Commit Graph

192 Commits (4ef4290db2ae9a510a1469a458543e2030a8e858)

Author SHA1 Message Date
Guangcong Luo 582962732d Rebalance 0.7.0 - The cannon overhaul.
Cannons and rails have their original 1.10 HP levels restored.

- Heavy Cannon was moved later-game
- Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
- Assault Cannon, Twin Assault Cannon, were made lighter
- Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
- Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + DSLDA3), and has been rebalanced accordingly.
- Hyper Velocity Cannon can now hit air.
- Cannons, rails, mortars, and howitzers have their splash damage increased.
- Ripples and Archies have been nerfed.
- Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
- Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.

("Rebalanced accordingly" means that the component price, research price, and damage have been adjusted to fit the new techlevel.)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9945 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 18:50:16 +01:00
Per Inge Mathisen 7b7aca3ce0 Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by Safety0ff.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9792 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-13 23:05:00 +01:00
Per Inge Mathisen f903f89c1e Reenable cyborg mechanic, thermite and grenadier.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9751 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:19 +01:00
Per Inge Mathisen 0e0d5f25fe Fix missing cyborg transport in skirmish due to recent template changes. Closes ticket:1548
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9672 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:09 +01:00
Thomas Barlow aa2e8fd0f5 Fix some AI unit templates which had multiple turrets, but shouldn't have.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9604 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:59 +01:00
Per Inge Mathisen bc633df81a Make human players have super cyborgs and cyborg engineers again.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9553 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:54 +01:00
Christian Ohm 0cd52a643b Mark a research string as no-c-format for translations.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9507 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:47 +01:00
Guangcong Luo b6f03407dd Add new file data/mp/stats/messages/resmessages12.rmsg - additional research descriptions.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9397 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo 258d65c169 Fix some unnecessarily specific numbers in weapon accuracy and pricing: 99% -> 100%, 999 -> 1000.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo 4df6b05f40 Research messages more specific: "Machinegun damage +25%" instead of "Upgrades machinegun damage". Also add description for radar detector, and fix prerequisites for Flamer Autoloader Mk2.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9392 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo 81e5af8e34 Rebalance 0.7.0.
Flashlight: range 6-12 -> 12-12
Pulse Laser: range 8-16 -> 14-14, damage 170 -> 165
Heavy Laser: range 5-7.5 -> 16-16, damage 350 -> 240
Pulse laser tower: price 175 -> 200
Pulse laser hardpoint: price 250 -> 275
Heavy laser emplacement: price 225 -> 450

Scourge: range 5-16 -> 5-14, accuracy 70%-80% -> 50%-80%
Seraph: range 5-14 -> 7-15
Lancer: price 125 -> 150, accuracy 50%-60% -> 30%-60%, remove MRL prereq
Lancer hardpoint: price 150 -> 175
Tank killer: accuracy 50%-60% -> 30%-60%
MRL: damage 30 -> 34
MRP: accuracy 45%-45% -> 40%-45%, range 5-8 -> 4-8

Note to self: Fix the tank killer angle bug already.

Mortar/pepperpot: Splash radius 0.5 -> 1.0
Bombard/incendiary mortar: Splash radius 0.75 -> 1.25, (incen) burn radius 0.5 -> 1.25

Howitzer/hellstorm: Splash radius 1.0 -> 1.25
Ground shaker/incendiary howie: Splash radius 1.0 -> 1.5, (incen) burn radius 1.0 -> 1.5

All-rounder modifiers:
Cyborg 60% -> 65%, Wheels 120% -> 125%, HT 110% -> 115%, Tracks 100% -> 105%, Hover 100% -> 120%

Artillery modifiers:
Tracks 50% -> 40%, HT 70% -> 65%, Hover 100% -> 120%

Whirlwind site obsoletes Cyclone site
Cyclone site obsoletes Hurricane site
Whirlwind hardpoint obsoletes Cyclone hardpoint
Gauss hardpoint obsoletes Rail hardpoint
Gauss emplacement obsoletes Rail emplacement

Fixes bug #663 - Tank Killer doesn't fire.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9338 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:21 +01:00
Per Inge Mathisen 7f63c39b06 This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this
in an attempt to fix the copycat truck bug, but it has so far managed to escape me. Closes ticket:1417


