Revert r3588. I already did that in r3586.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3591 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2008-01-28 00:51:21 +00:00
parent 7f3c67175c
commit 06a3b11a62
5 changed files with 4 additions and 5 deletions

View File

@ -35,7 +35,6 @@
#include "types.h"
#include "debug.h"
#include "trig.h"
#include <math.h>
/* Number of steps between -1 and 1 for the inverse tables */
#define TRIG_ACCURACY 4096

View File

@ -21,7 +21,6 @@
#define __INCLUDED_LIB_IVIS_PIEVECTOR_H__
#include "lib/framework/wzglobal.h"
#include <math.h>
#include <math.h>

View File

@ -26,7 +26,6 @@
// this has to be first
#include "lib/framework/frame.h"
#include "lib/framework/frameresource.h"
#include <math.h>
#ifndef WZ_NOSOUND
# ifdef WZ_OS_MAC

View File

@ -21,16 +21,19 @@
/* Simple short file - only because there was nowhere else for it logically to go */
/* Handes the difficulty level effects on gameplay */
/*
Changed to allow seperate modifiers for enemy and player damage.
*/
// ------------------------------------------------------------------------------------
#include "lib/framework/frame.h"
#include <math.h>
#include "difficulty.h"
#include "lib/framework/math-help.h"
// ------------------------------------------------------------------------------------
static DIFFICULTY_LEVEL presDifLevel = DL_NORMAL;
static float fDifPlayerModifier;

View File

@ -25,7 +25,6 @@
#include <string.h>
#include "lib/framework/frame.h"
#include "lib/framework/math-help.h"
#include "lib/framework/strres.h"
#include "lib/framework/math-help.h"
#include "lib/widget/widget.h"