Revert r3588. I already did that in r3586.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3591 4a71c877-e1ca-e34f-864e-861f7616d084master
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7f3c67175c
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06a3b11a62
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@ -35,7 +35,6 @@
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#include "types.h"
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#include "debug.h"
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#include "trig.h"
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#include <math.h>
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/* Number of steps between -1 and 1 for the inverse tables */
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#define TRIG_ACCURACY 4096
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@ -21,7 +21,6 @@
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#define __INCLUDED_LIB_IVIS_PIEVECTOR_H__
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#include "lib/framework/wzglobal.h"
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#include <math.h>
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#include <math.h>
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@ -26,7 +26,6 @@
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// this has to be first
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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#include <math.h>
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#ifndef WZ_NOSOUND
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# ifdef WZ_OS_MAC
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@ -21,16 +21,19 @@
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/* Simple short file - only because there was nowhere else for it logically to go */
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/* Handes the difficulty level effects on gameplay */
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/*
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Changed to allow seperate modifiers for enemy and player damage.
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*/
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// ------------------------------------------------------------------------------------
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#include "lib/framework/frame.h"
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#include <math.h>
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#include "difficulty.h"
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#include "lib/framework/math-help.h"
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// ------------------------------------------------------------------------------------
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static DIFFICULTY_LEVEL presDifLevel = DL_NORMAL;
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static float fDifPlayerModifier;
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@ -25,7 +25,6 @@
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/math-help.h"
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#include "lib/framework/strres.h"
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#include "lib/framework/math-help.h"
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#include "lib/widget/widget.h"
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