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9319 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:19 +01:00
Guangcong Luo 541d555e25 Rename Dragon from "Super Heavy Body" to "Multi Turret Body".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9195 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:00 +01:00
Per Inge Mathisen 7125b11198 Make scavengers work in skirmish again. And they are now meaner than ever.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9170 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen c0411ed819 Remove unused wrf files
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9168 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen 4eaa4f9afa Fix erroneously commented out line
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9166 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen 40652f7257 Fix references to new AI scripts. Remove references to old "campaign" style resource definitions and scripts.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9165 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen b8d42bd9fe Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9162 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Guangcong Luo 187986f92e Fix bug #967 - templates.txt templates (namely, Truck and AI templates) were 1 power point cheaper, and had 1 less HP, than templates created in the Design screen.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9160 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:35 +01:00
Guangcong Luo fc94a37432 Fix bug #1325 - confusing research icons for some missile upgrades.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8960 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:02 +01:00
Guangcong Luo e22246cb30 A few balance changes:
- Update cyborg lasers to match changes to regular lasers
- Change cyborg transport research icon to cyborg transport
- Change Lancer's prereqs from HEAP Mini-Rockets to HE Mini-Rockets Mk3
- Allow only Dragon to have multi-turret; decrease its HP by 50

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8894 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:06 +01:00
Per Inge Mathisen 1b35026ffc Add back missing connectors lost in commit r8471.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8475 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:05 +01:00
Per Inge Mathisen 014a3b484e Pipe all PIE files through the simplipie tool to remove unused flags, and turn instances of
the no cull flag into duplicated, inverted polygons. Remove support for the no cull flag from
the source. HOPEFULLY this does not introduce any visual defects. I did not see any. If you 
see any, let me know. This is in preparation for improved object rendering.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8471 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:04 +01:00
Per Inge Mathisen 8b5d770fb0 Forgot to commit stats headers for MP games. Oops.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8461 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:02 +01:00
i-nod c09cb93920 Corrected cyborg transport model by Mysteryem.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8403 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:57 +01:00
Per Inge Mathisen b02aa1f0f4 The LasSat is now a DOOR type structure. This means it behaves like a fortress when it comes to
where it can be placed and how it adapts to terrain. See discussion on the forum for details
(http://forums.wz2100.net/viewtopic.php?f=6&t=3992)


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8305 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:49 +01:00
Guangcong Luo d676290d54 I seriously hope these are all the typos.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8265 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo 8fe4e81bfb Whoops. Typoed a few things in last commit; fixing now.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8264 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo 96e6a084d1 Rebalance 0.6.1. (Go on, accuse me of not having a detailed enough commit message. I dare you.)
- Most projectiles 1.5x faster. Should reduce sync problems

Renames:
- Mini-Rocket Artillery renamed Mini-Rocket Array
- MRL Emplacement renamed Mini-Rocket Battery
- Angel Missile renamed Seraph Missile Array (should eliminate the "angel missile won't fire!" complaints)
- Angel Missile Battery renamed Short-Range Missile Battery

VTOL balance:
- Hurricane damage increased 40 -> 50, splash increased 10 -> 30
- Cyclone damage increased 50 -> 70, splash increased 40 -> 60
- Whirlwind damage increased 50 -> 65, splash increased 30 -> 50
- Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
- Stormy damage increased 140 -> 180
- All lasers now have 80%-80% accuracy
- Plasmite Bomb weight increased 8000 -> 12000
- Mini-pod can hit air
- Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
- Decrease VTOL MG damage, increase VTOL MG shots-per-rearm

Late-game stalemate-busting:
- Artillery to hover multiplier decreased from 110% to 100%
- Artillery to tracks multiplier decreased from 65% to 50%
- Artillery to half-tracks multiplier decreased from 80% to 70%
- Artillery to wheels multiplier decreased from 95% to 90%
- Anti-tank to hover multiplier decreased from 100% to 90%
- AP to hard multiplier increased from 45% to 50%
- Seraph (see "Renames") range increased from 5-11 to 5-14

Truck rush prevention:
- Command Center must be built before MG tower can be researched
- Truck HP decreased 50 -> 25
- Truck weight increased 600 -> 800

Structure research price cuts:
- Inferno bunker research price 150 -> 125
- Plasmite bunker research price 150 -> 125

