Use that to cleanup some code.
Because of the lack of a local "math.h", it went into trig.h.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3483 4a71c877-e1ca-e34f-864e-861f7616d084
* Add a function NETVector3uw to use for passing Vector3uw objects more conveniently over the network
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3173 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
* At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
* Remove unused struct-type EVENT_INIT
* Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove now unnecessary offset parameter from pie_DrawTerrainTriangle
- Move GL code from display3d.c to piematrix.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2935 4a71c877-e1ca-e34f-864e-861f7616d084
would divide a vector by zero, which is bad. This closes bug #9739.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2654 4a71c877-e1ca-e34f-864e-861f7616d084
- Less strict warnings in debug-mode (still unusable, because ICC warns about _a lot_)
- Explicit conversions
- Clarify parameter evaluation order
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2550 4a71c877-e1ca-e34f-864e-861f7616d084