridde fb74a1f8dc Patch by Thomas Rast: Include string.h against warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@821 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-06 14:40:07 +00:00
Dennis Schridde 67056c8d24 - Droped a lot of (nearly) unused types from lib/framework/types.h
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-04 01:11:26 +00:00
Dennis Schridde d3cd44148d Patch by Gerard Krol: Replace STRING with char (STRING was confusingly defined to char)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@804 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 21:35:50 +00:00
Roman C 727ed6641c Patch by Gerard Krol: warnings changes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@801 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-02 19:33:46 +00:00
Dennis Schridde b8bdd4d562 Patch by Christian Ohm: Process SDL_QUIT
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@785 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-09 19:00:20 +00:00
Dennis Schridde 49a56a27e4 Fix r777: Allways display an error message (with an actual errormessage instead of just a string address) and never display it twice (not even in NDEBUG builds).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@779 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-08 00:54:23 +00:00
Dennis Schridde 759a6f5d02 Fix for r776.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@778 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-08 00:05:24 +00:00
Dennis Schridde 4ea12897a5 - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode.
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-07 14:13:47 +00:00
Stefan Huehner 567fc10e50 Include missing input.h in frame.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@751 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 18:40:07 +00:00
Stefan Huehner b3e3d17b82 Include frameresource.h directly in its users. Fixup after
the big cleanup in 748:749.




git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@750 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 18:38:12 +00:00
Stefan Huehner 1395a7c69c Make some more functions static which aren't used outside their
declaring source files and which have no prototype.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@731 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 18:45:48 +00:00
Dennis Schridde d889ce9da7 Patch by Christian Ohm: "g++ fixes"
Mainly explicit casts, some type changes, a few fixes.

We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2)))       //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2)))      //Remember where to jump back later


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-17 20:39:25 +00:00
Dennis Schridde 27b07a0ba1 Patch by Stefan Huehner: "code cleanup: const 2"
Patch marks several read-only function parameters and datastructures as such by adding const.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@709 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 21:16:17 +00:00
Dennis Schridde 728b9a9913 - Commit patches "code cleanup: void" and "code cleanup: const" by Stefan Huehner
- Replace every occurence of VOID with void (and LPVOID with void*)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 09:09:05 +00:00
Dennis Schridde 76b6d70f6d Remove any occurences of GetTickCount() (a Windows function) with SDL_GetTicks() which was used on non MSVC anyway.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@656 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-27 19:09:35 +00:00
Dennis Schridde 7f3693b592 Revised framecounting to give correct results and use more informative names.
Also removed some unused framecounting functions.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@655 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-27 19:01:34 +00:00
Dennis Schridde e52dba36cc Corrected false error messages, old printfs
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 15:27:20 +00:00
Dennis Schridde 0e288f45e7 - Replace all ASSERT(( )) with ASSERT( )
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
  This may not work on versions older than MSVC 2005. If you experience this, please report it!

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 12:58:48 +00:00