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8261 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
i-nod 932fbbbe37 Some sounds were missing for super cyborgs and MG4-bunker (ticket #919).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8111 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:02 +02:00
Per Inge Mathisen f74d810240 Remove unused files and directories. See ticket:875
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8088 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:00 +02:00
i-nod 59b735b4be Updated Mysteryem's heavy and super heavy wheels. This closes ticket #555.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8085 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:58 +02:00
Christian Ohm a35a5b2d8d Fix some spelling errors in unit names, and change "Command turret MkII/III/IV" to "Command Turret II/III/IV" on Zarel's suggestion, since they are separate components, not upgrades as the other MkX things.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7964 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:03 +02:00
Guangcong Luo 1f97005b83 Restore savegame compatibility with TUTMG
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7813 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Guangcong Luo 70431dff3b Get rid of the scourge of TUTMG once and for all (fixes bug #594, as well as my sanity). Also get rid of useless multiplayer folder in base.wz.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7807 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Guangcong Luo 3c18bbf28d Fix bugs #533, #292, and #398 - Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7558 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Guangcong Luo 6d60bcf19f Rename "Transport" to "Cyborg Transport".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7418 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:33 +02:00
Guangcong Luo 557985516b Fix crash introduced by r7353 when starting skirmish/MP game in T2/T3 mode.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7356 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo 1c090d7bff Rebalance 0.5.0:
* Heavy VTOL bombs made lighter, light VTOL bombs made heavier.
* VTOL bomb accuracy upgrades changed to damage upgrades.
* Angel Missile stronger, Archangel Missile weaker, both fewer prereqs.
* Damage upgrades now also upgrade splash and burn damage.
* Needle Gun slightly stronger. Still not actually better than HPV.
* Rails now penetrating weapons. In practice, this shouldn't make much difference.
* Factory, Cyborg factory, and VTOL factory upgrades combined; now only 4 upgrades instead of 6-9 each.
* Repair facility upgrades condensed, now only 3 upgrades instead of 6.
* Artillery weapons do less damage to tanks, but more to walls.
* MG damage back down to original levels. The extra APDSB MG Bullets in the early game does plenty to compensate.
* VTOL HP actually makes sense now.
* Cannon HP increased a bit more.
* Stormy nerfed.
* All AA weapons have full fire-on-move.

For exact numbers, refer to http://guide.wz2100.net/new/ or wait for the detailed changelog after all rebalancing is done.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7353 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Per Inge Mathisen 60e9a5e540 Fix crash in limits dialog due to missing radar detector texpage entry in the right WRF file.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7041 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 15:37:53 +02:00
Guangcong Luo ae9c2f5bb8 Commit Rebalance 0.4.2:
- Make Angel Missile into MRL replacement
- separate rocket/missile from cannon/rail multipliers
- make truck rushing harder
- balance cyborgs and VTOLs-
- remove requirements for basic cyborg weapon research
For full details and changelog see http://guide.wz2100.net/new/

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7027 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:59 +02:00
Per Inge Mathisen 8b9ed44a6f New radar detector turret graphics by elio
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6972 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-08 14:04:26 +02:00
Per Inge Mathisen cfe68c3602 Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
range away. Both land and air droids can be assigned to it. See ticket #340 for more discussion.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6955 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Guangcong Luo 4f1b01b4af Commit Rebalance 0.4.1
Changelog:
- Howitzers, incendiary artillery, and T3 weapons strengthened
- All weapons have same damage upgrade progression (25%) and one of two rate upgrade progressions (10% or 15%). This is down from an average of 30% and 20%, respectively. This is intended to make weapon choice matter more.
- Cyborgs further balanced. Not only should they be usable, they should be fairly well balanced within themselves now (Next: VTOLs!)
- Ranges rounded off to multiples half-tiles, except the Wide Spectrum Sensor Turret, which is still 17.7 tiles.
- Cyborgs no longer have to be researched.
- Cyborg factory only requires Engineering now.
- Trading up weapons offers more of a benefit.
- Weapon multipliers massively rearranged.
- Cannons/Rails split from Rockets/Missiles, no longer both anti-tank.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6940 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:11 +02:00
Per Inge Mathisen a223d5598d New map 4c-Urban-Chaos by Mysteryem.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6827 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 18:30:41 +00:00
Guangcong Luo ba8608f40d Spelling corrections.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6804 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 22:03:22 +00:00
Guangcong Luo c39e294a75 Commit Rebalance 0.3.0.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6801 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 21:28:18 +00:00
Per Inge Mathisen ebd9718aff Put naval propulsion back. Mistakenly removed in r6695.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6696 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 19:50:52 +00:00
Guangcong Luo ae28099a95 Rebalance 0.2.4 - fixes many balance problems. Changes documented on Warzone Guide - currently available at http://guide.wz2100.net/new/
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6695 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 18:06:37 +00:00
Gerard Krol 5601741b95 Brace for impact, this is the new terrain renderer!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6682 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:35:21 +00:00